Files
seeding-planets/common/game_data/scripts/settings_data.gd
T

170 lines
4.3 KiB
GDScript

extends Resource
class_name SettingsData
const MASTER_BUS_ID = 0
const MUSIC_BUS_ID = 1
const SFX_BUS_ID = 2
const AMBIANCE_BUS_ID = 3
const DEFAULT_MASTER_VOLUME := 1.0
const DEFAULT_MUSIC_VOLUME := 0.7
const DEFAULT_AMBIANCE_VOLUME := 0.7
const DEFAULT_SFX_VOLUME := 0.5
const DEFAULT_WINDOW_MODE := DisplayServer.WINDOW_MODE_FULLSCREEN
const DEFAULT_UI_SIZE := 1.0
const DEFAULT_FOV := 75.0
const DEFAULT_DIFFICULTY := 1
const DEFAULT_AUTO_PICKUP := true
const DEFAULT_MOUSE_SENSIVITY := 0.2
const DEFAULT_ZOOM := 1.0
signal language_changed(settings : SettingsData)
signal sound_changed(settings : SettingsData)
signal video_changed(settings : SettingsData)
signal game_changed(settings : SettingsData)
signal fov_changed(value : float)
signal twitch_changed(settings : SettingsData)
func reset_settings() -> void:
language = OS.get_locale_language()
master_volume = DEFAULT_MASTER_VOLUME
music_volume = DEFAULT_MUSIC_VOLUME
ambiance_volume = DEFAULT_AMBIANCE_VOLUME
sfx_volume = DEFAULT_SFX_VOLUME
window_mode = DEFAULT_WINDOW_MODE
ui_size = DEFAULT_UI_SIZE
fov = DEFAULT_FOV
story_mode_difficulty = DEFAULT_DIFFICULTY
auto_pickup = DEFAULT_AUTO_PICKUP
mouse_sensivity = DEFAULT_MOUSE_SENSIVITY
zoom = DEFAULT_ZOOM
closed_help_containers = []
activate_twitch_integration = false
func reset_controls() -> void:
action_remapped = []
input_remapped = []
#region ------------------ Language ------------------
const AVAILABLE_LANGUAGES = [
"en",
"fr",
]
const AVAILABLE_LANGUAGES_LABEL = [
"English",
"Français",
]
@export var language : String = OS.get_locale_language() :
set(v):
language = v
language_changed.emit(self)
#region ------------------ Sound ------------------
@export var master_volume := DEFAULT_MASTER_VOLUME :
set(v):
master_volume = v
sound_changed.emit(self)
@export var music_volume := DEFAULT_MUSIC_VOLUME :
set(v):
music_volume = v
sound_changed.emit(self)
@export var ambiance_volume := DEFAULT_AMBIANCE_VOLUME :
set(v):
ambiance_volume = v
sound_changed.emit(self)
@export var sfx_volume := DEFAULT_SFX_VOLUME :
set(v):
sfx_volume = v
sound_changed.emit(self)
#region ------------------ Video ------------------
@export var window_mode := DEFAULT_WINDOW_MODE :
set(v):
window_mode = v
video_changed.emit(self)
@export var window_size := Vector2i(800, 450):
set(v):
window_size = v
video_changed.emit(self)
@export var window_pos := Vector2i(50, 50):
set(v):
window_pos = v
video_changed.emit(self)
@export var ui_size := DEFAULT_UI_SIZE :
set(v):
ui_size = v
video_changed.emit(self)
#region ------------------ Controls ------------------
@export var action_remapped : Array[String] = []
@export var input_remapped : Array[InputEvent] = []
@export var fov := DEFAULT_FOV :
set(v):
fov = v
fov_changed.emit(fov)
#region ------------------ Game ------------------
const AVAILABLE_DIFFICULTY = [
"COSY_MODE",
"ADVENTURE_MODE",
"CHALLENGE_MODE"
]
@export var story_mode_difficulty := DEFAULT_DIFFICULTY # Voir AVAILABLE_DIFFICULTY
@export var auto_pickup := DEFAULT_AUTO_PICKUP
@export var mouse_sensivity := DEFAULT_MOUSE_SENSIVITY
const MAX_ZOOM = 2.
const MIN_ZOOM = 0.5
# Not in settings pannel
@export var zoom := DEFAULT_ZOOM :
set(v):
zoom = min(MAX_ZOOM,max(MIN_ZOOM,v))
game_changed.emit(self)
@export var closed_help_containers = []
func is_help_container_closed(help_container_name : String) -> bool:
return help_container_name in closed_help_containers
func close_help_container(help_container_name : String):
if not help_container_name in closed_help_containers:
closed_help_containers.append(help_container_name)
game_changed.emit(self)
func open_help_container(help_container_name : String):
if help_container_name in closed_help_containers:
closed_help_containers.erase(help_container_name)
game_changed.emit(self)
#region ------------------ Twitch ------------------
@export var activate_twitch_integration := false :
set(v):
activate_twitch_integration = v
twitch_changed.emit(self)
@export var twitch_channel := "" :
set(v):
twitch_channel = v
twitch_changed.emit(self)