ajout d'une animation de recharge et réparation du crash au chargement de chunk

This commit is contained in:
2026-01-16 12:28:36 +01:00
parent 74d2d0de3a
commit ff4feacea3
25 changed files with 431 additions and 236 deletions

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@@ -0,0 +1,58 @@
[gd_scene load_steps=6 format=3 uid="uid://brfsapvj2quxm"]
[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="1_g7kwx"]
[ext_resource type="Script" uid="uid://b77b1yr81r462" path="res://gui/game/energy_info/scripts/energy_info.gd" id="1_h7p5h"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_h7p5h"]
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="3_c14dn"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_rqwov"]
[node name="EnergyInfo" type="HBoxContainer"]
modulate = Color(1, 0, 0, 1)
offset_right = 167.0
offset_bottom = 75.0
size_flags_horizontal = 2
size_flags_vertical = 0
theme_override_constants/separation = 0
alignment = 1
script = ExtResource("1_h7p5h")
wanted_max_energy = 3
[node name="EnergyAnimationPlayer" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("1_g7kwx")
metadata/_custom_type_script = "uid://0dhj8sdpil7q"
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
theme_override_constants/margin_left = 0
theme_override_constants/margin_top = -25
theme_override_constants/margin_right = 0
theme_override_constants/margin_bottom = -15
[node name="EnergyCount" type="RichTextLabel" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("2_h7p5h")
theme_override_fonts/normal_font = ExtResource("3_c14dn")
theme_override_fonts/bold_font = ExtResource("3_c14dn")
theme_override_fonts/bold_italics_font = ExtResource("3_c14dn")
theme_override_fonts/italics_font = ExtResource("3_c14dn")
theme_override_font_sizes/normal_font_size = 30
theme_override_font_sizes/bold_font_size = 100
bbcode_enabled = true
text = "[b]0[/b] / 3"
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="Icon" type="TextureRect" parent="."]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = ExtResource("4_rqwov")
expand_mode = 4
stretch_mode = 5

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@@ -0,0 +1,37 @@
@tool
extends HBoxContainer
class_name EnergyInfo
@export var wanted_energy = 0
@export var wanted_max_energy = 0
var energy := 0
var max_energy := 0
@export_tool_button("Update", "Callable") var update_action = func(): update(wanted_energy, wanted_max_energy)
func _ready():
%EnergyAnimationPlayer.disappear()
func update(
_energy : int,
_max_energy : int,
with_animation := true,
):
var changed = (energy != _energy or max_energy != _max_energy)
if changed:
print("Energy change with %d/%d" % [_energy, _max_energy])
energy = _energy
max_energy = _max_energy
var energy_count_text = "[b]%d[/b] / %d" % [energy, max_energy]
if with_animation:
%EnergyAnimationPlayer.bounce()
%EnergyCount.text = energy_count_text
modulate = Color.WHITE if energy > 0 else Color.RED
func appear():
await %EnergyAnimationPlayer.appear()
func disappear():
await %EnergyAnimationPlayer.disappear()

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@@ -0,0 +1 @@
uid://b77b1yr81r462

View File

@@ -1,12 +1,10 @@
[gd_scene load_steps=22 format=3 uid="uid://12nak7amd1uq"]
[gd_scene load_steps=16 format=3 uid="uid://12nak7amd1uq"]
[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_nq5i2"]
[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="4_2wykm"]
[ext_resource type="PackedScene" uid="uid://fnv0qhkh40mv" path="res://gui/game/announce/announce.tscn" id="4_h6540"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_k4juk"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_ujg5r"]
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="5_2wykm"]
[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="6_id0t5"]
[ext_resource type="Texture2D" uid="uid://bt3g5bmar0icf" path="res://common/icons/growth.svg" id="7_id0t5"]
[ext_resource type="PackedScene" uid="uid://clicjf8ts51h8" path="res://gui/game/inventory_gui/inventory_gui.tscn" id="9_id0t5"]
@@ -19,71 +17,6 @@ gradient = SubResource("Gradient_2wykm")
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="Animation" id="Animation_iyvkh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PassDayFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.0627451, 0.0588235, 0.168627, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Effect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_id0t5"]
resource_name = "not_permitted"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Effect:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.266667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.866667, 0.152941, 0.337255, 0), Color(0.866667, 0.152941, 0.337255, 0.392157), Color(0.866667, 0.152941, 0.337255, 0)]
}
[sub_resource type="Animation" id="Animation_ykapk"]
resource_name = "pass_day"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PassDayFade:color")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 0.6, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(0.0627451, 0.0588235, 0.168627, 0), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
_data = {
&"RESET": SubResource("Animation_iyvkh"),
&"not_permitted": SubResource("Animation_id0t5"),
&"pass_day": SubResource("Animation_ykapk")
}
[sub_resource type="Animation" id="Animation_l3q4a"]
length = 0.001
tracks/0/type = "value"
@@ -158,52 +91,9 @@ grow_vertical = 2
mouse_filter = 2
theme = ExtResource("2_nq5i2")
[node name="EnergyInfo" type="HBoxContainer" parent="MarginContainer"]
[node name="EnergyInfo" parent="MarginContainer" instance=ExtResource("4_2wykm")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
theme_override_constants/separation = 0
metadata/_edit_use_anchors_ = true
[node name="EnergyAnimationPlayer" type="Node" parent="MarginContainer/EnergyInfo"]
unique_name_in_owner = true
script = ExtResource("6_id0t5")
metadata/_custom_type_script = "uid://0dhj8sdpil7q"
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/EnergyInfo"]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
theme_override_constants/margin_left = 0
theme_override_constants/margin_top = -25
theme_override_constants/margin_right = 0
theme_override_constants/margin_bottom = -15
[node name="EnergyCount" type="RichTextLabel" parent="MarginContainer/EnergyInfo/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("2_nq5i2")
theme_override_fonts/normal_font = ExtResource("5_2wykm")
theme_override_fonts/bold_font = ExtResource("5_2wykm")
theme_override_fonts/bold_italics_font = ExtResource("5_2wykm")
theme_override_fonts/italics_font = ExtResource("5_2wykm")
theme_override_font_sizes/normal_font_size = 30
theme_override_font_sizes/bold_font_size = 100
bbcode_enabled = true
text = "[b]X[/b] / X"
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="Icon" type="TextureRect" parent="MarginContainer/EnergyInfo"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = ExtResource("4_k4juk")
expand_mode = 4
stretch_mode = 5
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
@@ -258,16 +148,6 @@ layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
[node name="PassDayFade" type="ColorRect" parent="."]
physics_interpolation_mode = 0
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(0.0627451, 0.0588235, 0.168627, 0)
[node name="Effect" type="TextureRect" parent="."]
modulate = Color(1, 1, 1, 0)
anchors_preset = 15
@@ -278,11 +158,6 @@ grow_vertical = 2
mouse_filter = 2
texture = SubResource("GradientTexture2D_id0t5")
[node name="PassDayAnimation" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_n4kem")
}
[node name="EffectAnimation" type="AnimationPlayer" parent="."]
root_node = NodePath("../Effect")
libraries = {

View File

@@ -0,0 +1,50 @@
[gd_scene load_steps=6 format=3 uid="uid://yk78ubpu5ghq"]
[ext_resource type="Script" uid="uid://2qomrdxbvxqa" path="res://gui/game/pass_day/scripts/pass_day.gd" id="1_0pm4g"]
[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="1_v570a"]
[ext_resource type="Script" uid="uid://i7glvbe8pdr8" path="res://gui/game/pass_day/scripts/pass_day_background.gd" id="2_bhfpo"]
[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="2_feyaf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_27lg1"]
shader = ExtResource("1_v570a")
shader_parameter/strength = 0.1
shader_parameter/mix_percentage = 0.0
[node name="PassDay" type="Control"]
visible = false
z_index = 100
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0pm4g")
[node name="Blur" type="ColorRect" parent="."]
unique_name_in_owner = true
physics_interpolation_mode = 0
material = SubResource("ShaderMaterial_27lg1")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("2_bhfpo")
blur_strength = 0.1
[node name="EnergyPassDayInfo" parent="." instance=ExtResource("2_feyaf")]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -37.5
offset_right = 0.0
offset_bottom = 37.5
grow_horizontal = 2
grow_vertical = 2

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@@ -0,0 +1,113 @@
@tool
extends Control
class_name PassDay
const BLUR_STRENGTH = 10
const BLUR_MIX_PERCENTAGE = 0.8
const TIME_BY_ENERGY = 0.7
const TIME_MARGIN = 0.5
signal max_energy_reached()
signal animation_appeared
signal animation_disappeared
@export_tool_button("Pass Day", "Callable") var pass_day_action = pass_day_animation
@export_tool_button("Appear", "Callable") var appear_action = appear
@export var from_energy = 0
@export var max_energy = 3
var current_energy = 0
var time_since_recharging = 0.
var recharging = false
var is_animation_appeared := false
var is_animation_disappeared := false
func _ready():
hide()
setup_energy_values()
func _process(delta):
if recharging:
time_since_recharging += delta
var new_current_energy = from_energy + roundi(time_since_recharging/TIME_BY_ENERGY)
if new_current_energy > max_energy:
max_energy_reached.emit()
elif (new_current_energy != current_energy):
%EnergyPassDayInfo.update(new_current_energy, max_energy, true)
print("Call energy info with %d/%d" % [new_current_energy, max_energy])
current_energy = new_current_energy
func setup_energy_values():
if not Engine.is_editor_hint():
from_energy = GameInfo.game_data.player_data.energy
max_energy = GameInfo.game_data.player_data.max_energy
current_energy = from_energy
func pass_day_animation():
setup_energy_values()
is_animation_appeared=false
is_animation_disappeared=false
%EnergyPassDayInfo.update(from_energy, max_energy, false)
print("Call energy info with %d/%d" % [from_energy, max_energy])
await appear()
is_animation_appeared = true
animation_appeared.emit()
await get_tree().create_timer(TIME_MARGIN).timeout
recharging = true
time_since_recharging = 0.
await max_energy_reached
await get_tree().create_timer(TIME_MARGIN).timeout
await disappear()
is_animation_disappeared=true
animation_disappeared.emit()
recharging = false
func appear():
show()
add_tween(
"blur_mix_percentage",
%Blur,
BLUR_MIX_PERCENTAGE,
0.5
)
await add_tween(
"blur_strength",
%Blur,
BLUR_STRENGTH,
0.5
).finished
await %EnergyPassDayInfo.appear()
func disappear():
await %EnergyPassDayInfo.disappear()
add_tween(
"blur_mix_percentage",
%Blur,
0.0,
0.5
)
await add_tween(
"blur_strength",
%Blur,
0.1,
0.5
).finished
hide()
func add_tween(
property : String,
target: Node,
value : Variant,
seconds: float = 1.,
transition_type: Tween.TransitionType = Tween.TransitionType.TRANS_LINEAR
) -> Tween:
var tween : Tween = get_tree().create_tween()
tween.set_trans(transition_type)
tween.tween_property(target, property, value, seconds)
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
return tween

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@@ -0,0 +1 @@
uid://2qomrdxbvxqa

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@@ -0,0 +1,21 @@
@tool
extends ColorRect
class_name PassDayBackground
@export var blur_strength := 0. :
set(v):
blur_strength = v
if is_node_ready():
update_shader_material_parameter()
@export var blur_mix_percentage := 0. :
set(v):
blur_mix_percentage = v
if is_node_ready():
update_shader_material_parameter()
func _ready():
update_shader_material_parameter()
func update_shader_material_parameter():
material.set_shader_parameter("strength", blur_strength)
material.set_shader_parameter("mix_percentage", blur_mix_percentage)

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@@ -0,0 +1 @@
uid://i7glvbe8pdr8

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@@ -12,20 +12,16 @@ func _ready():
planet_update(GameInfo.game_data.current_planet_data, false)
player_update(GameInfo.game_data.player_data, false)
inventory_update(GameInfo.game_data.player_data.inventory)
%EnergyInfo.update_minimum_size()
func _on_player_updated(player_data : PlayerData):
player_update(player_data)
func player_update(player_data : PlayerData, with_animation = true):
var energy_count_text = "[b]%d[/b] / %d" % [player_data.energy, player_data.max_energy]
if energy_count_text != %EnergyCount.text and with_animation:
%EnergyAnimationPlayer.bounce()
%EnergyCount.text = energy_count_text
%EnergyInfo.modulate = Color.WHITE if player_data.energy > 0 else Color.RED
%EnergyInfo.update(
player_data.energy,
player_data.max_energy,
with_animation
)
func _on_inventory_updated(inventory : Inventory):
inventory_update(inventory)
@@ -97,11 +93,8 @@ func _on_player_action_tried_without_energy():
func _on_player_upgraded():
$EffectAnimation.play("upgrade")
func _on_planet_pass_day_started(planet):
$PassDayAnimation.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
$PassDayAnimation.play("pass_day")
await $PassDayAnimation.animation_finished
$PassDayAnimation.speed_scale = 1
func _on_planet_pass_day_started(_planet):
%PassDay.pass_day_animation()
func _on_planet_pass_day_ended(planet:Planet):
if planet.data.charges == 1:

View File

@@ -125,28 +125,9 @@ class TakeSeedStep extends Step:
class PlantSeedStep extends Step:
func generate_indicators(p: Player, planet : Planet) -> Array[InGameIndicator]:
var closest_decontamination = null
var limit_distance = 1000
var actual_distance = 100
var player_tile = Math.get_tile_from_pos(p.global_position)
while closest_decontamination == null and actual_distance < limit_distance:
for x in range(actual_distance):
for y in range(actual_distance):
var coord = Vector2i(x,y) - Vector2i.ONE * floori(actual_distance/2.) + player_tile
if planet.decontamination_layer.is_decontamined(coord):
if closest_decontamination == null or player_tile.distance_to(coord) < player_tile.distance_to(closest_decontamination):
closest_decontamination = coord
actual_distance += 100
if closest_decontamination:
var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
indicator.follow_game_position(closest_decontamination * Planet.TILE_SIZE + Vector2i.ONE * floori(Planet.TILE_SIZE/2.))
return [indicator]
return []
var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
indicator.follow_game_position(Planet.CHUNK_TILE_SIZE/2. * Planet.TILE_SIZE * Vector2.ONE)
return [indicator]
func is_step_over(_p : Player, planet : Planet) -> bool:
for entity in planet.entity_container.get_children():

View File

@@ -10,22 +10,22 @@ const ZONE_DEACTIVATED_COLOR = Color.REBECCA_PURPLE
const CARD_VISUALISATION_TIME = 0.5
const CARD_UP_PADDING = 50
@export var default_cursor: Texture2D
@export var default_cursor : Texture2D
var current_inspect: Node = null
var inspected: Node = null
var inspected_card_info: CardInfo = null
var time_last_inspected: float = 0.
var player: Player # renseigné par Player
var can_interact: bool = false
var current_selected_item: Item = null
var have_energy_to_use_item: bool = false
var could_use_item: bool = false
var can_use_item: bool = false
var current_inspect : Node = null
var inspected : Node = null
var inspected_card_info : CardInfo = null
var time_last_inspected : float = 0.
var player : Player # renseigné par Player
var can_interact : bool = false
var current_selected_item : Item = null
var have_energy_to_use_item : bool = false
var could_use_item : bool = false
var can_use_item : bool = false
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
%Action.visible = false
%Action.visible = false
func _input(_event):
if player:
@@ -58,7 +58,7 @@ func _process(delta):
and player.can_interact(current_inspect)
)
current_selected_item = player.data.inventory.get_item()
current_selected_item = player.data.inventory.get_item()
could_use_item = (
current_selected_item
@@ -145,11 +145,10 @@ func update_inspector():
%ActionEnergyImage.visible = current_selected_item.energy_usage != 0
else:
%Action.visible = false
else:
%Action.visible = false
func stop_inspect(node: Node):
func stop_inspect(node : Node):
if node.has_method("inspect"):
node.inspect(false)
if current_inspect == node:

View File

@@ -9,7 +9,6 @@ var on_animation = false
@onready var target : Control = get_parent()
var target_default_pos : Vector2
var target_default_modulate = Color.WHITE
@export_tool_button("Test Shake", "Callable") var shake_action = shake
@export_tool_button("Test Bounce", "Callable") var bounce_action = bounce
@@ -42,8 +41,8 @@ func fade_in(
target.visible = true
await add_tween(
"modulate",
target_default_modulate,
"modulate:a",
1.,
duration,
transition_type
).finished
@@ -58,8 +57,8 @@ func fade_out(
target.visible = true
await add_tween(
"modulate",
Color.TRANSPARENT,
"modulate:a",
0.,
duration,
transition_type
).finished
@@ -74,8 +73,8 @@ func disappear(
):
start_anim()
add_tween(
"modulate",
Color.TRANSPARENT,
"modulate:a",
0.,
duration,
transition_type
)
@@ -87,6 +86,7 @@ func disappear(
transition_type
).finished
target.visible = false
target.position = target_default_pos
end_anim()
@@ -96,11 +96,12 @@ func appear(
transition_type: Tween.TransitionType = Tween.TransitionType.TRANS_LINEAR,
):
start_anim()
target.modulate = Color.TRANSPARENT
target.visible = true
target.modulate.a = 0.
add_tween(
"modulate",
target_default_modulate,
"modulate:a",
1.,
duration,
transition_type
).finished