seeding-planets/common/inventory/scripts/items/shovel.gd
Zacharie Guet ef392595de ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86
* changement de l'objectif #85
* refonte de l'inspecteur #71
* changement léger de la plantation
* les plantes ne donnent que des graines de leurs espèces
* refonte partielle du code, refacto
2025-10-12 01:03:08 +02:00

49 lines
1.1 KiB
GDScript

extends Item
class_name Shovel
const USE_INTERVAL = 0.15
const SHOVEL_ZONE_RADIUS = 30
func get_item_name() -> String:
return "Shovel"
func get_description() -> String:
return "Can dig up buried seeds and can be used to harvest mature plants."
func get_icon() -> Texture2D:
return preload("res://common/icons/shovel.svg")
func get_energy_used() -> int:
return 1
func get_usage_zone_radius() -> int:
return SHOVEL_ZONE_RADIUS
func use_text() -> String:
return "Dig"
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
var areas = zone.area.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
dig(
zone.area.get_overlapping_areas(),
player
)
return true
func dig(areas: Array[Area2D], player: Player):
for area in areas :
if area is Plant:
player.play_sfx("harvest")
area.harvest()
if area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout