équilibrages, fix et évolutions
* résolution du bug de disparition des items #94 * améliorations définitives dans le camion via compost #88 * ajout de plus d'aléatoire dans le zone de départ * suppression des récompenses de quota (pour l'instant) * équilibrage du gain en graine * ajout de la clarté dans les actions
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@@ -11,12 +11,12 @@ static func get_color_pixel_count(image: Image, color: Color = Color.WHITE) -> i
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pixel_color_count += 1.
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return pixel_color_count
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static func draw_circle(image: Image, center: Vector2i, length: int, color: Color = Color.WHITE):
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static func draw_circle(image: Image, center: Vector2i, length: int, color: Color = Color.WHITE, inverse = false):
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for x in range(image.get_width()):
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for y in range(image.get_height()):
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var center_distance = Vector2i(x, y).distance_to(center)
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if (center_distance <= length):
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if not inverse and (center_distance <= length) or inverse and (center_distance > length):
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image.set_pixel(x, y, color)
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