Files
seeding-planets/entities/player/inventory/scripts/items/pickaxe.gd
Zacharie Guet 940b3c1553 Dev Démo 1.2
* les plantes se placent désormais sur une grille
* ajouts de curseurs relatifs à l'item
* ajout de settings sur la sensibilité à la souris
* ajout d'un défi en fin de run
2026-06-12 16:42:00 +02:00

49 lines
1.4 KiB
GDScript

extends Item
class_name Pickaxe
const DIG_PARTICLES := preload("res://entities/player/inventory/scripts/items/utils/dig_particles.tscn")
func get_item_name() -> String:
return tr("PICKAXE")
func get_description() -> String:
return tr("PICKAXE_DESC_TEXT")
func get_icon() -> Texture2D:
return preload("res://common/icons/pick.svg")
func get_pointer() -> Texture2D:
return preload("res://gui/pointer/assets/cursors/pointer-dig.svg")
func get_energy_used() -> int:
return 1
func get_usage_zone_radius() -> int:
return 50
func use_text() -> String:
return tr("DIG")
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
if zone and zone.area:
var bodies = zone.area.get_overlapping_bodies()
for body in bodies :
if body is RockLayer:
return true
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
var bodies = zone.area.get_overlapping_bodies()
var rock_layers = bodies.filter(func (b) : return b is RockLayer)
if len(rock_layers):
player.region.dig_rocks(zone.get_tiles())
var particles := (DIG_PARTICLES.instantiate() as DigParticleEmmitter)
player.region.add_child(particles)
particles.global_position = zone.get_global_position()
particles.emit()
AudioManager.play_sfx("Mining")
return true