ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86 * changement de l'objectif #85 * refonte de l'inspecteur #71 * changement léger de la plantation * les plantes ne donnent que des graines de leurs espèces * refonte partielle du code, refacto
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entities/plants/scripts/plant_mutation/quick_mutation.gd
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entities/plants/scripts/plant_mutation/quick_mutation.gd
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extends PlantMutation
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class_name QuickMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/chevrons-up.svg")
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func get_base_rarity() -> int:
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return 0
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func get_mutation_name() -> String:
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return "Quick"
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func get_mutation_description() -> String:
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return "Reduce the grow time by %d" % level
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func mutate_grow_time(_plant : Plant, grow_time : int) -> int:
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return max(grow_time - level, 0)
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