Files
seeding-planets/root.gd
T

20 lines
458 B
GDScript

extends Node
var game_loaded := false
func _ready():
%SplashScreenAnimationPlayer.play("SplashScreen")
await %SplashScreenAnimationPlayer.animation_finished
load_game()
func _input(event):
if event is InputEventKey or event is InputEventJoypadButton or event is InputEventMouseButton:
load_game()
func load_game():
if not game_loaded:
game_loaded = true
SceneManager.change_to_scene(TitleScene.new(), false)