ajout d'un indicateur de la base lors de l'exploration et changements divers
* suppression des deux dernières étapes du tutoriel * fix des particules de score * ajout du loop dans l'import de la dernière musique
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@ -15,6 +15,7 @@ Molette : Changer l'objet en main
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X : Lâcher l’objet"
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STORY,Story,Histoire
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OK,Ok,Ok
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GARDEN,Garden,Jardin
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COMMA,", ",","
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OR," or "," ou "
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PAUSE,Pause,Pause
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@ -12,8 +12,8 @@ dest_files=["res://.godot/imported/forest_phase_3.ogg-55f42a1f5a8a4849a773f18490
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[params]
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loop=false
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loop_offset=0
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bpm=0
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loop=true
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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@ -0,0 +1,19 @@
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extends InGameIndicator
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class_name InGameBaseIndicator
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@export var player : Player
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# Called when the node enters the scene tree for the first time.
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func _ready():
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setup(tr("GARDEN"))
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print(GameInfo.game_data.current_planet_data.garden_size/2)
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follow_game_position(GameInfo.game_data.current_planet_data.garden_size/2)
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func _process(_delta):
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visible = player and (
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player.global_position.x < 0
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or player.global_position.x > GameInfo.game_data.current_planet_data.garden_size.x
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or player.global_position.y < 0
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or player.global_position.y > GameInfo.game_data.current_planet_data.garden_size.y
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)
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update()
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@ -0,0 +1 @@
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uid://ds7ej47i3wsym
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@ -33,7 +33,9 @@ func follow_entity(entity : Node2D):
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func _process(_d):
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show()
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update()
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func update():
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var camera = get_viewport().get_camera_2d()
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var screen_size = get_viewport().get_visible_rect().size
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@ -13,8 +13,8 @@ var indicators : Array[InGameIndicator]
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TakeSeedStep.new(),
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PlantSeedStep.new(),
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RechargeStep.new(),
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WaitMaturePlant.new(),
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HarvestMaturePlant.new(),
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# WaitMaturePlant.new(),
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# HarvestMaturePlant.new(),
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]
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var actual_step : Step = null : set = pass_to_step
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@ -1,10 +1,12 @@
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[gd_scene load_steps=10 format=3 uid="uid://d28cp7a21kwou"]
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[gd_scene load_steps=12 format=3 uid="uid://d28cp7a21kwou"]
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[ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/game/game_gui.tscn" id="1_yy1uy"]
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[ext_resource type="PackedScene" uid="uid://v41hfc7haaye" path="res://gui/game/win/win.tscn" id="3_6guxm"]
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[ext_resource type="PackedScene" uid="uid://doxm7uab8i3tq" path="res://gui/game/quota_reward/quota_reward.tscn" id="4_fbkgs"]
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[ext_resource type="PackedScene" uid="uid://bgvbgeq46wee2" path="res://entities/player/player.tscn" id="4_g33f4"]
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[ext_resource type="PackedScene" uid="uid://fh3dsuvn5h78" path="res://gui/game/tutorial/in_game_indicator/in_game_indicator.tscn" id="5_gisiu"]
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[ext_resource type="PackedScene" uid="uid://dt6mptqg80dew" path="res://gui/game/tutorial/tutorial.tscn" id="5_orelw"]
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[ext_resource type="Script" uid="uid://ds7ej47i3wsym" path="res://gui/game/tutorial/in_game_indicator/scripts/in_game_base_indicator.gd" id="6_cnjsq"]
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[ext_resource type="PackedScene" uid="uid://tsi5j1uxppa4" path="res://stages/terrain/planet/planet.tscn" id="8_t31p7"]
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[ext_resource type="PackedScene" uid="uid://cg1visg52i21a" path="res://entities/interactables/truck/ladder/truck_ladder.tscn" id="9_gisiu"]
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[ext_resource type="PackedScene" uid="uid://d324mlmgls4fs" path="res://entities/interactables/truck/recharge/truck_recharge.tscn" id="10_cnjsq"]
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@ -15,12 +17,12 @@
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[node name="Reward" parent="." instance=ExtResource("4_fbkgs")]
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layer = 2
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="RootGui" parent="CanvasLayer" node_paths=PackedStringArray("quota_reward") instance=ExtResource("1_yy1uy")]
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quota_reward = NodePath("../../Reward")
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[node name="RootGui" parent="." node_paths=PackedStringArray("quota_reward") instance=ExtResource("1_yy1uy")]
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quota_reward = NodePath("../Reward")
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metadata/_edit_use_anchors_ = true
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Win" parent="CanvasLayer" instance=ExtResource("3_6guxm")]
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visible = false
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@ -28,6 +30,14 @@ visible = false
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player = NodePath("../../Entities/Player")
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planet = NodePath("../../Planet")
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[node name="BaseIndicator" parent="CanvasLayer" node_paths=PackedStringArray("player") instance=ExtResource("5_gisiu")]
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visible = false
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offset_bottom = 91.0
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size_flags_horizontal = 4
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size_flags_vertical = 4
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script = ExtResource("6_cnjsq")
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player = NodePath("../../Entities/Player")
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[node name="Entities" type="Node2D" parent="."]
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y_sort_enabled = true
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@ -50,5 +60,5 @@ position = Vector2(2.22, 0)
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following = NodePath("../Entities/Player")
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[connection signal="day_limit_exceed" from="Planet" to="CanvasLayer/Win" method="_on_planet_day_limit_exceed"]
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[connection signal="pass_day_ended" from="Planet" to="CanvasLayer/RootGui" method="_on_planet_pass_day_ended"]
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[connection signal="pass_day_started" from="Planet" to="CanvasLayer/RootGui" method="_on_planet_pass_day_started"]
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[connection signal="pass_day_ended" from="Planet" to="RootGui" method="_on_planet_pass_day_ended"]
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[connection signal="pass_day_started" from="Planet" to="RootGui" method="_on_planet_pass_day_started"]
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@ -66,6 +66,7 @@ func plant(
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)
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plants.append(new_plant)
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planet_data.score_by_plant.append(0)
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new_plant.harvested.connect(_on_plant_harvested)
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new_plant.state_changed.connect(_on_plant_state_changed)
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return new_plant
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@ -80,6 +81,7 @@ func remove_plant(p: Plant):
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var id = plants.find(p)
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if id >= 0:
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plants.remove_at(id)
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planet_data.score_by_plant.remove_at(id)
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update_garden_score()
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