1 Commits

Author SHA1 Message Date
Altaezio
e76e51b4e2 #13 inventaire fonctionnel 2025-08-03 19:38:46 +02:00
497 changed files with 395 additions and 12997 deletions

4
.gitignore vendored
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data_*/
mono_crash.*.json
.vscode
.export/
.vscode

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keys,en,fr
STORY_TEXT,"[b]You are a lone robot, sent on a contaminated planet.[/b]
Your job : planting seeds to restore life on the planet. Each seed has different effects and grant you garden points, [b]you have to reach a certain garden score each 7 days to continue[/b].
Be careful, [b]you can only plant in the decontamined zone[/b], but some plants can decontaminate your garden.
[b]Good luck![/b]","[b]Vous êtes un robot, envoyé seul sur une planète contaminée.[/b]
Votre mission : planter des graines pour redonner vie à cette planète. Chaque graine a des effets uniques et vous octroie des points de jardin, [b]vous devrez atteindre un certain score de jardin tous les 7 jours pour continuer[/b].
Attention, [b]vous ne pouvez planter que dans la zone décontaminée[/b], mais certaines plantes peuvent décontaminer votre jardin.
[b]Bonne chance ![/b]"
CONTROLS_TEXT,"Directional Arrows/Right Click : Move
Left Click : Interact/Pick up
Mouse Wheel : Change held item
X : Drop Item","Flèches directionnelles/Clic droit : Se déplacer
Clic Gauche : Interagir/Ramasser
Molette : Changer l'objet en main
X : Lâcher lobjet"
STORY,Story,Histoire
OK,Ok,Ok
COMMA,", ",","
OR," or "," ou "
PAUSE,Pause,Pause
CONTROLS,Controls,Contrôles
RESUME_GAME,Resume,Reprendre
RESTART,Restart,Recommencer
QUIT,Quit,Quitter
SEED,Seed,Graine
TAKE,Take,Prendre
PACKAGE,Crate,Caisse de matériel
DESCRIPTION,Description,Description
USE,Use,Utiliser
ON_MATURE,On maturation,Une fois mature
WHEN_HARVESTED,When harvested,A la récolte
EACH_DAY_WHEN_MATURE,"Each day, when mature,","Chaque jour, après maturation,"
COMMON,Common,Commun
RARE,Rare,Rare
VERY_RARE,Very rare,Très rare
IMPOSSIBLE,Impossible,Impossible
EFFECT,Effect,Effet
MATURE,Mature,Mature
GROWING,Growing,En train de pousser
DECONTAMINATE,Decontaminate,Décontamine
%d_DAY_LEFT,%d days left,%d jours restants
NEW_QUOTA,New Quota,Nouveau Quota
REACH_%d_GARDEN_SCORE_BEFORE_%d_DAYS,Reach %d garden score before %d days,Atteins un score de jardin de %d avant %d jours
LAST_DAY_FOR_REACHING_QUOTA,Last day to reach the quota,Dernier jour pour atteindre le quota
RECHARGE_%d_ENERGY,Recharge %d energy,Recharge %d dénergie
%d_DAYS_BEFORE_CHARGE,%d days before being charged,%d jours avant dêtre chargé
1_DAY_BEFORE_CHARGE,1 day before being charged,1 jour avant avant dêtre chargé
CHARGED,Charged,Chargé
WHEN_FILLED,When filled,Si rempli
GIVE_THE_FOLLOWING_ITEM_%s,Give the following item : [b]%s[/b],Donne lobjet suivant : [b]%s[/b]
UPGRADE_MAX_ENERGY,Increases maximum energy,Augmente lénergie maximum
UPGRADE_MAX_INVENTORY_SIZE,Increases inventory size,Augmente la taille de linventaire
DECONTAMINATE_%d_UNIT_AROUND_IT,Decontaminate %d unit around it,Décontamine %d unités autour delle
SEED_PRODUCTION,Seed Production,Production de graines
PRODUCE_%s_SEEDS,Produce %s seeds,Produit %s graines
DAY_%d,Day [b]%d[/b],Jour [b]%d[/b]
MATURE_ON_DAY_%d,Mature on day [b]%d[/b],Mature au jour [b]%d[/b]
%d_SCORE_WHEN_MATURE,Grants [b]%d[/b] garden points when mature,Donne [b]%d[/b] points de jardin une fois mature
ABSURD,[rainbow]Absurd[/rainbow],[rainbow]Absurde[rainbow]
GROW_IN_%d,Grow in [b]%d[/b] days,Mature dans [b]%d[/b] jours
%s_SCORE_WHEN_MATURE,Grants [b]%s[/b] garden points when mature,Donne [b]%s[/b] points de jardin une fois mature
DISCOVER_%s,Discover %s,Découvre %s
EVOLVE_%s,Upgrade %s,Améliore %s
%s_SEEDS_CAN_NOW_BE_FOUND,%s seeds can now be found,Des graines de %s peuvent maintenant être trouvées
%s_SCORE_EVOLUTION,%s score evolution,Évolution de score de %s
ADD_%s_TO_THE_DEFAULT_SCORE_OF_THE_PLANT,Add [b]%s[/b] to the default score of the plant,Améliore le score de jardin de la plante de [b]%s[/b]
%s_EVOLUTION,%s evolution,Évolution de %s
UPGRADE_THE_LEVEL_OF_%s_EFFECT_OF_%d_LEVEL,Upgrade the level of %s effect of %d level,Améliore l'effet %s de %d niveau
ANCIENT,Ancient,Ancien
ANCIENT_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]1[/b] garden points each [b]%d[/b] days","Une fois mature, donne [b]1[/b] points de jardin tous les [b]%d[/b] jours"
ELITIST,Elitist,Élitiste
ELITIST_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]%d[/b] garden points for each plant of the same species around, but do not give any points if it is alone.","Une fois mature, donne [b]%d[/b] points de jardin pour chaque plante de la même espèce aux alentours, mais nen donne aucun si elle est seule."
ERMIT,Hermit,Ermite
ERMIT_EFFECT_TEXT_LEVEL_%d,"Multiply the garden score by [b]%d[/b] if no plants are nearby, otherwise, set it to 0.","Multiplie le score de jardin par [b]%d[/b] si aucune plante nest proche, sinon le score est nul."
PRECOCIOUS,Precocious,Précoce
PRECOCIOUS_EFFECT_TEXT_LEVEL_%d,Grants [b]%d[/b] garden points while the plant is growing,Donne [b]%d[/b] points de jardin pendant que la plante grandit
QUALITY,Quality,Qualité
QUALITY_EFFECT_TEXT_LEVEL_%d,Grants [b]%d[/b] garden points if the plant is mature.,Donne [b]%d[/b] points de jardin si la plante est mature.
QUICK,Quick,Rapide
QUICK_EFFECT_TEXT_LEVEL_%d,Reduce the growing time by %d,Réduit le temps de maturation de %d
SOCIABLE,Outgoing,Sociable
SOCIABLE_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]%d[/b] garden points if it is nearby %d other plants","Une fois mature, donne [b]%d[/b] points de jardin si elle est à côté de %d autres plantes"
STRONG,Strong,Fort
STRONG_EFFECT_TEXT_LEVEL_%d,Plus [b]%d[/b] % of the score,Augmente le score de [b]%d[/b] %
COST_%d_ENERGY,Cost %d energy,Coûte %d dénergie
ONE_TIME_USE,Single use,Usage unique
BUILD_%s,Build %s,Construit %s
FORK,Fork,Fourche
FORK_DESC_TEXT,"Use it to [b]harvest mature plants[/b].","Utilise-la pour [b]récolter les plantes mature[/b]."
HARVEST,Harvest,Récolter
KNIFE,Knife,Couteau
KNIFE_DESC_TEXT,"Use it to [b]harvest mature plants[/b]. Does not consume energy.",Utilise-le pour [b]récolter les plantes mature[/b]. Ne consomme pas dénergie.
SHOVEL,Shovel,Pelle
SHOVEL_DESC_TEXT,"Use it to [b]dig up seeds[/b] and [b]harvest mature plants[/b].","Utilise-la pour [b]déterrer les graines[/b] et pour [b]récolter les plantes mature[/b]."
TROWEL,Trowel,Truelle
TROWEL_DESC_TEXT,"Use it to [b]harvest mature plants[/b]. Can grant a [b]bonus seed[/b].","Utilise-la pour [b]récolter les plantes mature[/b]. Peut donner une [b]graine supplémentaire[/b]."
DIG,Dig,Creuser
OPEN,Open,Ouvrir
%s_SEED,%s Seed,Graine de %s
PLANT_%s_MUST_BE_USED_IN_DECONTAMINATED_ZONE,Plant [b]%s[/b]. Must be used in the decontamined zone.,Plante [b]%s[/b]. Doit être utilisée dans la zone décontaminée.
PLANT_%s,Plant [b]%s[/b],Planter [b]%s[/b]
BURIED_SEEDS,Buried seeds,Graines enterrées
BURIED_SEEDS_DESC_TEXT,"Contain some random seeds. [b]Dig it with a shovel.[/b]","Contient des graines enterrées. [b]Peuvent être déterrées avec une pelle[/b]"
TAKE_THE_SHOVEL,Take the shovel,Prend la pelle
DIG_UNDERGROUND_LOOT,Dig up the buried resources,Déterre les graines enterrées
TAKE_A_SEED,Take a seed,Prend une graine
PLANT_THE_SEED_IN_DECONTAMINED_ZONE,Plant the seed in the decontamined zone,Plante la graine dans la zone décontaminée
RECHARGE_TO_PASS_DAYS,Recharge to pass the day,Recharge-toi pour passer la journée
HARVEST_MATURE_PLANTS_WITH_SHOVEL,Harvest mature plants with the shovel,Récolte les plantes matures avec la pelle
SCORE_%d,Score : %d,Score : %d
SOLAR_PANNEL,Solar panel,Panneau solaire
SOLAR_PANNEL_DESCRIPTION_TEXT,Grants energy when charged. Take several days to recharge,Donne de lénergie quand chargé. Prend plusieurs jours à se recharger
TRUCK_ENTRANCE,Truck entrance,Entrée du camion
ENTER_TRUCK,Enter truck,Entrer dans le camion
EXIT,Exit,Sortie
EXIT_TRUCK,Exit truck,Sortir du camion
LADDER_DESC_TEXT,A good old ladder,Une bonne vieille échelle
RECHARGE_STATION,Recharge station,Station de recharge
RECHARGE,Recharge,Recharger
RECHARGE_STATION_DESC_TEXT,"[b]You can recharge yourself here.[/b] When recharging, time pass and plants grow.","[b]Tu peux te recharger ici.[/b] Pendant la recharge, le temps passe et les plantes grandissent."
COMPOST,Compost,Compost
PLACE_SEED,Place seed,Placer la graine
COMPOST_DESC_TEXT,This research station can provide some bonuses when filled with seeds,Cette station de recherche peut offrir certains avantages une fois remplie de graines
CHOOSE_A_REWARD,Choose a reward,Choisis une récompense
REWARD_SCREEN_TEXT,Discover new plants or upgrade already discovered ones,Découvre de nouvelles plantes ou améliore celles déjà découvertes
THANKS_FOR_PLAYING,Thanks for playing !,Merci davoir joué !
WIN_SCREEN_TEXT,We need your feedback ! Give us your thoughts on the game on our Discord or in the comments section of this page !,Nous avons besoin de ton retour ! Donne-le nous sur notre Discord ou dans la section commentaire de cette page !
JOIN_OUR_DISCORD,Join our Discord,Rejoins-nous
ART,Art,Art
DEV_AND_GAME_DESIGN,Development and Game Design,Développement et Game Design
MUSIC,Music,Musique
START,Start,Commencer
CHOOSE_A_LANGUAGE,Choose a language,Choisissez une langue
NO_ENERGY_LEFT," (no energy left)", " (pas d'énergie restante)"
%d_GARDEN_SCORE_LEFT,"%d garden score left","%d score de jardin restant"
1 keys en fr
2 STORY_TEXT [b]You are a lone robot, sent on a contaminated planet.[/b] Your job : planting seeds to restore life on the planet. Each seed has different effects and grant you garden points, [b]you have to reach a certain garden score each 7 days to continue[/b]. Be careful, [b]you can only plant in the decontamined zone[/b], but some plants can decontaminate your garden. [b]Good luck![/b] [b]Vous êtes un robot, envoyé seul sur une planète contaminée.[/b] Votre mission : planter des graines pour redonner vie à cette planète. Chaque graine a des effets uniques et vous octroie des points de jardin, [b]vous devrez atteindre un certain score de jardin tous les 7 jours pour continuer[/b]. Attention, [b]vous ne pouvez planter que dans la zone décontaminée[/b], mais certaines plantes peuvent décontaminer votre jardin. [b]Bonne chance ![/b]
3 CONTROLS_TEXT Directional Arrows/Right Click : Move Left Click : Interact/Pick up Mouse Wheel : Change held item X : Drop Item Flèches directionnelles/Clic droit : Se déplacer Clic Gauche : Interagir/Ramasser Molette : Changer l'objet en main X : Lâcher l’objet
4 STORY Story Histoire
5 OK Ok Ok
6 COMMA , ,
7 OR or ou
8 PAUSE Pause Pause
9 CONTROLS Controls Contrôles
10 RESUME_GAME Resume Reprendre
11 RESTART Restart Recommencer
12 QUIT Quit Quitter
13 SEED Seed Graine
14 TAKE Take Prendre
15 PACKAGE Crate Caisse de matériel
16 DESCRIPTION Description Description
17 USE Use Utiliser
18 ON_MATURE On maturation Une fois mature
19 WHEN_HARVESTED When harvested A la récolte
20 EACH_DAY_WHEN_MATURE Each day, when mature, Chaque jour, après maturation,
21 COMMON Common Commun
22 RARE Rare Rare
23 VERY_RARE Very rare Très rare
24 IMPOSSIBLE Impossible Impossible
25 EFFECT Effect Effet
26 MATURE Mature Mature
27 GROWING Growing En train de pousser
28 DECONTAMINATE Decontaminate Décontamine
29 %d_DAY_LEFT %d days left %d jours restants
30 NEW_QUOTA New Quota Nouveau Quota
31 REACH_%d_GARDEN_SCORE_BEFORE_%d_DAYS Reach %d garden score before %d days Atteins un score de jardin de %d avant %d jours
32 LAST_DAY_FOR_REACHING_QUOTA Last day to reach the quota Dernier jour pour atteindre le quota
33 RECHARGE_%d_ENERGY Recharge %d energy Recharge %d d’énergie
34 %d_DAYS_BEFORE_CHARGE %d days before being charged %d jours avant d’être chargé
35 1_DAY_BEFORE_CHARGE 1 day before being charged 1 jour avant avant d’être chargé
36 CHARGED Charged Chargé
37 WHEN_FILLED When filled Si rempli
38 GIVE_THE_FOLLOWING_ITEM_%s Give the following item : [b]%s[/b] Donne l’objet suivant : [b]%s[/b]
39 UPGRADE_MAX_ENERGY Increases maximum energy Augmente l’énergie maximum
40 UPGRADE_MAX_INVENTORY_SIZE Increases inventory size Augmente la taille de l’inventaire
41 DECONTAMINATE_%d_UNIT_AROUND_IT Decontaminate %d unit around it Décontamine %d unités autour d’elle
42 SEED_PRODUCTION Seed Production Production de graines
43 PRODUCE_%s_SEEDS Produce %s seeds Produit %s graines
44 DAY_%d Day [b]%d[/b] Jour [b]%d[/b]
45 MATURE_ON_DAY_%d Mature on day [b]%d[/b] Mature au jour [b]%d[/b]
46 %d_SCORE_WHEN_MATURE Grants [b]%d[/b] garden points when mature Donne [b]%d[/b] points de jardin une fois mature
47 ABSURD [rainbow]Absurd[/rainbow] [rainbow]Absurde[rainbow]
48 GROW_IN_%d Grow in [b]%d[/b] days Mature dans [b]%d[/b] jours
49 %s_SCORE_WHEN_MATURE Grants [b]%s[/b] garden points when mature Donne [b]%s[/b] points de jardin une fois mature
50 DISCOVER_%s Discover %s Découvre %s
51 EVOLVE_%s Upgrade %s Améliore %s
52 %s_SEEDS_CAN_NOW_BE_FOUND %s seeds can now be found Des graines de %s peuvent maintenant être trouvées
53 %s_SCORE_EVOLUTION %s score evolution Évolution de score de %s
54 ADD_%s_TO_THE_DEFAULT_SCORE_OF_THE_PLANT Add [b]%s[/b] to the default score of the plant Améliore le score de jardin de la plante de [b]%s[/b]
55 %s_EVOLUTION %s evolution Évolution de %s
56 UPGRADE_THE_LEVEL_OF_%s_EFFECT_OF_%d_LEVEL Upgrade the level of %s effect of %d level Améliore l'effet %s de %d niveau
57 ANCIENT Ancient Ancien
58 ANCIENT_EFFECT_TEXT_LEVEL_%d When mature, grants [b]1[/b] garden points each [b]%d[/b] days Une fois mature, donne [b]1[/b] points de jardin tous les [b]%d[/b] jours
59 ELITIST Elitist Élitiste
60 ELITIST_EFFECT_TEXT_LEVEL_%d When mature, grants [b]%d[/b] garden points for each plant of the same species around, but do not give any points if it is alone. Une fois mature, donne [b]%d[/b] points de jardin pour chaque plante de la même espèce aux alentours, mais n’en donne aucun si elle est seule.
61 ERMIT Hermit Ermite
62 ERMIT_EFFECT_TEXT_LEVEL_%d Multiply the garden score by [b]%d[/b] if no plants are nearby, otherwise, set it to 0. Multiplie le score de jardin par [b]%d[/b] si aucune plante n’est proche, sinon le score est nul.
63 PRECOCIOUS Precocious Précoce
64 PRECOCIOUS_EFFECT_TEXT_LEVEL_%d Grants [b]%d[/b] garden points while the plant is growing Donne [b]%d[/b] points de jardin pendant que la plante grandit
65 QUALITY Quality Qualité
66 QUALITY_EFFECT_TEXT_LEVEL_%d Grants [b]%d[/b] garden points if the plant is mature. Donne [b]%d[/b] points de jardin si la plante est mature.
67 QUICK Quick Rapide
68 QUICK_EFFECT_TEXT_LEVEL_%d Reduce the growing time by %d Réduit le temps de maturation de %d
69 SOCIABLE Outgoing Sociable
70 SOCIABLE_EFFECT_TEXT_LEVEL_%d When mature, grants [b]%d[/b] garden points if it is nearby %d other plants Une fois mature, donne [b]%d[/b] points de jardin si elle est à côté de %d autres plantes
71 STRONG Strong Fort
72 STRONG_EFFECT_TEXT_LEVEL_%d Plus [b]%d[/b] % of the score Augmente le score de [b]%d[/b] %
73 COST_%d_ENERGY Cost %d energy Coûte %d d’énergie
74 ONE_TIME_USE Single use Usage unique
75 BUILD_%s Build %s Construit %s
76 FORK Fork Fourche
77 FORK_DESC_TEXT Use it to [b]harvest mature plants[/b]. Utilise-la pour [b]récolter les plantes mature[/b].
78 HARVEST Harvest Récolter
79 KNIFE Knife Couteau
80 KNIFE_DESC_TEXT Use it to [b]harvest mature plants[/b]. Does not consume energy. Utilise-le pour [b]récolter les plantes mature[/b]. Ne consomme pas d’énergie.
81 SHOVEL Shovel Pelle
82 SHOVEL_DESC_TEXT Use it to [b]dig up seeds[/b] and [b]harvest mature plants[/b]. Utilise-la pour [b]déterrer les graines[/b] et pour [b]récolter les plantes mature[/b].
83 TROWEL Trowel Truelle
84 TROWEL_DESC_TEXT Use it to [b]harvest mature plants[/b]. Can grant a [b]bonus seed[/b]. Utilise-la pour [b]récolter les plantes mature[/b]. Peut donner une [b]graine supplémentaire[/b].
85 DIG Dig Creuser
86 OPEN Open Ouvrir
87 %s_SEED %s Seed Graine de %s
88 PLANT_%s_MUST_BE_USED_IN_DECONTAMINATED_ZONE Plant [b]%s[/b]. Must be used in the decontamined zone. Plante [b]%s[/b]. Doit être utilisée dans la zone décontaminée.
89 PLANT_%s Plant [b]%s[/b] Planter [b]%s[/b]
90 BURIED_SEEDS Buried seeds Graines enterrées
91 BURIED_SEEDS_DESC_TEXT Contain some random seeds. [b]Dig it with a shovel.[/b] Contient des graines enterrées. [b]Peuvent être déterrées avec une pelle[/b]
92 TAKE_THE_SHOVEL Take the shovel Prend la pelle
93 DIG_UNDERGROUND_LOOT Dig up the buried resources Déterre les graines enterrées
94 TAKE_A_SEED Take a seed Prend une graine
95 PLANT_THE_SEED_IN_DECONTAMINED_ZONE Plant the seed in the decontamined zone Plante la graine dans la zone décontaminée
96 RECHARGE_TO_PASS_DAYS Recharge to pass the day Recharge-toi pour passer la journée
97 HARVEST_MATURE_PLANTS_WITH_SHOVEL Harvest mature plants with the shovel Récolte les plantes matures avec la pelle
98 SCORE_%d Score : %d Score : %d
99 SOLAR_PANNEL Solar panel Panneau solaire
100 SOLAR_PANNEL_DESCRIPTION_TEXT Grants energy when charged. Take several days to recharge Donne de l’énergie quand chargé. Prend plusieurs jours à se recharger
101 TRUCK_ENTRANCE Truck entrance Entrée du camion
102 ENTER_TRUCK Enter truck Entrer dans le camion
103 EXIT Exit Sortie
104 EXIT_TRUCK Exit truck Sortir du camion
105 LADDER_DESC_TEXT A good old ladder Une bonne vieille échelle
106 RECHARGE_STATION Recharge station Station de recharge
107 RECHARGE Recharge Recharger
108 RECHARGE_STATION_DESC_TEXT [b]You can recharge yourself here.[/b] When recharging, time pass and plants grow. [b]Tu peux te recharger ici.[/b] Pendant la recharge, le temps passe et les plantes grandissent.
109 COMPOST Compost Compost
110 PLACE_SEED Place seed Placer la graine
111 COMPOST_DESC_TEXT This research station can provide some bonuses when filled with seeds Cette station de recherche peut offrir certains avantages une fois remplie de graines
112 CHOOSE_A_REWARD Choose a reward Choisis une récompense
113 REWARD_SCREEN_TEXT Discover new plants or upgrade already discovered ones Découvre de nouvelles plantes ou améliore celles déjà découvertes
114 THANKS_FOR_PLAYING Thanks for playing ! Merci d’avoir joué !
115 WIN_SCREEN_TEXT We need your feedback ! Give us your thoughts on the game on our Discord or in the comments section of this page ! Nous avons besoin de ton retour ! Donne-le nous sur notre Discord ou dans la section commentaire de cette page !
116 JOIN_OUR_DISCORD Join our Discord Rejoins-nous
117 ART Art Art
118 DEV_AND_GAME_DESIGN Development and Game Design Développement et Game Design
119 MUSIC Music Musique
120 START Start Commencer
121 CHOOSE_A_LANGUAGE Choose a language Choisissez une langue
122 NO_ENERGY_LEFT (no energy left) (pas d'énergie restante)
123 %d_GARDEN_SCORE_LEFT %d garden score left %d score de jardin restant

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[remap]
importer="csv_translation"
type="Translation"
uid="uid://dfymfpql8yxwt"
[deps]
files=["res://Translation/localization.en.translation", "res://Translation/localization.fr.translation"]
source_file="res://Translation/localization.csv"
dest_files=["res://Translation/localization.en.translation", "res://Translation/localization.fr.translation"]
[params]
compress=true
delimiter=0

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extends Resource
class_name GameData
signal current_planet_data_updated(p : PlanetData)
func _init():
set_default_unlocked()
@export var tutorial_done = false
@export var settings : SettingsData = SettingsData.new()
@export var current_planet_data : PlanetData = PlanetData.new() :
set(v):
current_planet_data = v
current_planet_data_updated.emit(v)
@export var player_data : PlayerData = PlayerData.new()
@export var unlocked_plant_types : Array[PlantType] = []
@export var unlocked_plant_mutations : Array[PlantMutation] = []
@export var unlocked_machines : Array[MachineType] = []
@export var truck_data : TruckData = TruckData.new()
func set_default_unlocked():
unlocked_plant_mutations = all_plant_mutations()
unlocked_machines = all_machines()
func reset_planet():
current_planet_data = PlanetData.new()
func reset_player():
player_data = PlayerData.new()
func reset_truck():
truck_data = TruckData.new()
func reset_all():
reset_planet()
reset_player()
reset_truck()
unlocked_plant_types = []
func unlock_plant_type(new_plant_type : PlantType):
if not is_plant_type_unlocked(new_plant_type):
unlocked_plant_types.append(new_plant_type.duplicate_deep())
func get_locked_plant_types() -> Array[PlantType]:
var locked_plant_type : Array[PlantType] = []
for pt in GameInfo.game_data.all_plant_types():
if not is_plant_type_unlocked(pt):
locked_plant_type.append(pt)
return locked_plant_type
func is_plant_type_unlocked(new_plant_type : PlantType):
return unlocked_plant_types.find_custom(
func (upt : PlantType): return new_plant_type.name == upt.name
) != -1
func all_plant_types() -> Array[PlantType]:
return [
preload("res://entities/plants/resources/plant_types/champ.tres"),
preload("res://entities/plants/resources/plant_types/chardi.tres"),
preload("res://entities/plants/resources/plant_types/ferno.tres"),
preload("res://entities/plants/resources/plant_types/maias.tres"),
preload("res://entities/plants/resources/plant_types/philea.tres"),
preload("res://entities/plants/resources/plant_types/pili.tres"),
preload("res://entities/plants/resources/plant_types/solita.tres"),
]
func all_machines() -> Array[MachineType]:
return [
preload("res://entities/interactables/machines/solar_pannel/solar_pannel.tres"),
]
func all_plant_mutations() -> Array[PlantMutation]:
return [
preload("res://entities/plants/resources/plant_mutations/ancient_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/elitist_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/ermit_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/precocious_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/quality_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/quick_mutation.tres"),
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var game_data : GameData :
set(v):
game_data = v
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