* ajout des mutations #86 * changement de l'objectif #85 * refonte de l'inspecteur #71 * changement léger de la plantation * les plantes ne donnent que des graines de leurs espèces * refonte partielle du code, refacto
49 lines
1.1 KiB
GDScript
49 lines
1.1 KiB
GDScript
extends Item
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class_name Shovel
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const USE_INTERVAL = 0.15
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const SHOVEL_ZONE_RADIUS = 30
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func get_item_name() -> String:
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return "Shovel"
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func get_description() -> String:
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return "Can dig up buried seeds and can be used to harvest mature plants."
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func get_icon() -> Texture2D:
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return preload("res://common/icons/shovel.svg")
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func get_energy_used() -> int:
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return 1
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func get_usage_zone_radius() -> int:
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return SHOVEL_ZONE_RADIUS
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func use_text() -> String:
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return "Dig"
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func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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var areas = zone.area.get_overlapping_areas()
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for area in areas :
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if area is Plant or area is UndergroundLoot:
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return true
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return false
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func use(player : Player, zone : Player.ActionZone) -> bool:
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dig(
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zone.area.get_overlapping_areas(),
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player
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)
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return true
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func dig(areas: Array[Area2D], player: Player):
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for area in areas :
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if area is Plant:
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player.play_sfx("harvest")
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area.harvest()
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if area is UndergroundLoot:
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player.play_sfx("dig")
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area.dig()
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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