* ajout des mutations #86 * changement de l'objectif #85 * refonte de l'inspecteur #71 * changement léger de la plantation * les plantes ne donnent que des graines de leurs espèces * refonte partielle du code, refacto
190 lines
4.8 KiB
GDScript
190 lines
4.8 KiB
GDScript
extends InspectableEntity
|
|
class_name Plant
|
|
|
|
const PLANT_AREA_RADIUS = 20
|
|
const PLANT_INFLUENCE_RADIUS = 100
|
|
const HARVESTED_SEED_DISPLACEMENT_FACTOR = 100
|
|
|
|
const RANDOM_MAX_GROW_INTERVAL = Planet.PASS_DAY_ANIMATION_TIME/2. - 0.1
|
|
const PLANT_POINT_ICON = preload("res://common/icons/growth.svg")
|
|
const LIFETIME_ICON = preload("res://common/icons/calendar-week.svg")
|
|
const SHOVEL_ICON = preload("res://common/icons/shovel.svg")
|
|
const GROWING_ICON = preload("res://common/icons/chevrons-up.svg")
|
|
|
|
const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.tscn")
|
|
|
|
enum State {PLANTED, GROWING, MATURE}
|
|
|
|
@export var plant_type: PlantType
|
|
var planet: Planet # mis à jour par la classe Planet
|
|
|
|
var state: State = State.PLANTED: set = change_state
|
|
@export var day: int = 0 : set = set_day
|
|
|
|
@onready var plant_sprite: PlantSprite = generate_sprite()
|
|
@onready var collision_shape: CollisionShape2D = generate_collision_shape()
|
|
@onready var influence_zone : PlantInfluenceZone = generate_influence_zone()
|
|
|
|
var harvest_effects = []
|
|
var mature_effects = []
|
|
var cyclic_effects = []
|
|
var plant_score = 0
|
|
var plant_mutations : Array[PlantMutation] = []
|
|
|
|
func _init(
|
|
_plant_type : PlantType,
|
|
_planet : Planet,
|
|
_plant_mutations : Array[PlantMutation] = []
|
|
):
|
|
plant_type = _plant_type
|
|
harvest_effects = plant_type.default_harvest_effects.duplicate_deep()
|
|
mature_effects = plant_type.default_mature_effects.duplicate_deep()
|
|
cyclic_effects = plant_type.default_cyclic_effects.duplicate_deep()
|
|
|
|
planet = _planet
|
|
|
|
plant_mutations = _plant_mutations
|
|
|
|
func pointer_text():
|
|
var state_text = "Growing"
|
|
if state == State.MATURE: state_text = "Mature"
|
|
return state_text + " " + plant_type.name
|
|
|
|
func inspect(is_inspected : bool = true):
|
|
modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
|
|
influence_zone.show_influence = is_inspected
|
|
|
|
func inspector_info() -> Inspector.Info:
|
|
var info = Inspector.Info.new(
|
|
pointer_text(),
|
|
"",
|
|
plant_type.mature_texture
|
|
)
|
|
|
|
for m in plant_mutations:
|
|
info.framed_infos.append(
|
|
PlantMutation.get_framed_info_from_mutation(m)
|
|
)
|
|
|
|
info.framed_infos.append_array(
|
|
PlantEffect.get_framed_info_from_all_trigger_effects(
|
|
mature_effects, harvest_effects, cyclic_effects
|
|
)
|
|
)
|
|
|
|
info.stat_infos.append(
|
|
Inspector.StatInfo.new(
|
|
"Day [b]%d[/b]" % day,
|
|
LIFETIME_ICON
|
|
)
|
|
)
|
|
|
|
if state != State.MATURE:
|
|
info.stat_infos.append_array([
|
|
Inspector.StatInfo.new(
|
|
"Mature on day [b]%d[/b]" % calculate_grow_time(),
|
|
GROWING_ICON,
|
|
),
|
|
Inspector.StatInfo.new(
|
|
"[b]%d[/b]" % [
|
|
calculate_plant_score()
|
|
],
|
|
PLANT_POINT_ICON
|
|
),
|
|
])
|
|
else:
|
|
info.stat_infos.append(
|
|
Inspector.StatInfo.new(
|
|
"[b]%d[/b] point%s" % [
|
|
calculate_plant_score(),
|
|
"s" if calculate_plant_score() > 0 else ""
|
|
],
|
|
PLANT_POINT_ICON
|
|
),
|
|
)
|
|
|
|
return info
|
|
|
|
func generate_sprite() -> PlantSprite:
|
|
var sprite_object : PlantSprite = SPRITE_SCENE.instantiate()
|
|
|
|
add_child(sprite_object)
|
|
sprite_object.update_plant_sprite(self)
|
|
sprite_object.generate_mutation_effects(self)
|
|
|
|
return sprite_object
|
|
|
|
func generate_collision_shape() -> CollisionShape2D:
|
|
var collision = CollisionShape2D.new()
|
|
var shape = CircleShape2D.new()
|
|
shape.radius = PLANT_AREA_RADIUS
|
|
|
|
collision.shape = shape
|
|
add_child(collision)
|
|
|
|
return collision
|
|
|
|
func generate_influence_zone() -> PlantInfluenceZone:
|
|
var zone = PlantInfluenceZone.new(PLANT_INFLUENCE_RADIUS)
|
|
|
|
add_child(zone)
|
|
|
|
return zone
|
|
|
|
# Méthode déclenchée par la classe planet
|
|
func _pass_day():
|
|
await get_tree().create_timer(randf_range(0., RANDOM_MAX_GROW_INTERVAL)).timeout
|
|
|
|
if state == State.MATURE and len(cyclic_effects):
|
|
for effect in cyclic_effects:
|
|
effect.effect(self)
|
|
|
|
day += 1
|
|
|
|
func set_day(d):
|
|
day = d
|
|
if day + 1 > calculate_grow_time():
|
|
if state != State.MATURE:
|
|
change_state(State.MATURE)
|
|
elif day == 0:
|
|
change_state(State.PLANTED)
|
|
else:
|
|
if state != State.GROWING:
|
|
change_state(State.GROWING)
|
|
|
|
func calculate_plant_score() -> int:
|
|
var mutated_plant_score = plant_type.default_plant_score if state == State.MATURE else 0
|
|
|
|
for m in plant_mutations:
|
|
mutated_plant_score = m.mutate_score(self, mutated_plant_score)
|
|
|
|
return mutated_plant_score
|
|
|
|
func calculate_grow_time() -> int:
|
|
var mutated_grow_time = plant_type.default_growing_time
|
|
|
|
for m in plant_mutations:
|
|
mutated_grow_time = m.mutate_grow_time(self, mutated_grow_time)
|
|
|
|
return mutated_grow_time
|
|
|
|
func change_state(_state: State):
|
|
state = _state
|
|
|
|
if state == State.MATURE and len(mature_effects):
|
|
for effect in mature_effects:
|
|
if effect : effect.effect(self)
|
|
for effect in cyclic_effects:
|
|
if effect : effect.effect(self)
|
|
|
|
plant_sprite.update_plant_sprite(self, true)
|
|
|
|
func harvest():
|
|
if state == State.MATURE:
|
|
for effect in harvest_effects:
|
|
if effect : effect.effect(self)
|
|
|
|
plant_sprite.start_harvest_animation()
|
|
await plant_sprite.harvest_animation_finished
|
|
queue_free()
|