* les plantes se placent désormais sur une grille * ajouts de curseurs relatifs à l'item * ajout de settings sur la sensibilité à la souris * ajout d'un défi en fin de run
49 lines
1.4 KiB
GDScript
49 lines
1.4 KiB
GDScript
extends Item
|
|
class_name Pickaxe
|
|
|
|
const DIG_PARTICLES := preload("res://entities/player/inventory/scripts/items/utils/dig_particles.tscn")
|
|
|
|
func get_item_name() -> String:
|
|
return tr("PICKAXE")
|
|
|
|
func get_description() -> String:
|
|
return tr("PICKAXE_DESC_TEXT")
|
|
|
|
func get_icon() -> Texture2D:
|
|
return preload("res://common/icons/pick.svg")
|
|
|
|
func get_pointer() -> Texture2D:
|
|
return preload("res://gui/pointer/assets/cursors/pointer-dig.svg")
|
|
|
|
func get_energy_used() -> int:
|
|
return 1
|
|
|
|
func get_usage_zone_radius() -> int:
|
|
return 50
|
|
|
|
func use_text() -> String:
|
|
return tr("DIG")
|
|
|
|
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
|
|
if zone and zone.area:
|
|
var bodies = zone.area.get_overlapping_bodies()
|
|
for body in bodies :
|
|
if body is RockLayer:
|
|
return true
|
|
return false
|
|
|
|
func use(player : Player, zone : Player.ActionZone) -> bool:
|
|
|
|
var bodies = zone.area.get_overlapping_bodies()
|
|
var rock_layers = bodies.filter(func (b) : return b is RockLayer)
|
|
if len(rock_layers):
|
|
player.region.dig_rocks(zone.get_tiles())
|
|
|
|
var particles := (DIG_PARTICLES.instantiate() as DigParticleEmmitter)
|
|
player.region.add_child(particles)
|
|
particles.global_position = zone.get_global_position()
|
|
particles.emit()
|
|
AudioManager.play_sfx("Mining")
|
|
|
|
return true
|