seeding-planets/gui/menu/scripts/menu.gd

13 lines
388 B
GDScript

extends Node2D
@export_file var start_scene_path : String
func _ready():
%Version.text = ProjectSettings.get_setting("application/config/version")
func _on_start_pressed():
GameInfo.game_data.current_planet_data = PlanetData.new()
var preferred_language = OS.get_locale_language()
TranslationServer.set_locale(preferred_language)
get_tree().change_scene_to_file(start_scene_path)