ajout d'une animation de recharge et réparation du crash au chargement de chunk

This commit is contained in:
2026-01-16 12:28:36 +01:00
parent 74d2d0de3a
commit ff4feacea3
25 changed files with 431 additions and 236 deletions

View File

@@ -0,0 +1,37 @@
@tool
extends HBoxContainer
class_name EnergyInfo
@export var wanted_energy = 0
@export var wanted_max_energy = 0
var energy := 0
var max_energy := 0
@export_tool_button("Update", "Callable") var update_action = func(): update(wanted_energy, wanted_max_energy)
func _ready():
%EnergyAnimationPlayer.disappear()
func update(
_energy : int,
_max_energy : int,
with_animation := true,
):
var changed = (energy != _energy or max_energy != _max_energy)
if changed:
print("Energy change with %d/%d" % [_energy, _max_energy])
energy = _energy
max_energy = _max_energy
var energy_count_text = "[b]%d[/b] / %d" % [energy, max_energy]
if with_animation:
%EnergyAnimationPlayer.bounce()
%EnergyCount.text = energy_count_text
modulate = Color.WHITE if energy > 0 else Color.RED
func appear():
await %EnergyAnimationPlayer.appear()
func disappear():
await %EnergyAnimationPlayer.disappear()