Files
seeding-planets/common/game_data/scripts/infinite_progression_data.gd
Zacharie Guet 22b753c6a9 Dev 0.1
* Structure de l'histoire principale
* Line sur le perso principal
* Agrandissement de la zone de détection des cellules
* Ajout du spray de Talion (+1 points de plante de base)
* Ajout de feedback sur l'usage des cellules d'énergie
2026-07-06 23:05:39 +02:00

42 lines
1.1 KiB
GDScript

extends ProgressionData
class_name InfiniteProgressionData
func get_story_step() -> StoryStep:
return InfiniteStoryStep.new(run_number)
func get_story_progression() -> float:
return 0.
func discover_mutation(_pm : PlantMutation) -> void:
pass
func get_mutations_discovered() -> Array[String]:
var mutation_discovered : Array[String] = []
for m in get_all_mutations():
mutation_discovered.append(m.get_mutation_id())
return mutation_discovered
func next_story_step() -> void:
pass
func are_all_mutations_unlocked() -> bool:
return true
func unlock_new_mutation() -> PlantMutation:
return null
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations()
func set_best_run(v := best_run):
if best_run < 10 and v == 10:
SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_10_INFINITE)
if best_run < 20 and v == 20:
SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_20_INFINITE)
if best_run < 30 and v == 30:
SteamConnection.unlock_achievement(SteamConnection.ACH_STW_HIT_30_INFINITE)
best_run = v