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seeding-planets/dialogs/timelines/1_waking_up/6_mercury_departure.dtl
Zacharie Guet 79357982d0 Dev Demo
* pleins de choses et j'ai pas le temps
* mais en gros
* le détecteur détecte les cellules
* ajout du sprite de Demeter
* ajout d'une limite dans la map
* la recharge ne peut plus de nouveau être utilisée après la fin de la région
2026-05-29 16:35:42 +02:00

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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Bounce In" length="1.0"]
demeter: Great, [color=#FFA617]Orchid[/color]! I now have access to the base from the ship! #id:ca
demeter: I've programmed a new destination for you in the onboard computer. #id:cb
- OK! What's next? #id:104
- Uhm, what just happened down there? #id:105
demeter: Oh sorry, I forgot that it can be confusing for you. #id:106
demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:107
demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:108
demeter: Did you see your old body? #id:109
- My... body? #id:10a
demeter: Oh, never mind, that's really nothing. #id:10b
- Yes, and that was really creepy! #id:10c
demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:10d
demeter: Anyway, you still have quite a long way to go. #id:10e
demeter: You now need to go a little further north, to a new relay base, [color=#FFA617]Venus Base[/color]. #id:cc
demeter: [b]I managed to repair the ship[/b], but I'm afraid it hasn't returned to its original state... #id:110
demeter: [b]I also did some cleaning in your seeds[/b], they have gone bad during the time I repaired the ship. I hope you don't mind... #id:111
- No problem, I'll found better ones. #id:112
- Oh no ! But I've been away just a moment ! #id:113
demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:114
demeter: Luckily, I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:ce
- Thanks ! #id:101
- Vending machines? #id:cf
demeter: Yes, that's where they used to get the energy they needed, for a completely unreasonable price. #id:d0
demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:d1
- Money? #id:d2
demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:d3
demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:d4
demeter: As usual, you can use your detector to find the entrance to these ruins. #id:d5
demeter: [b]These artifacts will be placed on a shelf in your ship[/b], but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6
demeter: Good luck with the [color=#FFA617]Venus Relay Base[/color]; it's a little further than the last one. #id:d7
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]
[end_timeline]