Files
seeding-planets/entities/player/inventory/scripts/inventory.gd
Zacharie Guet 8062c42e7b Dev pour la béta 1
* ajout des artefacts avec la pile et l'emplacement de graine
* affichage des artefacts dans le vaisseau sur une étagère
* ajout des distributeurs d'artefacts dans les régions
* affichage des attributs de bases de plantes dans le vaisseau
* changement de l'affichage du choix des régions
* changement des icônes du détecteur
2026-04-10 16:16:54 +02:00

143 lines
3.4 KiB
GDScript

@tool
extends Resource
class_name Inventory
signal updated(inventory: Inventory)
signal tool_added(item: Item)
@export var tools: Array[Item] = []
@export var seeds: Array[Item] = []
@export var current_item_ind: int = 0 # over both tools and items
@export var seeds_size : int :
set(v):
seeds_size = v
update_seeds_size(v)
func _init(size : int = 1):
seeds_size = size
func current_is_tool() -> bool:
return current_item_ind <= len(tools)
func set_current_item(new_ind: int):
if new_ind != current_item_ind:
current_item_ind = new_ind % (len(tools) + len(seeds))
updated.emit(self)
func change_current_item(ind_mod: int):
set_current_item(current_item_ind + ind_mod)
func add_item(item: Item) -> bool:
if item.type != Item.ItemType.TOOL_ITEM:
return add_seed(item)
elif item.type == Item.ItemType.TOOL_ITEM and not has_item_with_name(item.get_item_name()):
add_tool(item)
return true
else:
return false
func add_tool(tool: Item) -> bool:
if not has_item_with_name(tool.get_item_name()):
tools.append(tool)
updated.emit(self)
tool_added.emit(tool)
return true
else:
return false
func add_seed(s: Item) -> bool:
update_seeds_size()
if not is_full():
var ind = (
current_item_ind - len(tools) if current_item_ind > len(tools)
else 0
)
while seeds[ind] != null:
ind = (ind+1) % len(seeds)
seeds[ind] = s
updated.emit(self)
return true
else:
return false
func update_seeds_size(size = seeds_size):
while size > len(seeds):
seeds.append(null)
while len(seeds) > size and seeds.find(null) != -1:
seeds.pop_at(seeds.find(null))
func get_all_items() -> Array[Item]:
return tools + seeds
func get_item(ind: int = current_item_ind) -> Item:
if ind < 0 || ind > len(get_all_items()):
return null
return get_all_items()[ind]
func has_item(item: Item) -> bool:
return get_all_items().has(item)
func has_item_with_name(name: String) -> bool:
var id = get_all_items().find_custom(
(func (i : Item):
return i and i.get_item_name() == name)
)
return id != -1
func remove_tool(ind : int):
if ind != -1:
tools.pop_at(ind)
updated.emit(self)
func remove_seed(ind : int):
if ind != -1:
seeds[ind] = null
updated.emit(self)
update_seeds_size(seeds_size)
func remove_item(item: Item) -> bool:
if tools.find(item) != -1:
remove_tool(tools.find(item))
elif seeds.find(item) != -1:
remove_seed(seeds.find(item))
else:
return false
return true
func remove_item_at(ind: int = current_item_ind) -> bool:
if ind < 0 || ind > len(seeds) + len(tools):
return false
if ind < len(tools):
remove_tool(ind)
else:
remove_seed(ind - len(tools))
return true
func remove_current_item():
remove_item_at()
func pop_item(ind: int = current_item_ind) -> Item:
if ind < 0 || ind > len(seeds) + len(tools):
return null
var item_removed = get_item(ind)
remove_item_at(ind)
return item_removed
func is_full():
for i in range(len(seeds)):
if seeds[i] == null:
return false
return true
func current_ind_on_tools() -> bool:
return current_item_ind < len(tools)