seeding-planets/common/inventory/scripts/items/shovel.gd

32 lines
794 B
GDScript

extends ToolItem
class_name Shovel
const USE_INTERVAL = 0.15
func can_use(player : Player) -> bool:
var areas = player.action_area.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
func use(player : Player) -> bool:
if not can_use(player):
return false
dig(
player.action_area.get_overlapping_areas(),
player
)
return true
func dig(areas: Array[Area2D], player: Player):
for area in areas :
if area is Plant:
player.play_sfx("harvest")
area.harvest()
if area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout