* résolution du bug de disparition des items #94 * améliorations définitives dans le camion via compost #88 * ajout de plus d'aléatoire dans le zone de départ * suppression des récompenses de quota (pour l'instant) * équilibrage du gain en graine * ajout de la clarté dans les actions
35 lines
804 B
GDScript
35 lines
804 B
GDScript
extends InspectableEntity
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class_name Objective
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const RANDOM_MAX_OBJECTIVE_INTERVAL = 1.
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const DECONTAMINATION_ICON = preload("res://common/icons/skull.svg")
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var completed : bool = false
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@export var reward : ObjectiveReward = null
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func pointer_text() -> String:
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return "Contamination Objective"
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func inspector_info() -> Inspector.Info:
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var info : Inspector.Info = Inspector.Info.new(
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pointer_text(),
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"This dead branch can hide a treasure of life."
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)
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info.framed_infos.append(
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Inspector.FramedInfo.new(
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"When decontamined",
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reward.get_description(),
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DECONTAMINATION_ICON
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)
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)
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return info
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func _end_pass_day():
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if planet and not completed:
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if not planet.is_there_contamination(global_position):
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reward.reward(self)
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%AnimationPlayer.play("activate")
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completed = true
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