10 Commits

Author SHA1 Message Date
22b753c6a9 Dev 0.1
* Structure de l'histoire principale
* Line sur le perso principal
* Agrandissement de la zone de détection des cellules
* Ajout du spray de Talion (+1 points de plante de base)
* Ajout de feedback sur l'usage des cellules d'énergie
2026-07-06 23:05:39 +02:00
d0446e8826 Ajout de tous les fichiers de dialogues 2026-07-06 18:01:02 +02:00
Altaezio
5d724e2c63 Sprite des cellules ne montrent plus un fond 2026-07-02 11:27:36 +02:00
Altaezio
45281057f2 drag from inventory + fixed some warnings + tractor beam effect on top of rocks 2026-07-02 11:04:01 +02:00
Altaezio
53e86be2ce Animation des cellules entre les jours corrigées 2026-07-02 10:41:04 +02:00
281f42d90c Ajout des mutation Nettoyage, Ermite, Tropicale, Rhizome et Spontanée 2026-06-28 19:19:36 +02:00
Altaezio
94dc231c01 new mutations + plant part data structure simplified 2026-06-26 19:10:30 +02:00
39630ce2ca Ajout de l'impact des plantes proche pour le mutations et réparation du travel screen dans le mode infini 2026-06-26 18:29:40 +02:00
53c86e9cc7 Ajout d'un mode infini 2026-06-26 17:53:28 +02:00
e133519dc0 Amélioration de l'ambiance de Aqua 2026-06-26 09:48:06 +02:00
388 changed files with 7225 additions and 5795 deletions

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@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://bu87qluncx6pd"
path="res://.godot/imported/aqua.mp3-0d6e6fca8525376ee9d208a606348ba9.mp3str"
[deps]
source_file="res://common/audio_manager/assets/morceaux/histoire/aqua.mp3"
dest_files=["res://.godot/imported/aqua.mp3-0d6e6fca8525376ee9d208a606348ba9.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://urh63a8tgsd0"
path="res://.godot/imported/astra.ogg-2a61314797c2f4f96a5fbfc70bd8543d.oggvorbisstr"
[deps]
source_file="res://common/audio_manager/assets/morceaux/histoire/astra.ogg"
dest_files=["res://.godot/imported/astra.ogg-2a61314797c2f4f96a5fbfc70bd8543d.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bkf62homs848n"
path="res://.godot/imported/estia.ogg-5a67cadf4221800898513f5ad486335d.oggvorbisstr"
[deps]
source_file="res://common/audio_manager/assets/morceaux/histoire/estia.ogg"
dest_files=["res://.godot/imported/estia.ogg-5a67cadf4221800898513f5ad486335d.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://dsqdt1ddvlyal"
path="res://.godot/imported/borea_lever.mp3-6c76a0e5e78025311230b59292d6bc98.mp3str"
[deps]
source_file="res://common/audio_manager/assets/sfx/borea_lever/borea_lever.mp3"
dest_files=["res://.godot/imported/borea_lever.mp3-6c76a0e5e78025311230b59292d6bc98.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@@ -12,7 +12,6 @@
[ext_resource type="AudioStream" uid="uid://dsphn6dbbd55a" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_1.ogg" id="6_6o1yh"]
[ext_resource type="AudioStream" uid="uid://cwu71o0sl2vto" path="res://common/audio_manager/assets/ambiance/dialogues/ambiance_Demeter.ogg" id="6_8204s"]
[ext_resource type="AudioStream" uid="uid://klb32q3kjtkt" path="res://common/audio_manager/assets/ambiance/vending_room_base_relais/ambiance_vending_room_base_relais.ogg" id="7_ge2sc"]
[ext_resource type="AudioStream" uid="uid://c8gbtdul2x8ws" path="res://common/audio_manager/assets/ambiance/borea/ambiance_borea.ogg" id="7_spekb"]
[ext_resource type="AudioStream" uid="uid://bpf6witukorka" path="res://common/audio_manager/assets/morceaux/menu/main_menu.ogg" id="7_tuvql"]
[ext_resource type="AudioStream" uid="uid://bmwaw1yb8hucf" path="res://common/audio_manager/assets/ambiance/vaisseau/ship_music.ogg" id="8_tuvql"]
[ext_resource type="AudioStream" uid="uid://ccimypx71o4g6" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg" id="10_tq535"]
@@ -42,8 +41,11 @@
[ext_resource type="AudioStream" uid="uid://dq5qwydrca3vy" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_5.wav" id="22_aedoe"]
[ext_resource type="AudioStream" uid="uid://d1cpi438ep0ys" path="res://common/audio_manager/assets/sfx/announce/annnounce.wav" id="22_btfwx"]
[ext_resource type="AudioStream" uid="uid://ch8wnrckanydg" path="res://common/audio_manager/assets/morceaux/histoire/meeting_demeter.ogg" id="22_mrdk3"]
[ext_resource type="AudioStream" uid="uid://bu87qluncx6pd" path="res://common/audio_manager/assets/morceaux/histoire/aqua.mp3" id="22_uaco0"]
[ext_resource type="AudioStream" uid="uid://bnwtgp8t46xwc" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_6.wav" id="23_ge2sc"]
[ext_resource type="AudioStream" uid="uid://bkf62homs848n" path="res://common/audio_manager/assets/morceaux/histoire/estia.ogg" id="24_eeq8n"]
[ext_resource type="AudioStream" uid="uid://bp3wsncvda5gl" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_7.wav" id="24_yr73o"]
[ext_resource type="AudioStream" uid="uid://urh63a8tgsd0" path="res://common/audio_manager/assets/morceaux/histoire/astra.ogg" id="25_1r4ky"]
[ext_resource type="AudioStream" uid="uid://8juy5ev3rdfh" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_1.wav" id="29_ngi21"]
[ext_resource type="AudioStream" uid="uid://su387eovtrsg" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_2.wav" id="30_xmumj"]
[ext_resource type="AudioStream" uid="uid://bp6mtpqjf4txo" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_3.wav" id="31_spekb"]
@@ -167,19 +169,14 @@ unique_name_in_owner = true
stream = ExtResource("5_ipd1r")
volume_db = -15.0
[node name="Astra" type="AudioStreamPlayer" parent="Ambiances" unique_id=1244577212]
unique_name_in_owner = true
stream = ExtResource("5_8204s")
volume_db = -5.0
[node name="Demeter" type="AudioStreamPlayer" parent="Ambiances" unique_id=351918026]
unique_name_in_owner = true
stream = ExtResource("6_8204s")
volume_db = -5.0
[node name="Borea" type="AudioStreamPlayer" parent="Ambiances" unique_id=1857904648]
[node name="Astra" type="AudioStreamPlayer" parent="Ambiances" unique_id=1244577212]
unique_name_in_owner = true
stream = ExtResource("7_spekb")
stream = ExtResource("5_8204s")
volume_db = -5.0
[node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965]
@@ -187,10 +184,6 @@ unique_name_in_owner = true
stream = ExtResource("8_tuvql")
volume_db = -5.0
[node name="Subterra" type="AudioStreamPlayer" parent="Ambiances" unique_id=2019011683]
unique_name_in_owner = true
stream = ExtResource("12_mrdk3")
[node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true
@@ -247,10 +240,29 @@ stream = ExtResource("7_tuvql")
volume_db = -5.0
bus = &"Music"
[node name="Meeting_demeter" type="AudioStreamPlayer" parent="Musics" unique_id=1066359159]
[node name="MeetingDemeter" type="AudioStreamPlayer" parent="Musics" unique_id=1066359159]
unique_name_in_owner = true
stream = ExtResource("22_mrdk3")
[node name="Aqua" type="AudioStreamPlayer" parent="Musics" unique_id=1941388305]
unique_name_in_owner = true
stream = ExtResource("22_uaco0")
volume_db = -5.0
[node name="Subterra" type="AudioStreamPlayer" parent="Musics" unique_id=2019011683]
unique_name_in_owner = true
stream = ExtResource("12_mrdk3")
[node name="Estia" type="AudioStreamPlayer" parent="Musics" unique_id=531815272]
unique_name_in_owner = true
stream = ExtResource("24_eeq8n")
volume_db = -5.0
[node name="AstraEnd" type="AudioStreamPlayer" parent="Musics" unique_id=818527318]
unique_name_in_owner = true
stream = ExtResource("25_1r4ky")
volume_db = -5.0
[node name="Sfx" type="Node" parent="." unique_id=2023641207]
unique_name_in_owner = true

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@@ -58,9 +58,6 @@ func _on_change_scene(scene : Scene):
elif scene is GarageScene:
stop_all_musics()
play_ambiance_alone("Astra", false)
elif scene is BoreaScene:
play_music_alone("Meeting_demeter")
stop_all_ambiances()
elif scene is VendingMachineScene:
stop_all_musics()
play_ambiance_alone("VendingRoom", false)
@@ -70,6 +67,21 @@ func _on_change_scene(scene : Scene):
elif scene is CaveScene:
stop_all_musics()
play_ambiance_alone("Cave", false)
elif scene is BoreaScene:
play_music_alone("MeetingDemeter", false, 0.)
stop_all_ambiances()
elif scene is AquaScene:
play_music_alone("Aqua")
stop_all_ambiances()
elif scene is SubterraScene:
play_music_alone("Subterra")
stop_all_ambiances()
elif scene is EstiaScene:
play_music_alone("Estia")
stop_all_ambiances()
elif scene is AstraEndScene:
play_music_alone("AstraEnd")
stop_all_ambiances()
# Fonction s'exécutant à chaque début de timeline
func _on_timeline_started():
@@ -207,7 +219,7 @@ func change_ambiances_volume(db_change := 0., fade := DEFAULT_FADE_TIME):
# Joue un
# - player_name : Nom de la Node dans la scène Godot à jouer
func play_sfx(sfx_name : String, pitch = 1.):
func play_sfx(sfx_name : String, _pitch = 1.):
var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer
if player:
player.play()

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@@ -0,0 +1,71 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cbfoonpkmmva8"
path="res://.godot/imported/talion_spray.blend-3cc293a04161d1f6f5e9c094a05903f8.scn"
[deps]
source_file="res://common/game_data/scripts/artefacts/talion_spray/talion_spray.blend"
dest_files=["res://.godot/imported/talion_spray.blend-3cc293a04161d1f6f5e9c094a05903f8.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"Material": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",
"use_external/path": "uid://dvvi1k5c5iowc"
}
}
}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/vertex_colors=1
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2
gltf/texture_map_mode=1

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@@ -0,0 +1,14 @@
extends Artefact
class_name TalionSprayArtifact
func get_artefact_name() -> String:
return "TALION_SPRAY"
func get_artefact_desc() -> String:
return "TALION_SPRAY_DESC_TEXT"
func get_3d_scene() -> PackedScene:
return preload("res://common/game_data/scripts/artefacts/talion_spray/talion_spray.blend")
func modify_plant_base_score(plant_base_score : int) -> int:
return plant_base_score + 1

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@@ -0,0 +1 @@
uid://2eo5lucwktg4

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@@ -1,16 +1,28 @@
extends Resource
class_name GameData
enum GameMode {STORY}
enum Mode {STORY, INFINITE}
signal current_run_updated(r : RunData)
signal current_region_data_updated(p : RegionData)
func _init(
_game_mode : Mode = Mode.STORY
):
game_mode = _game_mode
if game_mode == Mode.STORY:
progression_data = StoryProgressionData.new()
elif game_mode == Mode.INFINITE:
progression_data = InfiniteProgressionData.new()
@export var game_mode : Mode = GameData.Mode.STORY
@export var player_data : PlayerData = PlayerData.new()
@export var progression_data : ProgressionData = ProgressionData.new()
@export var progression_data : ProgressionData
@export var current_run : RunData = start_run() :
@export var current_run : RunData :
set(v):
current_run = v
current_run_updated.emit(v)
@@ -30,8 +42,6 @@ signal current_region_data_updated(p : RegionData)
@export var item_announced = []
@export var game_mode : GameMode = GameMode.STORY
@export var dialogs_done : Array[String] = [] #Chemin des dialogues terminés
@export var tutorials_done : Array[String] = []
@@ -39,7 +49,7 @@ func start_run() -> RunData:
player_data.clear_inventory()
player_data.update_with_artefacts([])
current_run = RunData.new()
current_run.story_step = progression_data.story_step.duplicate_deep()
current_run.story_step = progression_data.get_story_step().duplicate_deep()
current_run.generate_next_run_points()
current_run.current_run_point_changed.connect(
func(rp : RunPoint):
@@ -59,12 +69,14 @@ func start_region(region_param : RegionParameter):
current_region_data = RegionData.new(region_param)
func give_up():
progression_data.finish_run(current_run)
current_region_data = null
current_run = null
start_run()
SceneManager.change_to_scene(progression_data.story_step.get_respawn_scene())
SceneManager.change_to_scene(progression_data.get_story_step().get_respawn_scene())
func finish_story_step():
progression_data.finish_run(current_run)
progression_data.next_story_step()
current_region_data = null
start_run()

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@@ -0,0 +1,41 @@
extends ProgressionData
class_name InfiniteProgressionData
func get_story_step() -> StoryStep:
return InfiniteStoryStep.new(run_number)
func get_story_progression() -> float:
return 0.
func discover_mutation(_pm : PlantMutation) -> void:
pass
func get_mutations_discovered() -> Array[String]:
var mutation_discovered : Array[String] = []
for m in get_all_mutations():
mutation_discovered.append(m.get_mutation_id())
return mutation_discovered
func next_story_step() -> void:
pass
func are_all_mutations_unlocked() -> bool:
return true
func unlock_new_mutation() -> PlantMutation:
return null
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations()
func set_best_run(v := best_run):
if best_run < 10 and v == 10:
SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_10_INFINITE)
if best_run < 20 and v == 20:
SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_20_INFINITE)
if best_run < 30 and v == 30:
SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_30_INFINITE)
best_run = v

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@@ -0,0 +1 @@
uid://iigxgqiyn0p4

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@@ -1,25 +1,28 @@
@abstract
extends Resource
class_name ProgressionData
@export var planted_mutation_ids: Array[String] = []
@export var story_step_i := 0
@export var mutations_unlocked = 8
@export var run_number : int = 0
@export var best_run : int = 0 : set = set_best_run
var all_mutations: Array[PlantMutation] : get = get_all_mutations
var available_mutations: Array[PlantMutation] : get = get_available_mutations
var available_artefacts: Array[Artefact] : get = get_all_artifacts
var story_step : StoryStep : get = get_story_step
@abstract func get_story_step() -> StoryStep
func get_story_step() -> StoryStep:
return get_all_story_steps()[story_step_i]
@abstract func get_story_progression() -> float
func next_story_step() -> void:
get_story_step()._on_finish()
if story_step_i + 1 < len(get_all_story_steps()):
story_step_i += 1
@abstract func next_story_step() -> void
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations().slice(0, mutations_unlocked)
@abstract func get_available_mutations() -> Array[PlantMutation]
@abstract func are_all_mutations_unlocked() -> bool
@abstract func discover_mutation(_pm : PlantMutation) -> void
@abstract func get_mutations_discovered() -> Array[String]
@abstract func unlock_new_mutation() -> PlantMutation
func set_best_run(v := best_run):
best_run = v
func get_all_mutations() -> Array[PlantMutation]:
return [
@@ -38,6 +41,11 @@ func get_all_mutations() -> Array[PlantMutation]:
GenerousMutation.new(),
ProtectiveMutation.new(),
PureMutation.new(),
CleaningMutation.new(),
ErmitMutation.new(),
TropicalMutation.new(),
RhizomeMutation.new(),
SpontaneousMutation.new()
]
func get_all_artifacts() -> Array[Artefact]:
@@ -47,13 +55,21 @@ func get_all_artifacts() -> Array[Artefact]:
StabilisatorArtefact.new(),
TalionOverloaderArtefact.new(),
TalionSoilArtifact.new(),
TalionSprayArtifact.new()
]
func get_all_story_steps() -> Array[StoryStep]:
return [
TutorialStoryStep.new(),
StartStoryStep.new(),
MercuryStoryStep.new(),
BoreaStoryStep.new()
# TutorialStoryStep.new(),
# StartStoryStep.new(),
# MercuryStoryStep.new(),
BoreaStoryStep.new(),
AquaStoryStep.new(),
SubterraStoryStep.new(),
EstiaStoryStep.new(),
AstraStoryStep.new(),
]
func finish_run(run : RunData):
run_number += 1
best_run = max(best_run, run.level)

View File

@@ -0,0 +1,36 @@
@tool
extends StoryStep
class_name InfiniteStoryStep
var run_number := 0
func _init(
_run_number := 0
):
run_number = _run_number
func get_respawn_scene() -> Scene:
return RelayBaseScene.new(
"INFINITE_MODE",
str(run_number),
true
)
func get_cave_occurence(_level : int) -> int:
return 0
func is_region_sequence_infinite() -> bool:
return true
func get_region_sequence_length() -> int:
return 1000
func is_run_point_dangerous(level : int) -> bool:
return level%6 == 0 and level != 0
func get_destination_text() -> String:
return tr("INFINITE")
func get_destination_scene() -> Scene:
return BoreaScene.new()

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@@ -0,0 +1 @@
uid://bdonub7t01xmi

View File

@@ -12,6 +12,8 @@ func get_destination_scene() -> Scene:
return BoreaScene.new()
func get_run_progress(level : int) -> int:
if is_region_sequence_infinite():
return 0
return get_region_sequence_length() - level
func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
@@ -19,10 +21,15 @@ func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
#region ------------------ Run ------------------
func is_run_finished(level : int) -> bool:
if is_region_sequence_infinite():
return false
return level == get_region_sequence_length() - 1
func is_region_sequence_infinite() -> bool:
return false
func get_region_sequence_length() -> int:
return 7
return 2 #TO CHANGE TO 7
func get_first_vending_machine_occurence(_level : int) -> int:
return 2
@@ -48,6 +55,8 @@ func get_charge_number(_level : int) -> int:
return 10
func is_run_point_dangerous(level : int) -> bool:
if is_region_sequence_infinite():
return false
return level == get_region_sequence_length() - 2
func get_objective_for_region(level : int) -> int:

View File

@@ -1,3 +1,4 @@
@tool
extends StoryStep
class_name MercuryStoryStep

View File

@@ -10,16 +10,6 @@ func get_respawn_scene() -> Scene:
true
)
func get_objective_for_region(l : int) -> int:
match l:
0: return 0
1: return 8
_: return get_objective_for_region(l-1) + l * 5
func get_region_sequence_length() -> int:
return 8
func get_destination_text() -> String:
return tr("BOREA_BASE")

View File

@@ -0,0 +1,22 @@
extends StoryStep
class_name AquaStoryStep
const AQUA_TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/2_aqua/1_aqua_travel_phone_call.dtl"
func get_respawn_scene() -> Scene:
return RelayBaseScene.new(
"BOREA_BASE",
"004",
true
)
func get_destination_text() -> String:
return tr("AQUA_BASE")
func get_destination_scene() -> Scene:
return AquaScene.new()
func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
if level == 5:
return AQUA_TRAVEL_PHONE_CALL_DIALOG_PATH
return ""

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@@ -0,0 +1 @@
uid://cvuv0lig50jok

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@@ -0,0 +1,22 @@
extends StoryStep
class_name SubterraStoryStep
const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/3_subterra/1_subterra_travel_phone_call.dtl"
func get_respawn_scene() -> Scene:
return RelayBaseScene.new(
"AQUA_BASE",
"005",
true
)
func get_destination_text() -> String:
return tr("SUBTERRA_BASE")
func get_destination_scene() -> Scene:
return SubterraScene.new()
func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
if level == 5:
return TRAVEL_PHONE_CALL_DIALOG_PATH
return ""

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extends StoryStep
class_name EstiaStoryStep
const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/4_estia/1_estia_travel_phone_call.dtl"
func get_respawn_scene() -> Scene:
return RelayBaseScene.new(
"SUBTERRA_BASE",
"006",
true
)
func get_destination_text() -> String:
return tr("SUBTERRA_BASE")
func get_destination_scene() -> Scene:
return EstiaScene.new()
func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
if level == 5:
return TRAVEL_PHONE_CALL_DIALOG_PATH
return ""

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@@ -0,0 +1 @@
uid://cnxvc4wfr7dba

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@@ -0,0 +1,22 @@
extends StoryStep
class_name AstraStoryStep
const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/6_astra/1_astra_travel_phone_call.dtl"
func get_respawn_scene() -> Scene:
return RelayBaseScene.new(
"ESTIA_BASE",
"007",
true
)
func get_destination_text() -> String:
return tr("ESTIA_BASE")
func get_destination_scene() -> Scene:
return AstraEndScene.new()
func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
if level == 4:
return TRAVEL_PHONE_CALL_DIALOG_PATH
return ""

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@@ -0,0 +1 @@
uid://bkm4tgllpq0p

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@@ -0,0 +1,36 @@
extends ProgressionData
class_name StoryProgressionData
@export var planted_mutation_ids: Array[String] = []
@export var story_step_i := 0
@export var mutations_unlocked = 8
func get_story_step() -> StoryStep:
return get_all_story_steps()[story_step_i]
func get_story_progression() -> float:
return max(0,float(story_step_i)) / len(
get_all_story_steps()
)
func discover_mutation(pm : PlantMutation) -> void:
planted_mutation_ids.append(pm.id)
func get_mutations_discovered() -> Array[String]:
return planted_mutation_ids
func next_story_step() -> void:
get_story_step()._on_finish()
if story_step_i + 1 < len(get_all_story_steps()):
story_step_i += 1
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations().slice(0, mutations_unlocked)
func are_all_mutations_unlocked() -> bool:
return mutations_unlocked >= len(get_all_mutations())
func unlock_new_mutation() -> PlantMutation:
var new_mutation = get_all_mutations()[mutations_unlocked]
mutations_unlocked += 1
return new_mutation

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@@ -0,0 +1 @@
uid://vcoy8pt780cl

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@@ -1,35 +1,62 @@
extends Node
const SAVE_GAME_LOCATION = "user://stw_playtest_2_save.tres"
const SAVE_NAME = "playtest_2"
const SAVE_STORY_GAME_LOCATION = "user://stw_%s_save.tres" % SAVE_NAME
const SAVE_INFINTE_GAME_LOCATION = "user://stw_%s_infinite_save.tres" % SAVE_NAME
const SAVE_SETTINGS_LOCATION = "user://stw_settings.tres"
signal game_loaded
signal game_data_updated(g : GameData)
var game_mode_choosen := GameData.Mode.STORY
var game_data : GameData :
set(v):
game_data = v
game_data_updated.emit(v)
get():
if game_mode_choosen == GameData.Mode.STORY:
return story_game_data
elif game_mode_choosen == GameData.Mode.INFINITE:
return infinite_game_data
return null
var story_game_data : GameData
var infinite_game_data : GameData
var settings_data : SettingsData
var current_dialog_path : String
func load_game_data() -> GameData:
game_data = null
if ResourceLoader.exists(SAVE_GAME_LOCATION) and ResourceLoader.load(SAVE_GAME_LOCATION):
game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
func load_story_game_data() -> GameData:
story_game_data = null
if ResourceLoader.exists(SAVE_STORY_GAME_LOCATION) and ResourceLoader.load(SAVE_STORY_GAME_LOCATION):
story_game_data = ResourceLoader.load(SAVE_STORY_GAME_LOCATION).duplicate_deep()
game_loaded.emit()
return game_data
return story_game_data
func load_infinite_game_data() -> GameData:
infinite_game_data = null
if ResourceLoader.exists(SAVE_INFINTE_GAME_LOCATION) and ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION):
infinite_game_data = ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION).duplicate_deep()
return infinite_game_data
func start_game_data():
game_data = GameData.new()
if game_mode_choosen == GameData.Mode.STORY:
story_game_data = GameData.new(GameData.Mode.STORY)
story_game_data.start_run()
else:
infinite_game_data = GameData.new(GameData.Mode.INFINITE)
infinite_game_data.start_run()
save_game_data()
func save_game_data():
if game_data:
ResourceSaver.save(game_data, SAVE_GAME_LOCATION)
if game_mode_choosen == GameData.Mode.STORY:
if story_game_data:
ResourceSaver.save(story_game_data, SAVE_STORY_GAME_LOCATION)
elif game_mode_choosen == GameData.Mode.INFINITE:
if infinite_game_data:
ResourceSaver.save(infinite_game_data, SAVE_INFINTE_GAME_LOCATION)
func load_settings_data() -> SettingsData:
if ResourceLoader.exists(SAVE_SETTINGS_LOCATION):
@@ -45,7 +72,8 @@ func save_settings():
ResourceSaver.save(settings_data, SAVE_SETTINGS_LOCATION)
func _init():
load_game_data()
load_story_game_data()
load_infinite_game_data()
load_settings_data()
update_language_settings()
update_video_settings()
@@ -91,3 +119,5 @@ func update_inputs(s : SettingsData = settings_data):
InputMap.action_erase_events(s.action_remapped[i])
InputMap.action_add_event(s.action_remapped[i], s.input_remapped[i])
func has_unlocked_infinite_mode():
return true

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View File

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[ext_resource type="Resource" uid="uid://dyjojp8mfs5vy" path="res://entities/plants/resources/plant_parts/LeafK1.tres" id="111_fe472"]
[ext_resource type="Resource" uid="uid://trorp4elyagc" path="res://entities/plants/resources/plant_parts/LeafK2.tres" id="112_2ycc1"]
[ext_resource type="Resource" uid="uid://c6yxy44mt6fgt" path="res://entities/plants/resources/plant_parts/LeafK3.tres" id="113_wat4j"]
[ext_resource type="Resource" uid="uid://dw4o76c3nuor5" path="res://entities/plants/resources/plant_parts/LeafK4.tres" id="114_n8y6x"]
[ext_resource type="Resource" uid="uid://h18vambxcrwj" path="res://entities/plants/resources/plant_parts/LeafK5.tres" id="115_dw70q"]
[ext_resource type="Resource" uid="uid://c70ikd1qfmqqs" path="res://entities/plants/resources/plant_parts/LeafK6.tres" id="116_xxckx"]
[ext_resource type="Resource" uid="uid://bhgnimmagff30" path="res://entities/plants/resources/plant_parts/LeafK7.tres" id="117_s3ec7"]
[sub_resource type="Resource" id="Resource_us16y"]
script = ExtResource("27_80nvf")
position = Vector2(-36, -37)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_ux8f6"]
script = ExtResource("27_80nvf")
position = Vector2(59, -81)
attach_types = Array[int]([1, 3])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("28_d04mb")
region = Rect2(2804, 1567, 294, 345)
[sub_resource type="Resource" id="Resource_6htke"]
resource_name = "LeafE6"
script = ExtResource("2_cfiqo")
texture = SubResource("AtlasTexture_yh7e0")
type = 2
root = SubResource("Resource_ux8f6")
attaches = Array[ExtResource("27_80nvf")]([SubResource("Resource_us16y")])
[sub_resource type="Resource" id="Resource_rt6tw"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("15_p2blu"), ExtResource("16_xt8tm"), ExtResource("17_qm7aw"), ExtResource("42_14c4k"), ExtResource("10_5job5"), SubResource("Resource_6htke"), ExtResource("12_b21au"), ExtResource("27_rcays"), ExtResource("28_qs4je")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_y02ao"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("13_17ac3"), ExtResource("14_fuh2b"), ExtResource("15_28gvc"), ExtResource("16_1cwvj"), ExtResource("17_c3tk3"), ExtResource("18_q0jli"), ExtResource("19_rplk6")])
part_amount = 5
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_nfxo0"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("15_3ti7v"), ExtResource("16_cpf4r"), ExtResource("17_p2blu"), ExtResource("23_mcckl"), ExtResource("24_3hcun")])
part_amount = 5
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_2ycc1"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("61_tx02s"), ExtResource("62_mpcbs"), ExtResource("63_kqtu4"), ExtResource("64_2f2lk"), ExtResource("65_4e7sd"), ExtResource("66_ro8dt"), ExtResource("67_wmd0c")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_wat4j"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("68_wl0th"), ExtResource("69_55s8o"), ExtResource("70_gquge"), ExtResource("71_2cr6t"), ExtResource("72_yrtob"), ExtResource("73_y4irp")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_n8y6x"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("74_sdhn1"), ExtResource("75_lyw6c"), ExtResource("76_lvv85"), ExtResource("77_y5qox")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_dw70q"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("20_lggh7"), ExtResource("21_8r35x"), ExtResource("38_rbd7l"), ExtResource("81_ar53y"), ExtResource("82_oaoto"), ExtResource("83_06vhr"), ExtResource("84_rcays")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_xxckx"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("85_qs4je"), ExtResource("86_ron2q"), ExtResource("87_6raaj"), ExtResource("88_80nvf"), ExtResource("89_d04mb"), ExtResource("90_6htke"), ExtResource("91_y2dg6")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_s3ec7"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("92_s2hpp"), ExtResource("93_mxpq5"), ExtResource("94_o5eac"), ExtResource("95_qxf4o"), ExtResource("96_lfwcq"), ExtResource("97_fe472")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_s8rsj"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("25_kvmj5"), ExtResource("26_ocu7e"), ExtResource("27_q771y"), ExtResource("28_5fbyu"), ExtResource("29_2plsj"), ExtResource("30_yjh7s")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_kro31"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("100_ron2q"), ExtResource("101_6raaj"), ExtResource("102_80nvf"), ExtResource("103_d04mb"), ExtResource("104_6htke"), ExtResource("105_y2dg6")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_14c4k"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("21_alra6"), ExtResource("22_lggh7"), ExtResource("23_8r35x"), ExtResource("24_rbd7l"), ExtResource("35_abtbh"), ExtResource("36_j5s6w")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_p4lk1"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("106_s2hpp"), ExtResource("107_mxpq5"), ExtResource("108_o5eac"), ExtResource("109_qxf4o"), ExtResource("110_lfwcq")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_b21au"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("103_6raaj"), ExtResource("104_80nvf"), ExtResource("105_d04mb"), ExtResource("106_6htke"), ExtResource("107_y2dg6")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_jbu3q"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("45_coupj"), ExtResource("46_ggud5"), ExtResource("47_ufbqh"), ExtResource("44_7b70u"), ExtResource("45_q8uyx"), ExtResource("46_r166b")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_0wuoa"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("111_fe472"), ExtResource("112_2ycc1"), ExtResource("113_wat4j"), ExtResource("114_n8y6x"), ExtResource("115_dw70q"), ExtResource("116_xxckx"), ExtResource("117_s3ec7")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_cynqk"]
script = ExtResource("47_jbu3q")
@@ -246,28 +47,32 @@ metadata/_custom_type_script = "uid://hs3i48clok85"
[node name="TextureBuilder" type="Node" unique_id=79184097]
script = ExtResource("1_s8rsj")
bases = Array[ExtResource("2_cfiqo")]([ExtResource("5_5fbyu"), ExtResource("4_ron2q")])
baby_bases = Array[ExtResource("2_cfiqo")]([ExtResource("5_6raaj")])
branches = Array[ExtResource("2_cfiqo")]([ExtResource("4_ggud5"), ExtResource("5_ufbqh"), ExtResource("6_jbu3q"), ExtResource("7_21cjy"), ExtResource("8_qm7aw"), ExtResource("9_3e4c1"), ExtResource("12_yjh7s")])
n_branches = 5
base_leaves = Array[ExtResource("2_cfiqo")]([ExtResource("14_8r35x"), ExtResource("15_rbd7l"), ExtResource("16_nfxo0"), ExtResource("17_i8j71"), ExtResource("18_l2vrg"), ExtResource("19_14c4k"), ExtResource("18_2plsj"), ExtResource("19_yjh7s")])
parts_mutation_associations = Dictionary[String, ExtResource("16_c3tk3")]({
"ANCIENT": SubResource("Resource_rt6tw"),
"EPHEMERAL": SubResource("Resource_y02ao"),
"FERTILE": SubResource("Resource_nfxo0"),
"GENEROUS": SubResource("Resource_2ycc1"),
"HURRIED": SubResource("Resource_wat4j"),
"PRECOCIOUS": SubResource("Resource_n8y6x"),
"PROLIFIC": SubResource("Resource_dw70q"),
"PROTECTIVE": SubResource("Resource_xxckx"),
"PURE": SubResource("Resource_s3ec7"),
"PURIFICATION": SubResource("Resource_s8rsj"),
"QUALITY": SubResource("Resource_kro31"),
"QUICK": SubResource("Resource_14c4k"),
"ROBUST": SubResource("Resource_p4lk1"),
"SOCIABLE": SubResource("Resource_b21au"),
"TOUGH": SubResource("Resource_jbu3q"),
"VIVACIOUS": SubResource("Resource_0wuoa")
all_bases = ExtResource("2_tod72")
baby_bases_start_ind = 2
branches = ExtResource("3_0ca8x")
base_leaves = ExtResource("4_js3cu")
part_group = Dictionary[String, ExtResource("5_npk80")]({
"ANCIENT": ExtResource("6_hyb2i"),
"CLEANING": ExtResource("8_alra6"),
"CUTTING": ExtResource("9_lggh7"),
"ERMIT": ExtResource("7_4gk8a"),
"FERTILE": ExtResource("10_8r35x"),
"GENEROUS": ExtResource("11_rbd7l"),
"HUMIDE": ExtResource("12_tjaiv"),
"HURRIED": ExtResource("12_nfxo0"),
"PRECOCIOUS": ExtResource("13_i8j71"),
"PROLIFIC": ExtResource("14_l2vrg"),
"PROTECTIVE": ExtResource("15_14c4k"),
"PURE": ExtResource("16_rt6tw"),
"PURIFICATION": ExtResource("17_y02ao"),
"QUALITY": ExtResource("18_s8rsj"),
"QUICK": ExtResource("19_cfiqo"),
"RHIZOME": ExtResource("20_coupj"),
"ROBUST": ExtResource("21_ggud5"),
"SOCIABLE": ExtResource("23_hyb2i"),
"SPONTANEOUS": ExtResource("24_4gk8a"),
"TOUGH": ExtResource("25_alra6"),
"VIVACIOUS": ExtResource("26_lggh7")
})
chance_to_have_part = 1.0
origin_weights_base = Dictionary[int, int]({

View File

@@ -0,0 +1,11 @@
extends Scene
class_name AquaScene
func get_scene_id() -> String:
return "AQUA_BASE"
func get_scene_path() -> String:
return "res://stages/3d_scenes/aqua_base/aqua_base.tscn"
func is_mouse_captured() -> bool:
return true

View File

@@ -0,0 +1 @@
uid://nfk8hgtoadfe

View File

@@ -0,0 +1,11 @@
extends Scene
class_name AstraEndScene
func get_scene_id() -> String:
return "ASTRA_BASE"
func get_scene_path() -> String:
return "res://stages/3d_scenes/astra_base/astra_end_base.tscn"
func is_mouse_captured() -> bool:
return true

View File

@@ -0,0 +1 @@
uid://cpkdlnhughu5j

View File

@@ -1,3 +1,4 @@
@tool
extends Scene
class_name CockpitScene

View File

@@ -0,0 +1,11 @@
extends Scene
class_name EstiaScene
func get_scene_id() -> String:
return "ESTIA_BASE"
func get_scene_path() -> String:
return "res://stages/3d_scenes/estia_base/estia_base.tscn"
func is_mouse_captured() -> bool:
return true

View File

@@ -0,0 +1 @@
uid://b8mu1im3j3g4b

View File

@@ -0,0 +1,11 @@
extends Scene
class_name SubterraScene
func get_scene_id() -> String:
return "SUBTERRA_BASE"
func get_scene_path() -> String:
return "res://stages/3d_scenes/subterra_base/subterra_base.tscn"
func is_mouse_captured() -> bool:
return true

View File

@@ -0,0 +1 @@
uid://fb77eebcsnvq

View File

@@ -8,6 +8,13 @@ const ACH_UNLOCK_ALL_MUTATION="STW_UNLOCK_ALL_MUTATIONS"
const ACH_KICK_YOUR_OLD_BODY="STW_KICK_YOUR_OLD_BODY"
const ACH_MERCURY_BASE="STW_REACH_MERCURY_BASE"
const ACH_REACH_VENUS_BASE="STW_REACH_VENUS_BASE"
const ACH_STW_REACH_AQUA_BASE="STW_REACH_AQUA_BASE"
const ACH_STW_REACH_SUBTERRA_BASE="STW_REACH_SUBTERRA_BASE"
const ACH_STW_REACH_ESTIA_BASE="STW_REACH_ESTIA_BASE"
const ACH_STW_REPAIR_THE_PLANET="STW_REPAIR_THE_PLANET"
const ACH_STW_HIT_10_INFINITE="STW_HIT_10_INFINITE"
const ACH_STW_HIT_20_INFINITE="STW_HIT_20_INFINITE"
const ACH_STW_HIT_30_INFINITE="STW_HIT_30_INFINITE"
func unlock_achievement(achivement_name : String):
if Steam.isSteamRunning():

View File

@@ -0,0 +1,49 @@
shader_type spatial;
uniform float scale : hint_range(0.1, 2.0, 0.1) = 1.0;
uniform float speed : hint_range(0.1, 2.0, 0.1) = 0.2;
uniform float strenght : hint_range(10., 500., 10.) = 100.;
uniform sampler2D color_ramp;
varying vec3 world_position;
vec2 random(vec2 uv) {
return vec2(fract(sin(dot(uv.xy,
vec2(12.9898,78.233))) * 43758.5453123));
}
float worley(vec2 uv, float columns, float rows) {
vec2 index_uv = floor(vec2(uv.x * columns, uv.y * rows));
vec2 fract_uv = fract(vec2(uv.x * columns, uv.y * rows));
float minimum_dist = 1.0;
for (int y= -1; y <= 1; y++) {
for (int x= -1; x <= 1; x++) {
vec2 neighbor = vec2(float(x),float(y));
vec2 point = random(index_uv + neighbor);
vec2 diff = neighbor + point - fract_uv;
float dist = length(diff);
minimum_dist = min(minimum_dist, dist);
}
}
return minimum_dist;
}
void vertex(){
world_position = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
}
void fragment(){
float worley_value = worley(world_position.xz * scale + TIME * speed, 3.0, 3.0);
float worley_value_2 = worley(world_position.xz * scale * 2. - TIME * speed, 3.0, 3.0);
float color = texture(color_ramp, vec2(worley_value*worley_value_2)).r;
color = min(0.99, color);
color = log(0.999)/log(color);
color *= strenght;
ALPHA = color;
EMISSION = vec3(color);
}

View File

@@ -0,0 +1 @@
uid://740mg4jlufyc

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://duwstividdq8

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://duitcp3h27c37

View File

@@ -1,13 +0,0 @@
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ![pause=0.5] Of course,[pause=0.2] since your database was corrupted I had to erase most of it. #id:7f
demeter: Humans are living creatures that are.[pause=0.3].[pause=0.3].[pause=0.5] Different than plants.[pause=0.5] They are mostly thinking and moving like us.[pause=0.5] Somehow,[pause=0.2] they are very cute creatures,[pause=0.2] that only live for less than a century. #id:80
demeter: One human is relatively intelligent,[pause=0.2] but don't be fooled,[pause=0.2] together,[pause=0.2] they did great things.[pause=0.5] In fact,[pause=0.2] they created us. #id:81
demeter: A long time ago,[pause=0.2] they discovered this planet.[pause=0.5] It was very different,[pause=0.2] plants were thriving everywhere ![pause=0.5] But then.[pause=0.3].[pause=0.3].[pause=0.5] they.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:82
- What ? #id:83
- Are you lagging? #id:84
- Take your time. #id:85
demeter: Humans had one major flaw.[pause=0.5] Together,[pause=0.2] they built great things,[pause=0.2] but sometimes great things had a bad impact on the environment and even themselves. #id:86
- Where are they now ? #id:87
demeter: I prefer not to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] But don't worry,[pause=0.2] they can no longer harm this planet. #id:88
- What happened ? #id:89
demeter: Sorry my child,[pause=0.3] I'm not ready to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] You'll have your answers when you meet me. #id:8a
demeter: Enough talking about the past, let's talk about your mission. #id:ac

View File

@@ -1 +0,0 @@
uid://bvqj76u55jn1w

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://x53ka488fq6w

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://cigwkhdljhv4c

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://bcd71wokwu5rv

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://bpuo14knltuik

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://bpmlxddqgw2j6

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://docxdfns3f04x

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://dnnc8ygmu8nqh

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://bigm5siy1npok

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://gbwo1elyq1i1

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://d10srs48ap47u

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://dt15owbxm8eg

View File

@@ -0,0 +1,7 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

View File

@@ -0,0 +1 @@
uid://ok06t10ncp5h

View File

@@ -0,0 +1,252 @@
[gd_scene format=3 uid="uid://cypsoytvytdup"]
[ext_resource type="PackedScene" uid="uid://cah00gew65ire" path="res://entities/interactable_3d/3d_door/assets/3d/door.blend" id="1_7a6nb"]
[ext_resource type="Script" uid="uid://u6dj6ud4mvk7" path="res://entities/interactable_3d/3d_door/scripts/3d_door.gd" id="1_08fm6"]
[ext_resource type="PackedScene" uid="uid://cc7uo5xqcplu8" path="res://entities/interactable_3d/3d_door/assets/3d/door_closed.blend" id="2_xjn0l"]
[ext_resource type="Texture2D" uid="uid://1ynlp05wj0hm" path="res://common/icons/rocket.svg" id="5_3uc8q"]
[sub_resource type="Animation" id="Animation_08fm6"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("door:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("door_closed:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Icon:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Icon2:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Icon:scale")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1.5, 1.5, 1.5)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("Icon2:scale")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1.5, 1.5, 1.5)]
}
[sub_resource type="Animation" id="Animation_3uc8q"]
resource_name = "activated"
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("door:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("door_closed:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Icon:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Icon2:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_7o3sc"]
resource_name = "deactivated"
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("door:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("door_closed:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Icon2:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Icon:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_p35e2"]
resource_name = "hover"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Icon:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.46666667, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(1.5, 1.5, 1.5), Vector3(2, 2, 2), Vector3(1.5, 1.5, 1.5)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Icon2:scale")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.46666667, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(1.5, 1.5, 1.5), Vector3(2, 2, 2), Vector3(1.5, 1.5, 1.5)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_p35e2"]
_data = {
&"RESET": SubResource("Animation_08fm6"),
&"activated": SubResource("Animation_3uc8q"),
&"deactivated": SubResource("Animation_7o3sc"),
&"hover": SubResource("Animation_p35e2")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_g4v7s"]
size = Vector3(1, 5.1875, 5.140625)
[node name="3dDoor" type="Area3D" unique_id=814731756 node_paths=PackedStringArray("hover_animation_player")]
script = ExtResource("1_08fm6")
interactable = false
hover_animation_player = NodePath("AnimationPlayer")
[node name="door" parent="." unique_id=48771245 instance=ExtResource("1_7a6nb")]
[node name="door_closed" parent="." unique_id=366011214 instance=ExtResource("2_xjn0l")]
visible = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=545958515]
libraries/ = SubResource("AnimationLibrary_p35e2")
[node name="Icon" type="Sprite3D" parent="." unique_id=368585741]
unique_name_in_owner = true
transform = Transform3D(-6.556708e-08, 0, -1.5, 0, 1.5, 0, 1.5, 0, -6.556708e-08, 0.1830883, -0.8157884, 0.62879825)
texture = ExtResource("5_3uc8q")
[node name="Icon2" type="Sprite3D" parent="." unique_id=286944398]
unique_name_in_owner = true
transform = Transform3D(-6.556708e-08, 0, -1.5, 0, 1.5, 0, 1.5, 0, -6.556708e-08, -0.15410006, -0.8157884, 0.62879825)
flip_h = true
texture = ExtResource("5_3uc8q")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1859296170]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0390625, -0.03125)
shape = SubResource("BoxShape3D_g4v7s")

Binary file not shown.

View File

@@ -4,18 +4,20 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cah00gew65ire"
path="res://.godot/imported/door.blend-c87f276c56915caea51fe7d3dbe0db91.scn"
path="res://.godot/imported/door.blend-eece18402c8800106d851ddc37f797c8.scn"
[deps]
source_file="res://stages/3d_scenes/common/assets/3d/door.blend"
dest_files=["res://.godot/imported/door.blend-c87f276c56915caea51fe7d3dbe0db91.scn"]
source_file="res://entities/interactable_3d/3d_door/assets/3d/door.blend"
dest_files=["res://.godot/imported/door.blend-eece18402c8800106d851ddc37f797c8.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
@@ -52,7 +54,7 @@ blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/vertex_colors=2
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
@@ -66,3 +68,4 @@ blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2
gltf/texture_map_mode=0

View File

@@ -0,0 +1,71 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cc7uo5xqcplu8"
path="res://.godot/imported/door_closed.blend-507164d9450864a513b7fc7bb246c74c.scn"
[deps]
source_file="res://entities/interactable_3d/3d_door/assets/3d/door_closed.blend"
dest_files=["res://.godot/imported/door_closed.blend-507164d9450864a513b7fc7bb246c74c.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"Default3D": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",
"use_external/path": "uid://dvvi1k5c5iowc"
}
}
}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/vertex_colors=1
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2
gltf/texture_map_mode=1

View File

@@ -0,0 +1,21 @@
@tool
extends Interactable3D
class_name Door3d
@export var to_scene : Scene : set = set_to_scene
func _ready():
set_to_scene()
interactable = interactable
func set_to_scene(v : Scene = to_scene):
to_scene = v
if is_node_ready() and to_scene:
%Icon.texture = to_scene.get_scene_icon()
%Icon2.texture = to_scene.get_scene_icon()
func click():
if interactable:
clicked.emit()
if to_scene:
SceneManager.change_to_scene(to_scene)

View File

@@ -0,0 +1 @@
uid://u6dj6ud4mvk7

View File

@@ -35,15 +35,14 @@ func update_model():
func unlock_mutation():
var progression = GameInfo.game_data.progression_data
if progression.mutations_unlocked < len(progression.get_all_mutations()):
var new_mutation : PlantMutation = progression.get_all_mutations()[progression.mutations_unlocked]
progression.mutations_unlocked += 1
if not progression.are_all_mutations_unlocked():
var new_mutation : PlantMutation = progression.unlock_new_mutation()
get_tree().create_timer(1.).timeout.connect(
func (): %MutationAnnounce.announce_mutation = new_mutation
);
if progression.mutations_unlocked == len(progression.get_all_mutations()):
if progression.are_all_mutations_unlocked():
SteamConnection.unlock_achievement(SteamConnection.ACH_UNLOCK_ALL_MUTATION)
else:

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