ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86 * changement de l'objectif #85 * refonte de l'inspecteur #71 * changement léger de la plantation * les plantes ne donnent que des graines de leurs espèces * refonte partielle du code, refacto
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entities/plants/scripts/plant_mutation/strong_mutation.gd
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entities/plants/scripts/plant_mutation/strong_mutation.gd
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extends PlantMutation
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class_name StrongMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/dna.svg")
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func get_base_rarity() -> int:
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return 0
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func get_mutation_name() -> String:
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return "Strong"
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func get_mutation_description() -> String:
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return "Plus [b]%d[/b] percent of the score" % roundi(get_score_multiplier() * 100)
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func get_score_multiplier():
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return float(level)/2.
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func mutate_score(_plant : Plant, score: int) -> int:
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return score + roundi(score * get_score_multiplier())
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