ajout des mutation et refonte de l'inspecteur

* ajout des mutations #86
* changement de l'objectif #85
* refonte de l'inspecteur #71
* changement léger de la plantation
* les plantes ne donnent que des graines de leurs espèces
* refonte partielle du code, refacto
This commit is contained in:
2025-10-12 01:03:08 +02:00
parent bb24efe46b
commit ef392595de
108 changed files with 1921 additions and 477 deletions

View File

@@ -5,7 +5,7 @@
[ext_resource type="AudioStream" uid="uid://bym03qp4n6vep" path="res://gui/pointer/assets/sounds/click.wav" id="3_kj0cm"]
[ext_resource type="Texture2D" uid="uid://djb52fosgmv4j" path="res://common/icons/left_click.svg" id="3_pshoq"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_b4uwv"]
[ext_resource type="Script" uid="uid://c2en2hc6a7ils" path="res://gui/pointer/scripts/action_zone.gd" id="4_pshoq"]
[ext_resource type="Script" uid="uid://c60a1bjcuj4hd" path="res://common/vfx/circle/scripts/circle.gd" id="5_b4uwv"]
[node name="Pointer" type="Node"]
process_mode = 3
@@ -63,8 +63,10 @@ horizontal_alignment = 1
[node name="ActionZone" type="Sprite2D" parent="CanvasLayer/Inspector"]
unique_name_in_owner = true
position = Vector2(0, -1)
script = ExtResource("4_pshoq")
z_index = 4096
script = ExtResource("5_b4uwv")
opacity = 0.4
metadata/_custom_type_script = "uid://c60a1bjcuj4hd"
[node name="Audio" type="Node" parent="."]

View File

@@ -1,17 +0,0 @@
extends Sprite2D
class_name ActionZone
const OPACITY = 0.4
const ACTIVATED_COLOR = Color.TURQUOISE
const DEACTIVATED_COLOR = Color.REBECCA_PURPLE
var radius : int = 0
var active : bool = false
func _draw():
draw_circle(
Vector2.ZERO,
radius,
Color((ACTIVATED_COLOR if active else DEACTIVATED_COLOR), OPACITY)
)

View File

@@ -1 +0,0 @@
uid://c2en2hc6a7ils

View File

@@ -4,6 +4,9 @@ signal inspected_changed(info : Inspector.Info)
const DEFAULT_ACTION_COLOR = Color.WHITE
const ENERGY_ACTION_COLOR = Color("ffff2b")
const ZONE_OPACITY = 0.4
const ZONE_ACTIVATED_COLOR = Color.TURQUOISE
const ZONE_DEACTIVATED_COLOR = Color.REBECCA_PURPLE
@export var default_cursor : Texture2D
@@ -57,7 +60,7 @@ func _process(_delta):
if current_selected_item:
%ActionZone.radius = current_selected_item.usage_zone_radius
%ActionZone.active = can_use_item
%ActionZone.color = ZONE_ACTIVATED_COLOR if can_use_item else ZONE_DEACTIVATED_COLOR
else:
%ActionZone.radius = 0