ajout d'une animation de recharge et réparation du crash au chargement de chunk

This commit is contained in:
2026-01-16 12:28:36 +01:00
parent 74d2d0de3a
commit ff4feacea3
25 changed files with 431 additions and 236 deletions

View File

@@ -0,0 +1,50 @@
[gd_scene load_steps=6 format=3 uid="uid://yk78ubpu5ghq"]
[ext_resource type="Script" uid="uid://2qomrdxbvxqa" path="res://gui/game/pass_day/scripts/pass_day.gd" id="1_0pm4g"]
[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="1_v570a"]
[ext_resource type="Script" uid="uid://i7glvbe8pdr8" path="res://gui/game/pass_day/scripts/pass_day_background.gd" id="2_bhfpo"]
[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="2_feyaf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_27lg1"]
shader = ExtResource("1_v570a")
shader_parameter/strength = 0.1
shader_parameter/mix_percentage = 0.0
[node name="PassDay" type="Control"]
visible = false
z_index = 100
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0pm4g")
[node name="Blur" type="ColorRect" parent="."]
unique_name_in_owner = true
physics_interpolation_mode = 0
material = SubResource("ShaderMaterial_27lg1")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("2_bhfpo")
blur_strength = 0.1
[node name="EnergyPassDayInfo" parent="." instance=ExtResource("2_feyaf")]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -37.5
offset_right = 0.0
offset_bottom = 37.5
grow_horizontal = 2
grow_vertical = 2