Files
seeding-planets/gui/menu/settings/scripts/settings.gd
T
2026-07-21 17:22:10 +02:00

156 lines
5.0 KiB
GDScript

@tool
extends Control
class_name GuiSettings
@onready var settings: SettingsData = GameInfo.settings_data
@export_tool_button("Open", "Callable") var open_action = open_settings
@export_tool_button("Close", "Callable") var close_action = close_settings
func _ready():
setup_languages()
setup_sound()
setup_video()
setup_controls()
setup_difficulty()
setup_twitch()
update_twitch_pseudo()
show()
%SettingsWindow.hide()
%SettingsWindow.closed.connect(
func():
GameInfo.save_settings()
hide()
)
TwitchConnection.pseudo_gathered_updated.connect(
func(_p): update_twitch_pseudo()
)
hide()
func _process(_delta: float) -> void:
if settings and is_node_ready():
var window_mode := DisplayServer.window_get_mode()
if window_mode != settings.window_mode:
settings.window_mode = window_mode
GameInfo.save_settings()
if window_mode == DisplayServer.WINDOW_MODE_WINDOWED:
var window := get_tree().root.get_window()
var changed := false
if settings.window_size != window.size:
settings.window_size = window.size
changed = true
if settings.window_pos != window.position:
settings.window_pos = window.position
changed = true
if changed:
GameInfo.save_settings()
func open_settings():
setup_languages()
setup_sound()
setup_video()
setup_controls()
setup_difficulty()
setup_twitch()
update_twitch_pseudo()
show()
%SettingsWindow.open_window()
func close_settings():
GameInfo.save_settings()
%SettingsWindow.close_window()
hide()
func setup_languages():
var optionButton := (%LanguageOptionButton as OptionButton)
optionButton.clear()
for language in SettingsData.AVAILABLE_LANGUAGES_LABEL:
optionButton.add_item(language)
optionButton.selected = SettingsData.AVAILABLE_LANGUAGES.find(settings.language)
func setup_sound():
%MasterSlider.value = settings.master_volume
%MusicSlider.value = settings.music_volume
%EnvSlider.value = settings.ambiance_volume
%SFXSlider.value = settings.sfx_volume
func setup_video():
%FullScreenCheckBox.button_pressed = settings.window_mode == DisplayServer.WINDOW_MODE_FULLSCREEN
%UiSizeSlider.value = settings.ui_size
func setup_controls():
%AutoPickupCheckBox.button_pressed = settings.auto_pickup
%FovSlider.value = settings.fov
%SensibilitySlider.value = settings.mouse_sensivity
func setup_difficulty():
%StoryModeDifficultyOptionButton.selected = settings.story_mode_difficulty
func setup_twitch():
%TwitchActivationCheckBox.button_pressed = settings.activate_twitch_integration
%TwitchChannelLineEdit.text = settings.twitch_channel
func update_twitch_pseudo():
if GameInfo.settings_data.activate_twitch_integration:
%TwitchPseudoCount.text = tr("PSEUDO_GATHERED_%d") % len(TwitchConnection.pseudo_gathered)
else:
%TwitchPseudoCount.text = "TWITCH_NOT_CONNECTED"
func _on_language_option_button_item_selected(index: int):
settings.language = SettingsData.AVAILABLE_LANGUAGES[index]
func _on_full_screen_check_box_toggled(toggled_on: bool):
settings.window_mode = DisplayServer.WINDOW_MODE_FULLSCREEN if toggled_on else DisplayServer.WINDOW_MODE_WINDOWED
func _on_master_slider_drag_ended(_value_changed: bool) -> void:
%MasterTestPlayer.play()
settings.master_volume = clamp(%MasterSlider.value, 0.0, 1.0)
func _on_music_slider_drag_endeded(_value_changed: bool) -> void:
%MusicTestPlayer.play()
settings.music_volume = clamp(%MusicSlider.value, 0.0, 1.0)
func _on_env_slider_drag_endeded(_value_changed: bool) -> void:
%AmbianceTestPlayer.play()
settings.ambiance_volume = clamp(%EnvSlider.value, 0.0, 1.0)
func _on_sfx_slider_drag_endeded(_value_changed: bool) -> void:
%SfxTestPlayer.play()
settings.sfx_volume = clamp(%SFXSlider.value, 0.0, 1.0)
func _on_auto_pickup_check_box_toggled(toggled_on: bool):
settings.auto_pickup = toggled_on
func _on_fov_slider_value_changed(value):
if is_node_ready():
settings.fov = value
func _on_sensibility_slider_value_changed(value: float):
settings.mouse_sensivity = value
func _on_ui_size_slider_value_changed(value: float):
settings.ui_size = %UiSizeSlider.value
func _on_twitch_activation_check_box_toggled(toggled_on: bool):
settings.activate_twitch_integration = toggled_on
func _on_twitch_channel_line_edit_editing_toggled(toggled_on: bool):
if not toggled_on:
settings.twitch_channel = %TwitchChannelLineEdit.text
func _on_story_mode_difficulty_option_button_item_selected(index: int):
settings.story_mode_difficulty = index
func _on_reset_pressed() -> void:
settings.reset_settings()
setup_languages()
setup_sound()
setup_video()
setup_controls()
setup_difficulty()
setup_twitch()
update_twitch_pseudo()
GameInfo.save_settings()