ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86 * changement de l'objectif #85 * refonte de l'inspecteur #71 * changement léger de la plantation * les plantes ne donnent que des graines de leurs espèces * refonte partielle du code, refacto
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@@ -5,7 +5,7 @@
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[ext_resource type="AudioStream" uid="uid://bym03qp4n6vep" path="res://gui/pointer/assets/sounds/click.wav" id="3_kj0cm"]
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[ext_resource type="Texture2D" uid="uid://djb52fosgmv4j" path="res://common/icons/left_click.svg" id="3_pshoq"]
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_b4uwv"]
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[ext_resource type="Script" uid="uid://c2en2hc6a7ils" path="res://gui/pointer/scripts/action_zone.gd" id="4_pshoq"]
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[ext_resource type="Script" uid="uid://c60a1bjcuj4hd" path="res://common/vfx/circle/scripts/circle.gd" id="5_b4uwv"]
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[node name="Pointer" type="Node"]
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process_mode = 3
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@@ -63,8 +63,10 @@ horizontal_alignment = 1
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[node name="ActionZone" type="Sprite2D" parent="CanvasLayer/Inspector"]
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unique_name_in_owner = true
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position = Vector2(0, -1)
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script = ExtResource("4_pshoq")
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z_index = 4096
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script = ExtResource("5_b4uwv")
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opacity = 0.4
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metadata/_custom_type_script = "uid://c60a1bjcuj4hd"
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[node name="Audio" type="Node" parent="."]
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@@ -1,17 +0,0 @@
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extends Sprite2D
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class_name ActionZone
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const OPACITY = 0.4
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const ACTIVATED_COLOR = Color.TURQUOISE
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const DEACTIVATED_COLOR = Color.REBECCA_PURPLE
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var radius : int = 0
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var active : bool = false
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func _draw():
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draw_circle(
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Vector2.ZERO,
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radius,
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Color((ACTIVATED_COLOR if active else DEACTIVATED_COLOR), OPACITY)
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)
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@@ -1 +0,0 @@
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uid://c2en2hc6a7ils
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@@ -4,6 +4,9 @@ signal inspected_changed(info : Inspector.Info)
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const DEFAULT_ACTION_COLOR = Color.WHITE
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const ENERGY_ACTION_COLOR = Color("ffff2b")
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const ZONE_OPACITY = 0.4
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const ZONE_ACTIVATED_COLOR = Color.TURQUOISE
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const ZONE_DEACTIVATED_COLOR = Color.REBECCA_PURPLE
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@export var default_cursor : Texture2D
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@@ -57,7 +60,7 @@ func _process(_delta):
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if current_selected_item:
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%ActionZone.radius = current_selected_item.usage_zone_radius
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%ActionZone.active = can_use_item
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%ActionZone.color = ZONE_ACTIVATED_COLOR if can_use_item else ZONE_DEACTIVATED_COLOR
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else:
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%ActionZone.radius = 0
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