#40 developpement de l'enclenchement des sfx

This commit is contained in:
Zacharie Guet 2025-08-21 14:56:48 +02:00
parent 49e16d12f8
commit 5d0104d029
6 changed files with 48 additions and 23 deletions

View File

@ -14,5 +14,5 @@ func can_use(_player : Player) -> bool:
func use_requirement_text() -> String:
return ""
func use(_player : Player) -> bool:
func use(_player : Player):
return false

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@ -22,4 +22,5 @@ func can_use(player : Player) -> bool:
func use(player : Player) -> bool:
if not can_use(player):
return false
player.play_sfx("dig")
return player.planet.plant(plant_type, player.global_position)

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@ -1,6 +1,8 @@
extends ToolItem
class_name Shovel
const USE_INTERVAL = 0.15
func can_use(player : Player) -> bool:
var areas = player.action_area.get_overlapping_areas()
for area in areas :
@ -12,10 +14,19 @@ func use(player : Player) -> bool:
if not can_use(player):
return false
var areas = player.action_area.get_overlapping_areas()
dig(
player.action_area.get_overlapping_areas(),
player
)
return true
func dig(areas: Array[Area2D], player: Player):
for area in areas :
if area is Plant:
player.play_sfx("harvest")
area.harvest()
if area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
return true
await player.get_tree().create_timer(USE_INTERVAL).timeout

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@ -22,6 +22,7 @@ func interact(p : Player) -> bool:
if not can_interact(p):
return false
p.play_sfx("harvest")
p.delete_item()
fill_value += value_per_seed
if fill_value >= 1.:

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@ -45,6 +45,24 @@ func _ready():
emit_signal("player_updated", self)
inventory.inventory_changed.connect(_on_inventory_updated)
# Méthode déclenchée par la classe planet
func _pass_day():
energy = max_energy
func _process(_delta):
get_input()
move_and_slide()
detect_closest_interactable()
func _on_root_gui_day_pass_pressed():
controlling_player = false
func _on_root_gui_day_pass_finished():
controlling_player = true
func _on_root_gui_game_click():
try_use_item()
func _on_inventory_updated(_inventory: Inventory):
emit_signal("player_updated", self)
@ -64,7 +82,7 @@ func get_input():
if Input.is_action_just_pressed("drop") and inventory.get_item():
drop_item()
if old_velocity.length()==0 and velocity.length()!=0:
$Audio/AudioStreamPlayer_movement.play()
play_sfx("move")
func calculate_direction():
var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
@ -83,27 +101,25 @@ func get_item(item : Item):
inventory.set_item(item)
if item is ToolItem:
add_action_area(item.generate_action_area())
play_sfx("pick")
func drop_item():
var item_to_drop = inventory.pop_item()
planet.drop_item(item_to_drop, global_position)
remove_action_area()
play_sfx("pick")
func delete_item():
inventory.set_item(null)
remove_action_area()
func use_item():
var item = inventory.get_item()
var item : Item = inventory.get_item()
var is_item_used = item.use(self)
if is_item_used:
energy -= 1
if item.is_one_time_use():
delete_item()
# Méthode déclenchée par la classe planet
func _pass_day():
energy = max_energy
func detect_closest_interactable():
var in_range_interactables : Array[Interactable] = []
@ -134,16 +150,13 @@ func upgrade():
energy += 1
upgraded.emit()
func _process(_delta):
get_input()
move_and_slide()
detect_closest_interactable()
func _on_root_gui_day_pass_pressed():
controlling_player = false
func _on_root_gui_day_pass_finished():
controlling_player = true
func _on_root_gui_game_click():
try_use_item()
func play_sfx(sound : String):
match sound:
"dig":
$Audio/AudioStreamPlayer_dig.play()
"harvest":
$Audio/AudioStreamPlayer_harvest.play()
"pick":
$Audio/AudioStreamPlayer_pick_up.play()
"move":
$Audio/AudioStreamPlayer_movement.play()

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@ -23,4 +23,3 @@ func stop_inspect_entity(entity : InspectableEntity):
if inspected_entity == entity:
%InspectorText.visible = false
inspected_entity = null