ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86 * changement de l'objectif #85 * refonte de l'inspecteur #71 * changement léger de la plantation * les plantes ne donnent que des graines de leurs espèces * refonte partielle du code, refacto
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entities/plants/scripts/plant_mutation/elitist_mutation.gd
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entities/plants/scripts/plant_mutation/elitist_mutation.gd
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extends PlantMutation
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class_name ElitistMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/copy.svg")
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func get_base_rarity() -> int:
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return 0
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func get_mutation_name() -> String:
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return "Intolerant"
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func get_mutation_description() -> String:
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return "Add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level
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func mutate_score(plant : Plant, score) -> int:
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var plant_count = 0
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for area in plant.influence_zone.get_overlapping_areas():
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if area is Plant and area.plant_type.name == plant.plant_type.name:
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plant_count += 1
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if plant_count == 0:
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return 0
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else :
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return score + level * plant_count
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