43 lines
1021 B
GDScript
43 lines
1021 B
GDScript
@abstract
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extends Resource
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class_name Scene
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const DEFAULT_SCENE_ICON = preload("res://common/icons/globe.svg")
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var scene_id : String : get = get_scene_id
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var scene_path : String : get = get_scene_path
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var mouse_captured : bool : get = is_mouse_captured
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var need_terrain_generated :bool : get = is_terrain_generated
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var need_to_be_saved : bool : get = is_needed_to_be_saved
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var need_to_announce : bool : get = is_needed_to_be_announced
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var icon : Texture : get = get_scene_icon
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func get_scene_id() -> String:
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return ""
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@abstract func get_scene_path() -> String
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func is_mouse_captured() -> bool:
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return false
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func is_terrain_generated() -> bool:
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return false
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func is_needed_to_be_saved() -> bool:
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return true
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func is_needed_to_be_announced() -> bool:
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return false
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func get_scene_title() -> String:
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return tr(get_scene_id())
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func get_scene_icon() -> Texture:
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return DEFAULT_SCENE_ICON
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func _on_generated(_generated_scene : Node):
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pass
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func can_abandon() -> bool:
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return false
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