seeding-planets/entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd

21 lines
580 B
GDScript

extends PlantEffect
class_name DecontaminateTerrainEffect
func get_decontamination_radius():
return (1 + level)
func get_effect_name() -> String:
return tr("DECONTAMINATE")
func get_effect_description() -> String:
var ret = tr("DECONTAMINATE_%d_UNIT_AROUND_IT") % [get_decontamination_radius()]
return ret
func effect(plant):
var tiles := Math.get_tiles_in_circle(
plant.global_position,
get_decontamination_radius() * Planet.TILE_SIZE + Planet.TILE_SIZE/2.
)
plant.planet.decontamination_layer.place_decontaminations(tiles, true)