seeding-planets/common/inventory/scripts/item.gd
Zacharie Guet ef392595de ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86
* changement de l'objectif #85
* refonte de l'inspecteur #71
* changement léger de la plantation
* les plantes ne donnent que des graines de leurs espèces
* refonte partielle du code, refacto
2025-10-12 01:03:08 +02:00

45 lines
982 B
GDScript

extends Resource
class_name Item
var name: String : get = get_item_name
var description: String : get = get_description
var icon: Texture2D : get = get_icon
var usage_zone_radius: int = 5 : get = get_usage_zone_radius
var energy_usage : int = 1 : get = get_energy_used
func get_item_name() -> String:
return name
func get_description() -> String:
return description
func get_icon() -> Texture2D:
return icon
func get_energy_used() -> int:
return energy_usage
func get_usage_zone_radius() -> int:
return usage_zone_radius
func is_one_time_use():
return false
func can_use(_player : Player, zone: Player.ActionZone) -> bool:
return false
func use_text() -> String:
return ""
func use(_player : Player, zone: Player.ActionZone):
return false
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
get_item_name(),
get_description(),
get_icon()
)
func get_particles() -> Array[Particles.Parameters]:
return []