* ajout des mutations #86 * changement de l'objectif #85 * refonte de l'inspecteur #71 * changement léger de la plantation * les plantes ne donnent que des graines de leurs espèces * refonte partielle du code, refacto
27 lines
788 B
GDScript
27 lines
788 B
GDScript
extends Node2D
|
|
class_name ItemObjectSprite
|
|
|
|
@onready var icon_sprite = $Icon
|
|
|
|
const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/particles.tscn")
|
|
|
|
func apply_texture_to_sprite(texture, item_sprite_size = 50.):
|
|
if texture:
|
|
icon_sprite.texture = texture
|
|
icon_sprite.scale = Vector2(
|
|
1./(texture.get_width()/item_sprite_size),
|
|
1./(texture.get_height()/item_sprite_size)
|
|
)
|
|
|
|
func generate_particles(particles_params : Array[Particles.Parameters]):
|
|
for c in get_children():
|
|
if c is Particles: queue_free()
|
|
|
|
for params in particles_params:
|
|
var particles_emitter : Particles = PARTICLES_SCENE.instantiate() as Particles
|
|
particles_emitter.setup_particles(params)
|
|
add_child(particles_emitter)
|
|
|
|
func pickup_animation():
|
|
%AnimationPlayer.play("pickup")
|