ajout d'une animation de recharge et réparation du crash au chargement de chunk
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@@ -125,28 +125,9 @@ class TakeSeedStep extends Step:
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class PlantSeedStep extends Step:
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func generate_indicators(p: Player, planet : Planet) -> Array[InGameIndicator]:
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var closest_decontamination = null
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var limit_distance = 1000
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var actual_distance = 100
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var player_tile = Math.get_tile_from_pos(p.global_position)
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while closest_decontamination == null and actual_distance < limit_distance:
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for x in range(actual_distance):
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for y in range(actual_distance):
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var coord = Vector2i(x,y) - Vector2i.ONE * floori(actual_distance/2.) + player_tile
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if planet.decontamination_layer.is_decontamined(coord):
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if closest_decontamination == null or player_tile.distance_to(coord) < player_tile.distance_to(closest_decontamination):
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closest_decontamination = coord
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actual_distance += 100
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if closest_decontamination:
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var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
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indicator.follow_game_position(closest_decontamination * Planet.TILE_SIZE + Vector2i.ONE * floori(Planet.TILE_SIZE/2.))
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return [indicator]
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return []
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var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
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indicator.follow_game_position(Planet.CHUNK_TILE_SIZE/2. * Planet.TILE_SIZE * Vector2.ONE)
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return [indicator]
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func is_step_over(_p : Player, planet : Planet) -> bool:
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for entity in planet.entity_container.get_children():
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