ajout d'une animation de recharge et réparation du crash au chargement de chunk
This commit is contained in:
50
common/vfx/materials/shaders/color_tweaker.gdshader
Normal file
50
common/vfx/materials/shaders/color_tweaker.gdshader
Normal file
@@ -0,0 +1,50 @@
|
||||
// Luan Ha Trong 2025 //
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture,repeat_disable, filter_nearest;
|
||||
|
||||
uniform float hue_shift_deg : hint_range(-360.0, 360.0) = 0.0;
|
||||
uniform float saturation : hint_range(0.0, 2.0) = 1.0;
|
||||
uniform float value : hint_range(0.0, 2.0) = 1.0;
|
||||
uniform float alpha : hint_range(0.0, 1.0) = 1.0;
|
||||
|
||||
vec3 rgb2hsv(vec3 c) {
|
||||
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||
vec4 p = mix(vec4(c.bg, K.wz),
|
||||
vec4(c.gb, K.xy),
|
||||
step(c.b, c.g));
|
||||
vec4 q = mix(vec4(p.xyw, c.r),
|
||||
vec4(c.r, p.yzx),
|
||||
step(p.x, c.r));
|
||||
|
||||
float d = q.x - min(q.w, q.y);
|
||||
float e = 1.0e-10;
|
||||
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)),
|
||||
d / (q.x + e),
|
||||
q.x);
|
||||
}
|
||||
|
||||
vec3 hsv2rgb(vec3 c) {
|
||||
vec3 rgb = clamp(abs(mod(c.x * 6.0 + vec3(0.0, 4.0, 2.0),
|
||||
6.0) - 3.0) - 1.0,
|
||||
0.0,
|
||||
1.0);
|
||||
return c.z * mix(vec3(1.0), rgb, c.y);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec4 col = texture(SCREEN_TEXTURE, SCREEN_UV);
|
||||
vec3 hsv = rgb2hsv(col.rgb);
|
||||
|
||||
|
||||
float hue_shift = hue_shift_deg / 360.0;
|
||||
|
||||
hsv.x = mod(hsv.x + hue_shift, 1.0);
|
||||
hsv.y *= saturation;
|
||||
hsv.z *= value;
|
||||
|
||||
col.rgb = hsv2rgb(hsv);
|
||||
col.a *= alpha;
|
||||
COLOR = col;
|
||||
}
|
||||
1
common/vfx/materials/shaders/color_tweaker.gdshader.uid
Normal file
1
common/vfx/materials/shaders/color_tweaker.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cs6exg41r28t4
|
||||
Reference in New Issue
Block a user