83 lines
2.2 KiB
GDScript
83 lines
2.2 KiB
GDScript
extends Resource
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class_name GameData
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enum Mode {STORY, INFINITE}
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signal current_run_updated(r : RunData)
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signal current_region_data_updated(p : RegionData)
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func _init(
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_game_mode : Mode = Mode.STORY
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):
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game_mode = _game_mode
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if game_mode == Mode.STORY:
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progression_data = StoryProgressionData.new()
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elif game_mode == Mode.INFINITE:
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progression_data = InfiniteProgressionData.new()
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@export var game_mode : Mode = GameData.Mode.STORY
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@export var player_data : PlayerData = PlayerData.new()
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@export var progression_data : ProgressionData
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@export var current_run : RunData :
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set(v):
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current_run = v
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current_run_updated.emit(v)
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@export var current_region_data : RegionData = null :
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set(v):
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current_region_data = v
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current_region_data_updated.emit(v)
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@export var last_game_scene : Scene = null
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@export var ship_in_space = false
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@export var incubator_used = []
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@export var dead_orchid_position : Vector3
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@export var dead_orchid_rotation : Vector3
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@export var item_announced = []
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@export var dialogs_done : Array[String] = [] #Chemin des dialogues terminés
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@export var tutorials_done : Array[String] = []
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func start_run() -> RunData:
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player_data.clear_inventory()
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player_data.update_with_artefacts([])
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current_run = RunData.new()
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current_run.story_step = progression_data.get_story_step().duplicate_deep()
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current_run.generate_next_run_points()
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current_run.current_run_point_changed.connect(
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func(rp : RunPoint):
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start_region(rp.region_parameter)
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)
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ship_in_space = false
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return current_run
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func reset_player():
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player_data = PlayerData.new()
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func reset_all():
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start_run()
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reset_player()
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func start_region(region_param : RegionParameter):
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current_region_data = RegionData.new(region_param)
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func give_up():
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progression_data.finish_run(current_run)
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current_region_data = null
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current_run = null
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start_run()
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SceneManager.change_to_scene(progression_data.get_story_step().get_respawn_scene())
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func finish_story_step():
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progression_data.finish_run(current_run)
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progression_data.next_story_step()
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current_region_data = null
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start_run()
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