* refonte du scene manager * refonte du audio manager * premier rework des plantes * nettoyage des dossiers/fichiers * renommage de planète en region * fix des run
46 lines
1.3 KiB
GDScript
46 lines
1.3 KiB
GDScript
class_name Random
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const MIN_WORD_LEN = 4
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const MAX_WORD_LEN = 8
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const VOWEL = ["a","e","i","o","u","y"]
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const CONSONANTS = ["b", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "v", "w", "x", "z"]
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static func generate_random_name(random_seed = randi()) -> String:
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var word_len = randf_range(4,8)
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var word = ''
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var last_letter_is_vowel = false
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for i in range(word_len):
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if last_letter_is_vowel:
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word += CONSONANTS.pick_random()
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else:
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word += VOWEL.pick_random()
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last_letter_is_vowel = not last_letter_is_vowel
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return word.capitalize()
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static func mutate_name(word : String) -> String:
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return word
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# TODO
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func shorten_name(word : String):
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if randi()%2 == 0:
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return word.left(len(word) - 1).capitalize()
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else :
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return word.right(len(word) - 1).capitalize()
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func elongate_name(word : String):
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if randi()%2 == 0:
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var letter = CONSONANTS.pick_random() if word.left(1) in VOWEL else VOWEL.pick_random()
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return (letter + word).capitalize()
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else :
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var letter = CONSONANTS.pick_random() if word.right(1) in VOWEL else VOWEL.pick_random()
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return (word + letter).capitalize()
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func replace_character(word : String):
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# TODO
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return word
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