équilibrages, fix et évolutions

* résolution du bug de disparition des items #94
* améliorations définitives dans le camion via compost #88
* ajout de plus d'aléatoire dans le zone de départ
* suppression des récompenses de quota (pour l'instant)
* équilibrage du gain en graine
* ajout de la clarté dans les actions
This commit is contained in:
Zacharie Guet 2025-10-17 17:53:38 +02:00
parent 15175921c4
commit f1ef41323a
62 changed files with 709 additions and 369 deletions

View File

@ -35,8 +35,6 @@ func all_plant_types() -> Array[PlantType]:
func all_machines() -> Array[MachineType]:
return [
preload("res://entities/interactables/machines/compost/compost_types/energy_compost.tres"),
preload("res://entities/interactables/machines/compost/compost_types/seed_compost.tres"),
preload("res://entities/interactables/machines/solar_pannel/solar_pannel.tres"),
]

View File

@ -4,9 +4,8 @@ class_name PlanetData
signal quota_number_updated(quota : int)
signal contamination_updated(decontamination_surface : float)
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 200.
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 50.
const DEFAULT_BASE_SIZE = Vector2(2000,2000)
const MAX_DEFAULT_CONTAMINATION_ZONE_SURFACE = 3000
const DEFAULT_BASE_SIZE = Vector2(1500,1500)
@export var base_size : Vector2 = Vector2(2000,2000)
@export var contamination : TerrainData
@ -19,8 +18,7 @@ func _init(_base_size : Vector2 = DEFAULT_BASE_SIZE):
base_size = _base_size
contamination = TerrainData.new(base_size)
contamination.draw_random_zone(
DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE,
DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE,
MAX_DEFAULT_CONTAMINATION_ZONE_SURFACE,
base_size/2
)
contamination_updated.emit(get_decontamination_surface())
@ -48,7 +46,7 @@ func get_decontamination_coverage() -> float:
return contamination.get_value_coverage()
func get_decontamination_surface() -> float:
return contamination.get_value_surface() * 10
return contamination.get_value_surface()
#endregion
#region ------------------ Objectives ------------------
@ -81,7 +79,7 @@ func get_quota(n = 0) -> int:
50,
]
if n > len(first_quotas):
if n >= len(first_quotas):
return pow(n, 3)
else:
return first_quotas[n]

View File

@ -16,16 +16,15 @@ func _init(terrain_size : Vector2):
)
func draw_random_zone(
zone_max_size : float,
zone_min_size : float,
zone_max_surface : float,
zone_position : Vector2i
):
var noise: Noise = FastNoiseLite.new()
noise.seed = randi()
noise.noise_type = FastNoiseLite.TYPE_CELLULAR
noise.frequency = 0.001 / UNIT_PER_PIXEL
noise.frequency = 0.01
var noise_image_size : Vector2i = Vector2i.ONE * zone_max_size / UNIT_PER_PIXEL
var noise_image_size : Vector2i = Vector2i.ONE * (image_size)
var noise_image_center = noise_image_size / 2
var noise_image = noise.get_image(
@ -34,22 +33,28 @@ func draw_random_zone(
1.0,
)
ImageTools.draw_gradient(
noise_image,
noise_image_center,
roundi(zone_min_size / UNIT_PER_PIXEL)
)
ImageTools.draw_gradient(
noise_image,
noise_image_center,
roundi(zone_max_size / UNIT_PER_PIXEL),
Color.BLACK,
true
)
ImageTools.flatten(noise_image, 0.5)
ImageTools.draw_circle(
noise_image,
noise_image_center,
80/UNIT_PER_PIXEL,
Color.WHITE,
)
var random_step = 1
var zone_radius = noise_image_size.x - random_step
print(get_value_surface(noise_image))
while get_value_surface(noise_image) > zone_max_surface:
zone_radius -= random_step
ImageTools.draw_circle(
noise_image,
noise_image_center,
zone_radius,
Color.BLACK,
true
)
image.blit_rect(
noise_image,
Rect2i(
@ -86,15 +91,15 @@ func get_value(point : Vector2) -> float:
).r
return 0
func get_value_coverage() -> float:
return ImageTools.get_color_coverage(image)
func get_value_coverage(i : Image = image) -> float:
return ImageTools.get_color_coverage(i)
func get_value_surface() -> float:
return float(ImageTools.get_color_pixel_count(image)) / UNIT_PER_PIXEL
func get_value_surface(i : Image = image) -> float:
return float(ImageTools.get_color_pixel_count(i)) * UNIT_PER_PIXEL
func get_pixel_point(point : Vector2) -> Vector2i:
var vec : Vector2 = Vector2(point) / UNIT_PER_PIXEL - Vector2.ONE
return Vector2i(
roundi(vec.x),
roundi(vec.y)
roundi(vec.x + 0.5),
roundi(vec.y + 0.5)
)

1
common/icons/bucket.svg Normal file
View File

@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="#ffffff" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="icon icon-tabler icons-tabler-outline icon-tabler-bucket"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M12 7m-8 0a8 4 0 1 0 16 0a8 4 0 1 0 -16 0" /><path d="M4 7c0 .664 .088 1.324 .263 1.965l2.737 10.035c.5 1.5 2.239 2 5 2s4.5 -.5 5 -2c.333 -1 1.246 -4.345 2.737 -10.035a7.45 7.45 0 0 0 .263 -1.965" /></svg>

After

Width:  |  Height:  |  Size: 506 B

View File

@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bd6qddv5ihkjr"
path="res://.godot/imported/bucket.svg-b324d7bdd4f8d0338862c0a1b53a000b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://common/icons/bucket.svg"
dest_files=["res://.godot/imported/bucket.svg-b324d7bdd4f8d0338862c0a1b53a000b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=2.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@ -22,6 +22,9 @@ func get_energy_used() -> int:
func get_usage_zone_radius() -> int:
return usage_zone_radius
func get_usage_object_affected(_i : InspectableEntity) -> bool:
return false
func is_one_time_use():
return false

View File

@ -10,7 +10,7 @@ func _init(_machine_type : MachineType = null, _machine_level : int = 1):
func get_item_name() -> String:
if machine_type:
return machine_type.name + " level " + str(machine_level)
return machine_type.name
return ""
func get_description() -> String:

View File

@ -25,6 +25,9 @@ func get_energy_used() -> int:
func get_usage_zone_radius() -> int:
return 30
func get_usage_object_affected(i : InspectableEntity) -> bool:
return i is Plant
func _init(
_plant_type : PlantType = null,
_parent_mutation : Array[PlantMutation] = []
@ -43,7 +46,7 @@ func can_use(player : Player, zone : Player.ActionZone) -> bool:
return false
var is_there_a_plant_here = false
for area in zone.area.get_overlapping_areas() :
for area in zone.get_affected_areas():
if area is Plant:
is_there_a_plant_here = true

View File

@ -19,11 +19,14 @@ func get_energy_used() -> int:
func get_usage_zone_radius() -> int:
return SHOVEL_ZONE_RADIUS
func get_usage_object_affected(i : InspectableEntity) -> bool:
return i is Plant or i is UndergroundLoot
func use_text() -> String:
return "Dig"
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
var areas = zone.area.get_overlapping_areas()
var areas = zone.get_affected_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
@ -31,7 +34,7 @@ func can_use(_player : Player, zone : Player.ActionZone) -> bool:
func use(player : Player, zone : Player.ActionZone) -> bool:
dig(
zone.area.get_overlapping_areas(),
zone.get_affected_areas(),
player
)
@ -42,7 +45,8 @@ func dig(areas: Array[Area2D], player: Player):
if area and area is Plant:
player.play_sfx("harvest")
area.harvest()
await player.get_tree().create_timer(USE_INTERVAL).timeout
if area and area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout
await player.get_tree().create_timer(USE_INTERVAL).timeout

View File

@ -11,12 +11,12 @@ static func get_color_pixel_count(image: Image, color: Color = Color.WHITE) -> i
pixel_color_count += 1.
return pixel_color_count
static func draw_circle(image: Image, center: Vector2i, length: int, color: Color = Color.WHITE):
static func draw_circle(image: Image, center: Vector2i, length: int, color: Color = Color.WHITE, inverse = false):
for x in range(image.get_width()):
for y in range(image.get_height()):
var center_distance = Vector2i(x, y).distance_to(center)
if (center_distance <= length):
if not inverse and (center_distance <= length) or inverse and (center_distance > length):
image.set_pixel(x, y, color)

View File

@ -0,0 +1,62 @@
shader_type canvas_item;
uniform vec4 color : source_color = vec4(1.0);
uniform float width : hint_range(0, 10) = 1.0;
uniform int pattern : hint_range(0, 2) = 0; // diamond, circle, square
uniform bool inside = false;
uniform bool add_margins = true; // only useful when inside is false
void vertex() {
if (add_margins) {
VERTEX += (UV * 2.0 - 1.0) * width;
}
}
bool hasContraryNeighbour(vec2 uv, vec2 texture_pixel_size, sampler2D texture) {
for (float i = -ceil(width); i <= ceil(width); i++) {
float x = abs(i) > width ? width * sign(i) : i;
float offset;
if (pattern == 0) {
offset = width - abs(x);
} else if (pattern == 1) {
offset = floor(sqrt(pow(width + 0.5, 2) - x * x));
} else if (pattern == 2) {
offset = width;
}
for (float j = -ceil(offset); j <= ceil(offset); j++) {
float y = abs(j) > offset ? offset * sign(j) : j;
vec2 xy = uv + texture_pixel_size * vec2(x, y);
if ((xy != clamp(xy, vec2(0.0), vec2(1.0)) || texture(texture, xy).a <= 0.0) == inside) {
return true;
}
}
}
return false;
}
void fragment() {
vec2 uv = UV;
if (add_margins) {
vec2 texture_pixel_size = vec2(1.0) / (vec2(1.0) / TEXTURE_PIXEL_SIZE + vec2(width * 2.0));
uv = (uv - texture_pixel_size * width) * TEXTURE_PIXEL_SIZE / texture_pixel_size;
if (uv != clamp(uv, vec2(0.0), vec2(1.0))) {
COLOR.a = 0.0;
} else {
COLOR = texture(TEXTURE, uv);
}
} else {
COLOR = texture(TEXTURE, uv);
}
if ((COLOR.a > 0.0) == inside && hasContraryNeighbour(uv, TEXTURE_PIXEL_SIZE, TEXTURE)) {
COLOR.rgb = inside ? mix(COLOR.rgb, color.rgb, color.a) : color.rgb;
COLOR.a += (1.0 - COLOR.a) * color.a;
}
}

View File

@ -0,0 +1 @@
uid://bt4t4qrug135

View File

@ -0,0 +1,55 @@
// Hey this is Hei! This shader "fakes" a 3D-camera perspective on CanvasItems.
// License: MIT
shader_type canvas_item;
// Camera FOV
uniform float fov : hint_range(1, 179) = 90;
uniform bool cull_back = true;
uniform float y_rot : hint_range(-180, 180) = 0.0;
uniform float x_rot : hint_range(-180, 180) = 0.0;
// At 0, the image retains its size when unrotated.
// At 1, the image is resized so that it can do a full
// rotation without clipping inside its rect.
uniform float inset : hint_range(0, 1) = 0.0;
// Consider changing this to a uniform and changing it from code
varying flat vec2 o;
varying vec3 p;
// Creates rotation matrix
void vertex(){
float sin_b = sin(y_rot / 180.0 * PI);
float cos_b = cos(y_rot / 180.0 * PI);
float sin_c = sin(x_rot / 180.0 * PI);
float cos_c = cos(x_rot / 180.0 * PI);
mat3 inv_rot_mat;
inv_rot_mat[0][0] = cos_b;
inv_rot_mat[0][1] = 0.0;
inv_rot_mat[0][2] = -sin_b;
inv_rot_mat[1][0] = sin_b * sin_c;
inv_rot_mat[1][1] = cos_c;
inv_rot_mat[1][2] = cos_b * sin_c;
inv_rot_mat[2][0] = sin_b * cos_c;
inv_rot_mat[2][1] = -sin_c;
inv_rot_mat[2][2] = cos_b * cos_c;
float t = tan(fov / 360.0 * PI);
p = inv_rot_mat * vec3((UV - 0.5), 0.5 / t);
float v = (0.5 / t) + 0.5;
p.xy *= v * inv_rot_mat[2].z;
o = v * inv_rot_mat[2].xy;
VERTEX += (UV - 0.5) / TEXTURE_PIXEL_SIZE * t * (1.0 - inset);
}
void fragment(){
if (cull_back && p.z <= 0.0) discard;
vec2 uv = (p.xy / p.z).xy - o;
COLOR = texture(TEXTURE, uv + 0.5);
COLOR.a *= step(max(abs(uv.x), abs(uv.y)), 0.5);
}

View File

@ -0,0 +1 @@
uid://bqjwmomh851lc

View File

@ -1,10 +0,0 @@
[gd_resource type="Resource" script_class="MachineType" load_steps=3 format=3 uid="uid://cv2tf0tydqj5v"]
[ext_resource type="PackedScene" uid="uid://bkwh1ntvgkkrt" path="res://entities/interactables/machines/compost/compost_types/energy_compost.tscn" id="1_sy5wj"]
[ext_resource type="Script" uid="uid://bhncww816fjsb" path="res://entities/interactables/machines/scripts/machine_info.gd" id="2_m8wft"]
[resource]
script = ExtResource("2_m8wft")
name = "Energy Compost"
scene = ExtResource("1_sy5wj")
description = "Can generate temporary energy in exchange of seeds."

View File

@ -1,65 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://bkwh1ntvgkkrt"]
[ext_resource type="Script" uid="uid://bw2ckthka71y8" path="res://entities/interactables/machines/compost/scripts/energy_compost.gd" id="1_2s0lp"]
[ext_resource type="Texture2D" uid="uid://n7hhyqhhtx0q" path="res://entities/interactables/machines/compost/assets/sprites/compost.png" id="2_pi0jt"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="3_85qj7"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="3_y0cke"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6kmun"]
radius = 51.884487
[sub_resource type="LabelSettings" id="LabelSettings_m2a0h"]
font = ExtResource("3_y0cke")
font_size = 23
[sub_resource type="Animation" id="Animation_r6435"]
length = 0.001
[sub_resource type="Animation" id="Animation_1758a"]
resource_name = "empty"
length = 0.5
[sub_resource type="Animation" id="Animation_etofw"]
resource_name = "fill"
length = 0.3
[sub_resource type="AnimationLibrary" id="AnimationLibrary_etofw"]
_data = {
&"RESET": SubResource("Animation_r6435"),
&"empty": SubResource("Animation_1758a"),
&"fill": SubResource("Animation_etofw")
}
[node name="EnergyCompost" type="Area2D"]
script = ExtResource("1_2s0lp")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6kmun")
[node name="Compost" type="Sprite2D" parent="."]
position = Vector2(1.9073486e-06, 15.999998)
scale = Vector2(0.11194731, 0.11194731)
texture = ExtResource("2_pi0jt")
[node name="ContainerCount" type="Label" parent="."]
unique_name_in_owner = true
modulate = Color(0.140831, 0.20012599, 0.3145095, 1)
offset_left = 18.0
offset_top = 37.0
offset_right = 59.051178
offset_bottom = 61.0
rotation = -0.48016798
text = "3/5"
label_settings = SubResource("LabelSettings_m2a0h")
[node name="Bolt" type="Sprite2D" parent="."]
modulate = Color(0.140831, 0.20012599, 0.3145095, 1)
z_index = 1
position = Vector2(-41.999996, 36)
scale = Vector2(0.5833337, 0.5833337)
texture = ExtResource("3_85qj7")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_etofw")
}

View File

@ -1,11 +0,0 @@
[gd_resource type="Resource" script_class="MachineType" load_steps=3 format=3 uid="uid://bbaiexmnroxos"]
[ext_resource type="PackedScene" uid="uid://b13debm055r3t" path="res://entities/interactables/machines/compost/compost_types/seed_compost.tscn" id="1_vpkcm"]
[ext_resource type="Script" uid="uid://bhncww816fjsb" path="res://entities/interactables/machines/scripts/machine_info.gd" id="2_tfoq0"]
[resource]
script = ExtResource("2_tfoq0")
name = "Seed Compost"
scene = ExtResource("1_vpkcm")
description = "Give random seed if is filled with seeds."
metadata/_custom_type_script = "uid://bhncww816fjsb"

View File

@ -1,65 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://b13debm055r3t"]
[ext_resource type="Script" uid="uid://bw2ckthka71y8" path="res://entities/interactables/machines/compost/scripts/energy_compost.gd" id="1_s8eov"]
[ext_resource type="Texture2D" uid="uid://n7hhyqhhtx0q" path="res://entities/interactables/machines/compost/assets/sprites/compost.png" id="2_c0so3"]
[ext_resource type="Texture2D" uid="uid://b0wy3dbpxbnt7" path="res://common/icons/seedling.svg" id="3_s8eov"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="3_sw66v"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6kmun"]
radius = 51.884487
[sub_resource type="LabelSettings" id="LabelSettings_m2a0h"]
font = ExtResource("3_sw66v")
font_size = 23
[sub_resource type="Animation" id="Animation_r6435"]
length = 0.001
[sub_resource type="Animation" id="Animation_1758a"]
resource_name = "empty"
length = 0.5
[sub_resource type="Animation" id="Animation_etofw"]
resource_name = "fill"
length = 0.3
[sub_resource type="AnimationLibrary" id="AnimationLibrary_etofw"]
_data = {
&"RESET": SubResource("Animation_r6435"),
&"empty": SubResource("Animation_1758a"),
&"fill": SubResource("Animation_etofw")
}
[node name="SeedCompost" type="Area2D"]
script = ExtResource("1_s8eov")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6kmun")
[node name="Compost" type="Sprite2D" parent="."]
position = Vector2(1.9073486e-06, 15.999998)
scale = Vector2(0.11194731, 0.11194731)
texture = ExtResource("2_c0so3")
[node name="ContainerCount" type="Label" parent="."]
unique_name_in_owner = true
modulate = Color(0.140831, 0.20012599, 0.3145095, 1)
offset_left = 18.0
offset_top = 37.0
offset_right = 59.051178
offset_bottom = 61.0
rotation = -0.48016798
text = "3/5"
label_settings = SubResource("LabelSettings_m2a0h")
[node name="Bolt" type="Sprite2D" parent="."]
modulate = Color(0.140831, 0.20012599, 0.3145095, 1)
z_index = 1
position = Vector2(-41.999996, 36)
scale = Vector2(0.5833337, 0.5833337)
texture = ExtResource("3_s8eov")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_etofw")
}

View File

@ -1,39 +0,0 @@
extends Machine
class_name Compost
@onready var containing_seed : int = 0 :
set(v):
containing_seed = v
%ContainerCount.text = str(containing_seed) + "/" + str(get_seed_needed())
func get_seed_needed(l : int = level) -> int:
match l:
1: return 5
2: return 4
3: return 3
_: return 2
func interact_text():
return "Put a seed ("+str(get_seed_needed() - containing_seed)+" left)"
func can_interact(p : Player) -> bool:
return p.inventory.get_item() and p.inventory.get_item() is Seed
func interact(p : Player) -> bool:
if not can_interact(p):
return false
p.play_sfx("harvest")
p.inventory.remove_current_item()
containing_seed += 1
if containing_seed >= get_seed_needed():
$AnimationPlayer.play("empty")
containing_seed = 0
product(p)
else:
$AnimationPlayer.play("fill")
return true
func product(player : Player):
pass

View File

@ -1,12 +0,0 @@
extends Compost
class_name EnergyCompost
func get_energy_production(l : int = level) -> int:
match l:
1: return 1
2: return 1
3: return 1
_: return 1
func product(player : Player):
player.recharge(get_energy_production())

View File

@ -1 +0,0 @@
uid://bw2ckthka71y8

View File

@ -1,17 +0,0 @@
extends Compost
class_name SeedCompost
func get_seeds_production(l : int = level) -> int:
match l:
1: return 2
2: return 2
3: return 2
_: return 1
func product(player : Player):
for i in range(get_seeds_production()):
player.terrain.drop_item(
Seed.new(GameInfo.game_data.unlocked_plant_types.pick_random()),
global_position,
100
)

View File

@ -1 +0,0 @@
uid://d0yt8pd41j2os

View File

@ -1,24 +0,0 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cjo6ea86rfqbe"
path="res://.godot/imported/compost_level_up.wav-18f25f0720265f21705081af070ef8cd.sample"
[deps]
source_file="res://entities/interactables/machines/compost/sounds/compost_level_up.wav"
dest_files=["res://.godot/imported/compost_level_up.wav-18f25f0720265f21705081af070ef8cd.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

View File

@ -16,12 +16,12 @@ func setup_machine_info(machine_type : MachineType, _level : int = 1):
func setup_machine_sprite():
pass
func pointer_text():
func pointer_text() -> String:
return machine_name
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text() + " level " + str(level),
pointer_text(),
machine_desc
)

View File

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cjo6ea86rfqbe"
path="res://.godot/imported/compost_level_up.wav-4dc4368c9a44be31c1f804b5f6512a8a.sample"
[deps]
source_file="res://entities/interactables/truck/compost/assets/sounds/compost_level_up.wav"
dest_files=["res://.godot/imported/compost_level_up.wav-4dc4368c9a44be31c1f804b5f6512a8a.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

View File

Before

Width:  |  Height:  |  Size: 999 KiB

After

Width:  |  Height:  |  Size: 999 KiB

View File

@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://n7hhyqhhtx0q"
path="res://.godot/imported/compost.png-af443333eb9a31de9cc4cb40ab9c40c2.ctex"
path="res://.godot/imported/compost.png-e03e492b1de4adb6f23b4a9bd2caffe2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://entities/interactables/machines/compost/assets/sprites/compost.png"
dest_files=["res://.godot/imported/compost.png-af443333eb9a31de9cc4cb40ab9c40c2.ctex"]
source_file="res://entities/interactables/truck/compost/assets/sprites/compost.png"
dest_files=["res://.godot/imported/compost.png-e03e492b1de4adb6f23b4a9bd2caffe2.ctex"]
[params]

View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

@ -3,21 +3,23 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://f2rte5jc0psp"
path="res://.godot/imported/compost.svg-f43ad0f7b40754d19aa7d5ea88e80cb8.ctex"
path="res://.godot/imported/compost.svg-db0462cb8633aba19a85cbdfc7ac658c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://entities/interactables/machines/compost/assets/sprites/compost.svg"
dest_files=["res://.godot/imported/compost.svg-f43ad0f7b40754d19aa7d5ea88e80cb8.ctex"]
source_file="res://entities/interactables/truck/compost/assets/sprites/compost.svg"
dest_files=["res://.godot/imported/compost.svg-db0462cb8633aba19a85cbdfc7ac658c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -0,0 +1,147 @@
[gd_scene load_steps=16 format=3 uid="uid://p2dkmy6xs31c"]
[ext_resource type="Script" uid="uid://dw6jgsasb2fe1" path="res://entities/interactables/truck/compost/scripts/compost.gd" id="1_ux0j5"]
[ext_resource type="Texture2D" uid="uid://n7hhyqhhtx0q" path="res://entities/interactables/truck/compost/assets/sprites/compost.png" id="2_grq07"]
[ext_resource type="Shader" uid="uid://bqjwmomh851lc" path="res://common/vfx/materials/shaders/skew.gdshader" id="3_grq07"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="4_ux0j5"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="5_65b0j"]
[sub_resource type="CircleShape2D" id="CircleShape2D_65b0j"]
radius = 57.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_grq07"]
shader = ExtResource("3_grq07")
shader_parameter/fov = 1.0
shader_parameter/cull_back = true
shader_parameter/y_rot = 73.4370120382575
shader_parameter/x_rot = -57.169994165575005
shader_parameter/inset = 0.0
[sub_resource type="ViewportTexture" id="ViewportTexture_4hdev"]
viewport_path = NodePath("CountViewPort")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8nmxn"]
shader = ExtResource("3_grq07")
shader_parameter/fov = 1.0
shader_parameter/cull_back = true
shader_parameter/y_rot = -50.112993830367486
shader_parameter/x_rot = -40.629993379925
shader_parameter/inset = 0.0
[sub_resource type="ViewportTexture" id="ViewportTexture_24qh8"]
viewport_path = NodePath("IconViewPort")
[sub_resource type="LabelSettings" id="LabelSettings_kgjd8"]
font = ExtResource("4_ux0j5")
font_size = 30
[sub_resource type="Animation" id="Animation_65b0j"]
resource_name = "empty"
[sub_resource type="Animation" id="Animation_8nmxn"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_ux0j5"]
resource_name = "bump"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.099999994, 0.16666669, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(1.195, 0.915), Vector2(0.81, 1.195), Vector2(1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8nmxn"]
_data = {
&"RESET": SubResource("Animation_8nmxn"),
&"bump": SubResource("Animation_ux0j5"),
&"empty": SubResource("Animation_65b0j")
}
[node name="Compost" type="Area2D"]
script = ExtResource("1_ux0j5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -3)
shape = SubResource("CircleShape2D_65b0j")
[node name="SpriteGroup" type="Node2D" parent="."]
[node name="Sprite" type="Sprite2D" parent="SpriteGroup"]
unique_name_in_owner = true
scale = Vector2(0.09, 0.09)
texture = ExtResource("2_grq07")
[node name="CountTexture" type="Sprite2D" parent="SpriteGroup"]
material = SubResource("ShaderMaterial_grq07")
position = Vector2(34.000004, 18.000002)
scale = Vector2(1.2352942, 1.2352942)
texture = SubResource("ViewportTexture_4hdev")
[node name="IconTexture" type="Sprite2D" parent="SpriteGroup"]
material = SubResource("ShaderMaterial_8nmxn")
position = Vector2(-34.000004, 16.000002)
scale = Vector2(0.50000006, 0.50000006)
texture = SubResource("ViewportTexture_24qh8")
[node name="CountViewPort" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(163, 34)
[node name="Count" type="Label" parent="CountViewPort"]
unique_name_in_owner = true
modulate = Color(0.0627451, 0.019607844, 0.22745098, 1)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 6
text = "5/3"
label_settings = SubResource("LabelSettings_kgjd8")
horizontal_alignment = 1
vertical_alignment = 1
[node name="IconViewPort" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(64, 64)
[node name="Icon" type="TextureRect" parent="IconViewPort"]
unique_name_in_owner = true
modulate = Color(0.0627451, 0.019607844, 0.22745098, 1)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 6
texture = ExtResource("5_65b0j")
expand_mode = 3
stretch_mode = 5
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
root_node = NodePath("../SpriteGroup/CountTexture")
libraries = {
&"": SubResource("AnimationLibrary_8nmxn")
}

View File

@ -0,0 +1,132 @@
extends Interactable
class_name Compost
const FILLED_ICON = preload("res://common/icons/bucket.svg")
signal rewarded(c : Compost)
var reward : Reward = null :
set(r):
reward = r
update_info()
var containing_seed : int = 0 :
set(c):
containing_seed = c
update_info()
func _ready():
update_info()
func pointer_text() -> String:
return "Compost"
func inspector_info() -> Inspector.Info:
var info = Inspector.Info.new(
pointer_text(),
"Fill this machine with seeds to get an reward",
%Sprite.texture,
)
if reward != null:
info.framed_infos.append(
Inspector.FramedInfo.new(
"On filled",
reward.desc(),
FILLED_ICON,
)
)
return info
func update_info():
%Count.text = "" if reward == null else "%d/%d" % [containing_seed, reward.get_seed_needed()]
%Icon.texture = null if reward == null else reward.icon()
func interact_text():
if reward:
return "Put a seed (%d left)" % (reward.get_seed_needed() - containing_seed)
else:
return ""
func can_interact(p : Player) -> bool:
return reward and p.inventory.get_item() and p.inventory.get_item() is Seed
func interact(p : Player) -> bool:
if not can_interact(p):
return false
p.play_sfx("harvest")
p.inventory.remove_current_item()
containing_seed += 1
if containing_seed >= reward.get_seed_needed():
containing_seed = 0
reward.reward(p)
rewarded.emit(self)
%AnimationPlayer.play("bump")
return true
func product(_player : Player):
pass
class Reward:
var seed_needed : int = 1
func _init(_seed_needed : int):
seed_needed = _seed_needed
func reward(_p: Player):
pass
func get_seed_needed() -> int:
return seed_needed
func desc() -> String:
return ""
func icon() -> Texture:
return null
class UpgradeMaxEnergyReward extends Reward:
func reward(p: Player):
p.upgrade_max_energy(1)
func desc() -> String:
return "Upgrade max energy"
func icon() -> Texture:
return preload("res://common/icons/bolt.svg")
class UpgradeMaxInventoryReward extends Reward:
func reward(p: Player):
p.upgrade_inventory_size()
func desc() -> String:
return "Upgrade max inventory size"
func icon() -> Texture:
return preload("res://common/icons/backpack.svg")
class GiveItemReward extends Reward:
var item : Item
func _init(_seed_needed : int, _item : Item):
item = _item
seed_needed = _seed_needed
func reward(p: Player):
print(item)
if p.inventory.is_full():
print("drop")
p.terrain.drop_item(item, p.global_position, 10)
else:
print("give")
p.pick_item(item)
func desc() -> String:
return "Give the item %s" % item.get_item_name()
func icon() -> Texture:
return item.icon

View File

@ -13,7 +13,7 @@ func interact(_p: Player) -> bool:
func interact_text():
return "Recharge"
func pointer_text():
func pointer_text() -> String:
return "Recharge Station"
func inspector_info() -> Inspector.Info:

View File

@ -7,7 +7,7 @@ const DECONTAMINATION_ICON = preload("res://common/icons/skull.svg")
var completed : bool = false
@export var reward : ObjectiveReward = null
func pointer_text():
func pointer_text() -> String:
return "Contamination Objective"
func inspector_info() -> Inspector.Info:
@ -31,5 +31,4 @@ func _end_pass_day():
if not planet.is_there_contamination(global_position):
reward.reward(self)
%AnimationPlayer.play("activate")
%RewardInfo.visible = false
completed = true

View File

@ -10,6 +10,7 @@
[sub_resource type="Resource" id="Resource_40c3e"]
script = ExtResource("2_prk5s")
level = 2
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="Resource" id="Resource_k7yib"]

View File

@ -10,7 +10,7 @@
[sub_resource type="Resource" id="Resource_0ofiq"]
script = ExtResource("2_rb4mq")
level = 1
level = 2
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="Resource" id="Resource_7wddl"]

View File

@ -9,7 +9,7 @@
[sub_resource type="Resource" id="Resource_1llfc"]
script = ExtResource("2_740j2")
level = 2
level = 3
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]

View File

@ -8,15 +8,16 @@
[ext_resource type="Script" uid="uid://ceqx5va1ormau" path="res://entities/plants/scripts/plant_effects/produce_seeds.gd" id="3_26e4l"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="5_26e4l"]
[sub_resource type="Resource" id="Resource_eytxu"]
[sub_resource type="Resource" id="Resource_kidty"]
script = ExtResource("3_26e4l")
level = 2
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="Resource" id="Resource_8fstu"]
script = ExtResource("2_8fstu")
level = 2
metadata/_custom_type_script = "uid://cgscbuxe4dawb"
[sub_resource type="Resource" id="Resource_kidty"]
script = ExtResource("3_26e4l")
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="AtlasTexture" id="AtlasTexture_kidty"]
atlas = ExtResource("5_26e4l")
region = Rect2(1415, 91, 149, 102)
@ -29,6 +30,6 @@ default_growing_time = 3
seed_texture = SubResource("AtlasTexture_kidty")
growing_texture = ExtResource("2_k4b1k")
mature_texture = ExtResource("3_8fstu")
default_harvest_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_kidty"), null])
default_cyclic_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_eytxu")])
default_harvest_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_kidty")])
default_mature_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_8fstu")])
metadata/_custom_type_script = "uid://jnye5pe1bgqw"

View File

@ -4,16 +4,14 @@
[ext_resource type="Script" uid="uid://ceqx5va1ormau" path="res://entities/plants/scripts/plant_effects/produce_seeds.gd" id="2_1q5bp"]
[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="2_x4nie"]
[ext_resource type="Texture2D" uid="uid://c00jac2jlgdfu" path="res://entities/plants/assets/sprites/solita/growing.png" id="3_j4n5p"]
[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/plants/assets/sprites/solita/mature.png" id="4_njidq"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="6_yn0yu"]
[sub_resource type="Resource" id="Resource_3fdsj"]
script = ExtResource("2_1q5bp")
level = 1
level = 2
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="Resource" id="Resource_j4n5p"]
metadata/__load_path__ = "res://entities/plants/assets/sprites/default_plant_glowing.png"
[sub_resource type="AtlasTexture" id="AtlasTexture_auuc2"]
atlas = ExtResource("6_yn0yu")
region = Rect2(335, 74, 134, 142)
@ -26,6 +24,6 @@ default_growing_time = 3
default_plant_score = 2
seed_texture = SubResource("AtlasTexture_auuc2")
growing_texture = ExtResource("3_j4n5p")
mature_texture = SubResource("Resource_j4n5p")
mature_texture = ExtResource("4_njidq")
default_harvest_effects = Array[ExtResource("1_mksys")]([SubResource("Resource_3fdsj")])
metadata/_custom_type_script = "uid://jnye5pe1bgqw"

View File

@ -44,7 +44,7 @@ func _init(
plant_mutations = _plant_mutations
func pointer_text():
func pointer_text() -> String:
var state_text = "Growing"
if state == State.MATURE: state_text = "Mature"
return state_text + " " + plant_type.name

View File

@ -2,7 +2,7 @@ extends PlantEffect
class_name DecontaminateTerrainEffect
func get_decontamination_radius():
return 100 * level
return 50 + 50 * level
func get_effect_name() -> String:
return "Decontaminate"

View File

@ -2,7 +2,7 @@ extends PlantEffect
class_name ProduceSeedsEffect
func get_produce_number():
return [level - 1, level, level + 1]
return [level - 1, level]
func get_effect_name() -> String:
return "Seed Production"

View File

@ -13,11 +13,12 @@ func get_mutation_name() -> String:
return "Ancient"
func get_mutation_description() -> String:
return "Add [b]1[/b] to the score for each [b]%d[/b] days passed" % get_day_factor()
return "When mature, add [b]1[/b] to the score for each [b]%d[/b] days passed" % get_day_factor()
func get_day_factor():
return max(1, DEFAULT_DAY_FACTOR - level + 1)
func mutate_score(plant : Plant, score) -> int:
if plant.state != Plant.State.MATURE:
return score
return score + floori(plant.day / get_day_factor())

View File

@ -8,12 +8,14 @@ func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Intolerant"
return "Elitist"
func get_mutation_description() -> String:
return "Add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level
return "When mature, add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level
func mutate_score(plant : Plant, score) -> int:
if plant.state != Plant.State.MATURE:
return score
var plant_count = 0
for area in plant.influence_zone.get_overlapping_areas():

View File

@ -13,12 +13,14 @@ func get_mutation_name() -> String:
return "Sociable"
func get_mutation_description() -> String:
return "Add [b]%d[/b] to the score if near %d other plants" % [get_score_bonus(), NEAR_PLANT_NEEDED]
return "When mature, add [b]%d[/b] to the score if near %d other plants" % [get_score_bonus(), NEAR_PLANT_NEEDED]
func get_score_bonus():
return (level + 2)
func mutate_score(plant : Plant, score) -> int:
if plant.state != Plant.State.MATURE:
return score
var plant_count = 0
for area in plant.influence_zone.get_overlapping_areas():

View File

@ -4,6 +4,7 @@ class_name Player
const MAX_REACH = 100
const HOLDING_ITEM_SPRITE_SIZE = 20.
const DEFAULT_INVENTORY_SIZE = 2
const DEFAULT_MAX_ENERGY = 2
signal player_updated(player: Player)
signal upgraded
@ -13,7 +14,7 @@ var planet : Planet :
get(): return terrain if terrain is Planet else null
@export var speed = 350
var max_energy : int = 3
var max_energy : int = DEFAULT_MAX_ENERGY
var has_just_received_instruction : bool = false # pour récupérer les zones dans les action_area, une frame doit être passée depuis la création de la zone
var controlling_player : bool = true :
@ -80,8 +81,8 @@ func _process(_delta):
func _on_inventory_updated(_inventory: Inventory):
var item : Item = inventory.get_item()
setup_preview_zone(item)
if item:
setup_preview_zone(item.usage_zone_radius)
var item_texture = item.icon
%ItemSprite.texture = item_texture
%ItemSprite.scale = Vector2(
@ -151,29 +152,37 @@ func delete_item(item: Item):
func try_use_item(item : Item, use_position : Vector2):
has_just_received_instruction = true
setup_action_zone(use_position, item.usage_zone_radius)
setup_action_zone(use_position, item)
instruction = ItemActionInstruction.new(
use_position,
item
)
func preview_can_use_item(item : Item) -> bool:
return can_use_item_on_zone(item, preview_zone)
func preview_could_use_item(item : Item) -> bool:
return could_use_item_on_zone(item, preview_zone)
func could_use_item_on_zone(item : Item, zone: ActionZone) -> bool:
return (
inventory.has_item(item)
and item.can_use(self, zone)
)
func can_use_item_on_zone(item : Item, zone: ActionZone) -> bool:
return (
inventory.has_item(item)
and (energy - item.energy_usage) >= 0
and item.can_use(self, zone)
could_use_item_on_zone(item, zone)
and has_energy_to_use_item(item)
)
func has_energy_to_use_item(item : Item):
return (energy - item.energy_usage) >= 0
func use_item(item : Item):
if can_use_item_on_zone(item, action_zone):
var is_item_used = item.use(self, action_zone)
if is_item_used:
energy -= item.energy_usage
if item.is_one_time_use():
inventory.remove_current_item()
inventory.remove_item(item)
func upgrade_max_energy(amount = 1):
max_energy += amount
@ -192,23 +201,31 @@ func recharge(amount : int = max_energy):
func full_recharge():
energy = max(energy, max_energy)
func generate_action_zone(radius : int = 0) -> ActionZone:
var zone = ActionZone.new(radius)
func generate_action_zone(item : Item) -> ActionZone:
var zone = ActionZone.new(item)
get_parent().add_child(zone.area)
if zone.area:
get_parent().add_child(zone.area)
return zone
func setup_preview_zone(zone_radius : int) -> ActionZone:
if preview_zone:
func setup_preview_zone(item : Item) -> ActionZone:
if preview_zone and preview_zone.item == item:
return preview_zone
elif preview_zone:
preview_zone.destroy()
preview_zone = generate_action_zone(zone_radius)
if item:
preview_zone = generate_action_zone(item)
else:
preview_zone = null
return preview_zone
func setup_action_zone(zone_position : Vector2, zone_radius : int) -> ActionZone:
func setup_action_zone(zone_position : Vector2, item: Item) -> ActionZone:
if action_zone:
action_zone.destroy()
action_zone = generate_action_zone(zone_radius)
action_zone = generate_action_zone(item)
action_zone.area.global_position = zone_position
return action_zone
@ -272,20 +289,41 @@ class InteractableInstruction extends Instruction:
interactable.interact(player)
class ActionZone:
var radius : int = 10
var item : Item = null
var area : Area2D
var affected_areas : Array[InspectableEntity]= []
func _init(_r : int):
radius = _r
area = Area2D.new()
var collision_shape = CollisionShape2D.new()
var circle_shape = CircleShape2D.new()
func _init(_i : Item):
item = _i
if item and item.get_usage_zone_radius() > 0:
area = Area2D.new()
var collision_shape = CollisionShape2D.new()
var circle_shape = CircleShape2D.new()
circle_shape.radius = radius
collision_shape.shape = circle_shape
area.add_child(collision_shape)
circle_shape.radius = item.get_usage_zone_radius()
collision_shape.shape = circle_shape
area.add_child(collision_shape)
func clear_preview_on_affected_area():
for a in affected_areas:
if a:
a.affect_preview(false)
func update_preview_on_affected_area():
var detected_areas = get_affected_areas()
clear_preview_on_affected_area()
var new_affected_areas : Array[InspectableEntity] = []
for a in detected_areas:
if a is InspectableEntity and item.get_usage_object_affected(a):
a.affect_preview(true)
new_affected_areas.append(a)
affected_areas = new_affected_areas
func get_affected_areas() -> Array[Area2D]:
return [] if area == null else area.get_overlapping_areas()
func destroy():
clear_preview_on_affected_area()
area.queue_free()
func get_global_position() -> Vector2:
@ -293,14 +331,15 @@ class ActionZone:
func move_to_position(pos : Vector2):
if area:
update_preview_on_affected_area()
area.global_position = pos
func get_points_in_zone(point_factor = 10) -> Array[Vector2]:
var points : Array[Vector2] = []
var radius = item.get_usage_zone_radius()
for x in range(-radius, radius, point_factor):
for y in range(-radius, radius, point_factor):
if Vector2(x, y).length() <= radius:
points.append(area.global_position + Vector2(x, y))
return points

View File

@ -2,6 +2,7 @@ extends Area2D
class_name InspectableEntity
const MODULATE_INSPECTED_COLOR = Color.GRAY
const MODULATE_AFFECTED_COLOR = Color.RED
var terrain : Terrain
var planet : Planet :
@ -16,6 +17,9 @@ var planet : Planet :
func inspect(is_inspected : bool = true):
modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
func affect_preview(is_affected : bool = true):
modulate = MODULATE_AFFECTED_COLOR if is_affected else default_modulate
func setup_inspectable_signals() -> bool:
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_excited)
@ -27,7 +31,7 @@ func _on_mouse_entered():
func _on_mouse_excited():
Pointer.stop_inspect(self)
func pointer_text():
func pointer_text() -> String:
return default_info_title
func inspector_info() -> Inspector.Info:

View File

@ -12,7 +12,7 @@ const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/unde
@onready var collision_shape: CollisionShape2D = generate_collision_shape()
func pointer_text():
func pointer_text() -> String:
return "Buried Loot"
func inspector_info() -> Inspector.Info:

View File

@ -1,10 +1,11 @@
[gd_scene load_steps=12 format=3 uid="uid://fnv0qhkh40mv"]
[gd_scene load_steps=13 format=3 uid="uid://fnv0qhkh40mv"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="1_0ssee"]
[ext_resource type="Script" uid="uid://bvb4v66bqteuc" path="res://gui/game/announce/scripts/announce.gd" id="1_4evne"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="2_yrhd4"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="3_7nrno"]
[ext_resource type="AudioStream" uid="uid://dxu6yqmaxxmmc" path="res://gui/game/announce/assets/sfx/alarm.wav" id="5_iwcrn"]
[ext_resource type="AudioStream" uid="uid://ccq04ahrwr3bv" path="res://gui/game/announce/assets/sfx/alarm.wav" id="5_iwcrn"]
[ext_resource type="AudioStream" uid="uid://d1cpi438ep0ys" path="res://gui/game/announce/assets/sfx/quota_announcement.wav" id="6_oh30d"]
[sub_resource type="LabelSettings" id="LabelSettings_vbart"]
font = ExtResource("2_yrhd4")
@ -165,4 +166,9 @@ libraries = {
[node name="Alarm" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("5_iwcrn")
pitch_scale = 2.0
volume_db = -7.668
[node name="Announce" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("6_oh30d")
volume_db = -7.668

View File

@ -2,7 +2,7 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://dxu6yqmaxxmmc"
uid="uid://ccq04ahrwr3bv"
path="res://.godot/imported/alarm.wav-e0f6b7b4874e69f8a83b072a97c636f4.sample"
[deps]

View File

@ -2,7 +2,7 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://c5ccma3y6gqtw"
uid="uid://d1cpi438ep0ys"
path="res://.godot/imported/quota_announcement.wav-ebdd79fb160b0596cac5cfcd6835a186.sample"
[deps]

View File

@ -9,4 +9,4 @@ func announce(title : String, text : String, band_color : Color = YELLOW_COLOR):
%AnnounceText.text = text
%AnnounceTexture.modulate = band_color
%AnimationPlayer.play("pass")
%Alarm.play()
%Announce.play()

View File

@ -4,6 +4,7 @@ signal inspected_changed(info : Inspector.Info)
const DEFAULT_ACTION_COLOR = Color.WHITE
const ENERGY_ACTION_COLOR = Color("ffff2b")
const NO_ENERGY_ACTION_COLOR = Color.RED
const ZONE_OPACITY = 0.4
const ZONE_ACTIVATED_COLOR = Color.TURQUOISE
const ZONE_DEACTIVATED_COLOR = Color.REBECCA_PURPLE
@ -15,6 +16,8 @@ var inspected_info : Inspector.Info = null
var player : Player # renseigné par Player
var can_interact : bool = false
var current_selected_item : Item = null
var have_energy_to_use_item : bool = false
var could_use_item : bool = false
var can_use_item : bool = false
func _ready():
@ -53,11 +56,18 @@ func _process(_delta):
current_selected_item = player.inventory.get_item()
can_use_item = (
could_use_item = (
current_selected_item
and player.preview_can_use_item(current_selected_item)
and player.preview_could_use_item(current_selected_item)
)
have_energy_to_use_item = (
current_selected_item
and player.has_energy_to_use_item(current_selected_item)
)
can_use_item = could_use_item and have_energy_to_use_item
if current_selected_item:
%ActionZone.radius = current_selected_item.usage_zone_radius
%ActionZone.color = ZONE_ACTIVATED_COLOR if can_use_item else ZONE_DEACTIVATED_COLOR
@ -89,10 +99,13 @@ func update_inspector():
%ActionText.text = inspected.interact_text()
%Action.modulate = DEFAULT_ACTION_COLOR if inspected.interaction_cost(player) == 0 else ENERGY_ACTION_COLOR
%ActionEnergyImage.visible = inspected.interaction_cost(player) != 0
elif can_use_item and current_selected_item:
elif current_selected_item and current_selected_item.use_text() != "":
%Action.visible = true
%ActionText.text = current_selected_item.use_text()
%Action.modulate = DEFAULT_ACTION_COLOR if current_selected_item.energy_usage == 0 else ENERGY_ACTION_COLOR
%ActionText.text = current_selected_item.use_text() + (" (no energy left)" if not have_energy_to_use_item else "")
if can_use_item:
%Action.modulate = DEFAULT_ACTION_COLOR if current_selected_item.energy_usage == 0 else ENERGY_ACTION_COLOR
else :
%Action.modulate = NO_ENERGY_ACTION_COLOR
%ActionEnergyImage.visible = current_selected_item.energy_usage != 0
else:
%Action.visible = false

View File

@ -71,7 +71,7 @@ func _ready():
days_on_last_quota = day
generate_loot(first_loot_number)
generate_objectives()
# generate_objectives()
planet_updated.emit(self)
new_quota_started.emit(self)
@ -283,7 +283,7 @@ func reach_quota():
next_quota = planet_data.get_quota(planet_data.quota_number)
days_on_last_quota = day
ask_quota_reward()
# ask_quota_reward()
func ask_quota_reward():
quota_reward_asked.emit(

View File

@ -1,6 +0,0 @@
extends Node2D
class_name TruckEntrance
var terrain : Terrain
var planet : Planet :
get(): return terrain if terrain is Planet else null

View File

@ -1 +0,0 @@
uid://byu0woo6o3af0

View File

@ -1,6 +1,8 @@
extends Terrain
class_name TruckInterior
@export var composts : Array[Compost]
var rewarded_times = 0
signal player_exited(player : Player)
@onready var spawn_position : Node2D = %SpawnPosition
@ -8,3 +10,36 @@ signal player_exited(player : Player)
func _on_exit_interacted(p: Player):
player_exited.emit(p)
func _ready():
for c in composts:
c.reward = generate_reward()
c.rewarded.connect(_on_compost_rewarded)
func _on_compost_rewarded(c: Compost):
rewarded_times += 1
c.reward = generate_reward()
func get_compost_rewards() -> Array[Compost.Reward]:
var rewards : Array[Compost.Reward] = []
for c in composts:
if c.reward:
rewards.append(c.reward)
return rewards
func get_random_reward_cost() -> int:
return randi_range(1 + rewarded_times * 2, 3 + rewarded_times * 2)
func get_possible_rewards() -> Array[Compost.Reward]:
return [
Compost.UpgradeMaxEnergyReward.new(get_random_reward_cost() + 5),
Compost.UpgradeMaxInventoryReward.new(get_random_reward_cost() + 2),
Compost.GiveItemReward.new(
get_random_reward_cost(),
Blueprint.new(preload("res://entities/interactables/machines/solar_pannel/solar_pannel.tres"))
)
]
func generate_reward() -> Compost.Reward:
return get_possible_rewards().pick_random()

View File

@ -1,18 +1,20 @@
[gd_scene load_steps=7 format=3 uid="uid://ceplumcunebag"]
[gd_scene load_steps=8 format=3 uid="uid://ceplumcunebag"]
[ext_resource type="Texture2D" uid="uid://d2p7h0aga85tn" path="res://stages/terrain/truck/assets/sprite/truck_interior.png" id="1_5c5ey"]
[ext_resource type="Script" uid="uid://d0gmkwebxdptk" path="res://stages/terrain/truck/scripts/truck_interior.gd" id="1_fk6sc"]
[ext_resource type="Script" uid="uid://dyprcd68fjstf" path="res://entities/interactables/scripts/interactable.gd" id="3_fk6sc"]
[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="3_v18jm"]
[ext_resource type="Script" uid="uid://d1nsr56bh1a1y" path="res://entities/camera/scripts/camera.gd" id="4_5di8w"]
[ext_resource type="PackedScene" uid="uid://p2dkmy6xs31c" path="res://entities/interactables/truck/compost/compost.tscn" id="6_b7823"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wi5be"]
radius = 69.76956
height = 376.0
[node name="TruckInterior" type="Node2D"]
[node name="TruckInterior" type="Node2D" node_paths=PackedStringArray("composts")]
position = Vector2(-40, -469)
script = ExtResource("1_fk6sc")
composts = [NodePath("Compost"), NodePath("Compost2")]
metadata/_custom_type_script = "uid://dfl1ijmbmw57r"
[node name="Sprite" type="Sprite2D" parent="."]
@ -59,4 +61,10 @@ zoom = Vector2(1.18, 1.18)
script = ExtResource("4_5di8w")
metadata/_custom_type_script = "uid://d1nsr56bh1a1y"
[node name="Compost" parent="." instance=ExtResource("6_b7823")]
position = Vector2(358, 357)
[node name="Compost2" parent="." instance=ExtResource("6_b7823")]
position = Vector2(536, 365)
[connection signal="interacted" from="Exit" to="." method="_on_exit_interacted"]