ajout d'une animation de recharge et réparation du crash au chargement de chunk
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21
gui/game/pass_day/scripts/pass_day_background.gd
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21
gui/game/pass_day/scripts/pass_day_background.gd
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@@ -0,0 +1,21 @@
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@tool
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extends ColorRect
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class_name PassDayBackground
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@export var blur_strength := 0. :
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set(v):
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blur_strength = v
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if is_node_ready():
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update_shader_material_parameter()
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@export var blur_mix_percentage := 0. :
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set(v):
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blur_mix_percentage = v
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if is_node_ready():
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update_shader_material_parameter()
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func _ready():
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update_shader_material_parameter()
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func update_shader_material_parameter():
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material.set_shader_parameter("strength", blur_strength)
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material.set_shader_parameter("mix_percentage", blur_mix_percentage)
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