119 lines
3.6 KiB
GDScript
119 lines
3.6 KiB
GDScript
extends CanvasLayer
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class_name GameGui
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const SCORE_ICON : Texture = preload("res://common/icons/growth.svg")
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var score_mirror :
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set(v):
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score_mirror = v
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score_update(true)
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func _ready():
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GameInfo.game_data.current_region_data.updated.connect(_on_region_updated)
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GameInfo.game_data.current_region_data.plant_changing_score.connect(_on_plant_changing_score)
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GameInfo.game_data.player_data.updated.connect(_on_player_updated)
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GameInfo.game_data.current_region_data.pass_day_ended.connect(_on_region_pass_day_ended)
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score_mirror = GameInfo.game_data.current_region_data.get_score()
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charge_update(GameInfo.game_data.current_region_data)
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player_update(GameInfo.game_data.player_data, false)
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%EnergyInfo.reset_size()
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func _on_player_updated(player_data : PlayerData):
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player_update(player_data)
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func player_update(player_data : PlayerData, with_animation = true):
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%EnergyInfo.update(
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player_data.energy,
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player_data.max_energy,
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with_animation
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)
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func _on_region_updated(region_data : RegionData):
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charge_update(region_data)
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func charge_update(_region_data : RegionData):
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pass
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# %ChargeCount.text = tr("%d_CHARGE_LEFT") % (region_data.charges)
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func score_update(with_animation = true):
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var objective_progression : float
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if GameInfo.game_data.current_region_data.state == RegionData.State.SUCCEEDED:
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objective_progression = 1.
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%ObjectiveProgressBar.text = tr("FILLED")
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else:
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var objective = GameInfo.game_data.current_region_data.objective
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objective_progression = (float(score_mirror) / max(float(objective), 1))
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%ObjectiveProgressBar.text = "%d/%d" % [score_mirror, objective]
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if with_animation:
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get_tree().create_tween().tween_property(
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%ObjectiveProgressBar,
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"progress",
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objective_progression,
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0.5,
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)
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else:
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%ObjectiveProgressBar.set_progress(objective_progression)
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func _on_plant_changing_score(plant_data: PlantData, amount : int):
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if GameInfo.game_data.current_region_data.in_passing_day_animation:
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await GameInfo.game_data.current_region_data.pass_day_ended
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if amount <= 0:
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score_mirror += amount
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else :
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for i in range(amount):
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var camera = get_viewport().get_camera_2d()
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var screen_size = get_viewport().get_visible_rect().size
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spawn_score_particle(
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plant_data.position - camera.global_position + screen_size / 2,
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%ObjectiveProgressBar.global_position + %ObjectiveProgressBar.size / 2,
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0.8
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)
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await get_tree().create_timer(0.5 / max(1.,i)).timeout
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func spawn_score_particle(
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from_position,
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to_position,
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duration
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):
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var sprite_particle = Sprite2D.new()
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sprite_particle.texture = SCORE_ICON
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%ScoreParticles.add_child(sprite_particle)
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sprite_particle.position = from_position
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var tween = get_tree().create_tween()
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tween.set_trans(Tween.TransitionType.TRANS_SPRING)
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tween.tween_property(
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sprite_particle,
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"position",
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to_position,
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duration
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)
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await tween.finished
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score_mirror += 1
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sprite_particle.queue_free()
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func _on_player_action_tried_without_energy():
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$AnimationPlayer.play("no_energy_left")
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func _on_player_upgraded():
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$EffectAnimation.play("upgrade")
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func _on_region_pass_day_ended(region:Region):
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if region.data.charges == 1:
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%Announce.announce(
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tr("LAST_RECHARGE"),
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tr("%d_GARDEN_SCORE_LEFT") % [region.data.objective - region.garden.get_score()],
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Announce.RED_COLOR
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)
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