Files

24 lines
742 B
GDScript

extends PlantMutation
class_name TropicalMutation
func get_icon() -> Texture:
return preload("res://common/icons/cloud-rain.svg")
func get_mutation_id() -> String:
return "TROPICAL"
func get_mutation_name() -> String:
return tr("TROPICAL")
func get_mutation_description() -> String:
return tr("TROPICAL_EFFECT_TEXT").format({
"score_icon": Text.bbcode_icon(Plant.SCORE_ICON),
"score_multiplier": get_score_multiplier() + 1.,
})
func mutate_score_multiplier(_plant_data: PlantData, multiplier: float) -> float:
return multiplier + (get_score_multiplier() if GameInfo.game_data.current_region_data.meteo_type == Meteo.Type.RAINY else 0.0)
func get_score_multiplier()->float:
return 0.5 * level