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seeding-planets/common/assets/materials/pearlescent.tres
T
zacharie 3ff6d68371 Dev 0.2.0
* Base Astra dev (pas terminée)
* Réparation du bug du level up des mutations
* Boost de la difficulté sur tous les modes
* Increase backrooms distance et réparation du succès
* Réparation de coquilles de textes et des logs qui ne s'affichent plus
2026-07-25 12:42:42 +02:00

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[gd_resource type="ShaderMaterial" format=3 uid="uid://ukcnxnnsi8ki"]
[ext_resource type="Shader" uid="uid://ommmdxlamjs7" path="res://common/vfx/materials/shaders/pearlescent.gdshader" id="1_5mt8x"]
[sub_resource type="Gradient" id="Gradient_4ljrk"]
offsets = PackedFloat32Array(0.29918033, 0.65163934, 0.8729508)
colors = PackedColorArray(1, 0.6509804, 0.09019608, 1, 0.5058824, 0.7137255, 0.20392157, 1, 1, 0.6509804, 0.09019608, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_4ljrk"]
gradient = SubResource("Gradient_4ljrk")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_hrhcu"]
noise_type = 0
frequency = 0.0179
fractal_octaves = 1
fractal_lacunarity = 1.0
fractal_ping_pong_strength = 0.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cy6g2"]
noise = SubResource("FastNoiseLite_hrhcu")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_5mt8x")
shader_parameter/fresnel_power = 4.745
shader_parameter/interference_frequency = 3.54
shader_parameter/color_ramp = SubResource("GradientTexture1D_4ljrk")
shader_parameter/noise = SubResource("NoiseTexture2D_cy6g2")
shader_parameter/noise_speed = 0.01
shader_parameter/shift = Color(0.54509807, 0.1764706, 1, 1)
shader_parameter/fresnel_color = Color(0.5882353, 0.7019608, 0.85882354, 1)
shader_parameter/light_direction = Vector3(0, -1, 0)