seeding-planets/entities/interactables/item_object/script/item_object_sprite.gd
Zacharie Guet ef392595de ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86
* changement de l'objectif #85
* refonte de l'inspecteur #71
* changement léger de la plantation
* les plantes ne donnent que des graines de leurs espèces
* refonte partielle du code, refacto
2025-10-12 01:03:08 +02:00

27 lines
788 B
GDScript

extends Node2D
class_name ItemObjectSprite
@onready var icon_sprite = $Icon
const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/particles.tscn")
func apply_texture_to_sprite(texture, item_sprite_size = 50.):
if texture:
icon_sprite.texture = texture
icon_sprite.scale = Vector2(
1./(texture.get_width()/item_sprite_size),
1./(texture.get_height()/item_sprite_size)
)
func generate_particles(particles_params : Array[Particles.Parameters]):
for c in get_children():
if c is Particles: queue_free()
for params in particles_params:
var particles_emitter : Particles = PARTICLES_SCENE.instantiate() as Particles
particles_emitter.setup_particles(params)
add_child(particles_emitter)
func pickup_animation():
%AnimationPlayer.play("pickup")