Files
seeding-planets/gui/menu/settings/scripts/settings.gd
Zacharie Guet 79357982d0 Dev Demo
* pleins de choses et j'ai pas le temps
* mais en gros
* le détecteur détecte les cellules
* ajout du sprite de Demeter
* ajout d'une limite dans la map
* la recharge ne peut plus de nouveau être utilisée après la fin de la région
2026-05-29 16:35:42 +02:00

65 lines
1.7 KiB
GDScript

@tool
extends Control
class_name GuiSettings
@onready var settings : SettingsData = GameInfo.settings_data
@export_tool_button("Open", "Callable") var open_action = open_settings
@export_tool_button("Close", "Callable") var close_action = close_settings
func _ready():
setup_languages()
setup_sound()
setup_video()
show()
if not Engine.is_editor_hint():
%SettingsWindow.close_window()
func open_settings():
setup_languages()
setup_sound()
setup_video()
show()
%SettingsWindow.open_window()
func close_settings():
GameInfo.save_settings()
%SettingsWindow.close_window()
func setup_languages():
var optionButton := (%LanguageOptionButton as OptionButton)
optionButton.clear()
for language in SettingsData.AVAILABLE_LANGUAGES_LABEL:
optionButton.add_item(language)
optionButton.selected = SettingsData.AVAILABLE_LANGUAGES.find(settings.language)
func setup_sound():
%MusicSlider.value = settings.music_volume
%EnvSlider.value = settings.ambiance_volume
%SFXSlider.value = settings.sfx_volume
func setup_video():
%FullScreenCheckBox.button_pressed = settings.full_screen
func _on_language_option_button_item_selected(index: int):
settings.language = SettingsData.AVAILABLE_LANGUAGES[index]
func _on_full_screen_check_box_toggled(toggled_on: bool):
settings.full_screen = toggled_on
func _on_music_slider_value_changed(value: float):
if value != settings.music_volume:
%MusicTestPlayer.play()
settings.music_volume = min(1.0, value)
func _on_env_slider_value_changed(value: float):
if value != settings.ambiance_volume:
%AudioStreamPlayer.play()
settings.ambiance_volume = min(1.0, value)
func _on_sfx_slider_value_changed(value: float):
if value != settings.sfx_volume:
%SfxTestPlayer.play()
settings.sfx_volume = min(1.0, value)