This commit is contained in:
Victor 2024-09-01 12:07:48 +02:00
parent a74dfd4527
commit 48158a1928
59 changed files with 1086 additions and 213 deletions

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compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c6o2re3hk5g0o"
path="res://.godot/imported/herbe6.png-7b252676dadcd6fa41f9486f688a6ea8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/plants/herbe6.png"
dest_files=["res://.godot/imported/herbe6.png-7b252676dadcd6fa41f9486f688a6ea8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
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process/size_limit=0
detect_3d/compress_to=1

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bohhdvvgpqtvy"
path="res://.godot/imported/herbe7.png-6e0337ed6cd939a45e3d6a682624a585.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/plants/herbe7.png"
dest_files=["res://.godot/imported/herbe7.png-6e0337ed6cd939a45e3d6a682624a585.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b8rmpitmxeobx"
path="res://.godot/imported/herbe8.png-a4fa1c4e9587627b8f6fdc9481be7ab1.ctex"
metadata={
"vram_texture": false
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[deps]
source_file="res://assets/plants/herbe8.png"
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compress/mode=0
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compress/lossy_quality=0.7
compress/hdr_compression=1
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mipmaps/generate=false
mipmaps/limit=-1
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roughness/src_normal=""
process/fix_alpha_border=true
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process/size_limit=0
detect_3d/compress_to=1

23
objects/Animal.tscn Normal file
View File

@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://cj457q2fx5mim"]
[ext_resource type="Script" path="res://scripts/animal.gd" id="1_bjim0"]
[ext_resource type="Texture2D" uid="uid://cxbv1inffa2bq" path="res://assets/plants/abre1.png" id="2_n8edq"]
[sub_resource type="CircleShape2D" id="CircleShape2D_5dvar"]
radius = 599.083
[node name="Animal" type="Node2D"]
script = ExtResource("1_bjim0")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.3, 0.3)
texture = ExtResource("2_n8edq")
offset = Vector2(170, -550)
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_5dvar")
[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]

View File

@ -1,166 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://x4kv2y5f52cm"]
[ext_resource type="Script" path="res://scripts/plant.gd" id="1_drvq1"]
[ext_resource type="Texture2D" uid="uid://b3kjaw1hajc6s" path="res://assets/grille_seeds.png" id="1_n5onq"]
[sub_resource type="GDScript" id="GDScript_x3g5o"]
script/source = "class_name Plant
extends Node2D
enum PlantState { SAPLING, GROWN, DEAD}
signal grown
signal died
@onready var growing_timer: Timer = $Growing
@onready var need_checker: Timer = $NeedChecker
@onready var sapling_count_down: Timer = $SaplingCountDown
@onready var reproduction: Timer = $Reproduction
@onready var sprite_node: AnimatedSprite2D = $AnimatedSprite2D
const NEED_CHECK_PERIOD := 0.5
const SAPLING_LIFETIME_MULT := 2.0 # this multiplies the time to grow to tell the time it can stay as a sapling
const OFFSET_REPRODUCTION_PERCT_DIST := 0.5
var parameter: PlantType
var state := PlantState.SAPLING
var sapling_time_left: float
var can_grow := true
func init(plant_parameter: PlantType):
parameter = plant_parameter
sapling_count_down.start(SAPLING_LIFETIME_MULT * parameter.growing_time)
sprite_node.sprite_frames = parameter.sprite_frames
need_checker.start(NEED_CHECK_PERIOD)
func _on_need_checker_timeout() -> void:
can_grow = check_terrain_viability()
growing_timer.paused = not can_grow and state == PlantState.SAPLING
reproduction.paused = not can_grow
func check_terrain_viability() -> bool:
var water := GameTerrain.get_stat(position, GameTerrain.Stats.WATER)
if water < parameter.water_need[0] or water > parameter.water_need[1]:
return false
var fertility := GameTerrain.get_stat(position, GameTerrain.Stats.FERTILITY)
if fertility < parameter.fertility_need[0] or fertility > parameter.fertility_need[1]:
return false
var presence := GameTerrain.get_stat(position, GameTerrain.Stats.PRESENCE)
presence += GameTerrain.LEVELS_NUMBER / 2
if presence < parameter.presence_need[0] or presence > parameter.presence_need[1]:
return false
return true
func _on_growing_timeout() -> void:
if state == PlantState.SAPLING:
can_grow = check_terrain_viability()
if not can_grow:
growing_timer.start()
return
match state:
PlantState.SAPLING:
grow()
PlantState.GROWN:
die()
PlantState.DEAD:
remove()
func plant(new_position: Vector2):
position = new_position
state = PlantState.SAPLING
growing_timer.start(parameter.growing_time)
sprite_node.play(\"SAPLING\")
func grow():
if state != PlantState.SAPLING:
push_error(\"Tried to grow \" + parameter.type + \", but was not at sapling state\")
return
state = PlantState.GROWN
sapling_count_down.stop()
growing_timer.start(parameter.dying_time)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.WATER,
parameter.water_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.FERTILITY,
parameter.fertility_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.PRESENCE,
parameter.presence_prod)
reproduction.start(parameter.dying_time / (parameter.offspring_per_lifetime + 1) + 0.1)
grown.emit()
sprite_node.play(\"GROWN\")
func die():
state = PlantState.DEAD
# remove alive prod and add dead prod
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.WATER,
-parameter.water_prod + parameter.dead_water_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.FERTILITY,
-parameter.fertility_prod + parameter.dead_fertility_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.PRESENCE,
-parameter.presence_prod)
growing_timer.start(parameter.dead_time)
died.emit()
sprite_node.play(\"DEAD\")
func remove(was_dead: bool = true):
if was_dead:
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.WATER,
-parameter.dead_water_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.FERTILITY,
-parameter.dead_fertility_prod)
queue_free()
func _on_sapling_count_down_timeout() -> void:
remove(false)
func _on_reproduction_timeout() -> void:
var min_dist := parameter.distance_prod - parameter.distance_prod * OFFSET_REPRODUCTION_PERCT_DIST
var max_dist := parameter.distance_prod + parameter.distance_prod * OFFSET_REPRODUCTION_PERCT_DIST
var plant_pos = position + (Vector2.RIGHT * randf_range(min_dist, max_dist)).rotated(randf_range(0, PI))
var space := get_world_2d().direct_space_state
var parameters = PhysicsPointQueryParameters2D.new()
parameters.position = plant_pos
parameters.collide_with_areas = true
parameters.collide_with_bodies = false
var result := space.intersect_point(parameters, 1)
if result.size() > 0:
return
var offspring = self.duplicate()
self.get_parent().add_child(offspring)
offspring.init(parameter)
offspring.plant(plant_pos)
"
[sub_resource type="AtlasTexture" id="AtlasTexture_5did5"]
atlas = ExtResource("1_n5onq")
region = Rect2(810, 540, 270, 270)
@ -180,7 +22,7 @@ animations = [{
radius = 36.0
[node name="Plant" type="Node2D"]
script = SubResource("GDScript_x3g5o")
script = ExtResource("1_drvq1")
[node name="Growing" type="Timer" parent="."]
one_shot = true

View File

@ -1,30 +1,20 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=9 format=3 uid="uid://bgi2lo7kb3d2v"]
[gd_resource type="Resource" script_class="PlantType" load_steps=8 format=3 uid="uid://bgi2lo7kb3d2v"]
[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_i8xe4"]
[ext_resource type="Texture2D" uid="uid://b3kjaw1hajc6s" path="res://assets/grille_seeds.png" id="2_4rpny"]
[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_gaemm"]
[ext_resource type="Texture2D" uid="uid://hkcjtfch0kub" path="res://assets/plants/evolution1.png" id="3_5jw8q"]
[ext_resource type="Texture2D" uid="uid://24ift4wt1h2h" path="res://assets/plants/evolution2.1.png" id="4_1u64t"]
[ext_resource type="Texture2D" uid="uid://d0xlqgttxwkgh" path="res://assets/plants/evolution2.png" id="5_2ybgr"]
[sub_resource type="AtlasTexture" id="AtlasTexture_1lwna"]
atlas = ExtResource("2_4rpny")
region = Rect2(0, 0, 270, 270)
[sub_resource type="AtlasTexture" id="AtlasTexture_fxqnu"]
atlas = ExtResource("2_gaemm")
region = Rect2(1920, 1620, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_sjq1e"]
atlas = ExtResource("2_gaemm")
region = Rect2(320, 1080, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_jsm3j"]
atlas = ExtResource("2_gaemm")
region = Rect2(0, 1080, 320, 540)
[sub_resource type="SpriteFrames" id="SpriteFrames_fxtnk"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fxqnu")
"texture": ExtResource("3_5jw8q")
}],
"loop": true,
"name": &"DEAD",
@ -32,7 +22,7 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_sjq1e")
"texture": ExtResource("4_1u64t")
}],
"loop": true,
"name": &"GROWN",
@ -40,7 +30,7 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jsm3j")
"texture": ExtResource("5_2ybgr")
}],
"loop": true,
"name": &"SAPLING",

View File

@ -3,6 +3,8 @@
[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_meppe"]
[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_jkmk8"]
[ext_resource type="Texture2D" uid="uid://b3kjaw1hajc6s" path="res://assets/grille_seeds.png" id="2_m81be"]
[ext_resource type="Texture2D" uid="uid://dwm660gppiset" path="res://assets/plants/abre2.png" id="4_1v11a"]
[ext_resource type="Texture2D" uid="uid://d02mdx460lfgm" path="res://assets/plants/evolution2.4.png" id="5_d75nd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_bqj8q"]
atlas = ExtResource("2_m81be")
@ -12,14 +14,6 @@ region = Rect2(270, 0, 270, 270)
atlas = ExtResource("2_jkmk8")
region = Rect2(2880, 1080, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_7r8et"]
atlas = ExtResource("2_jkmk8")
region = Rect2(2880, 540, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_oy8ng"]
atlas = ExtResource("2_jkmk8")
region = Rect2(3200, 0, 320, 540)
[sub_resource type="SpriteFrames" id="SpriteFrames_shufc"]
animations = [{
"frames": [{
@ -32,7 +26,7 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_7r8et")
"texture": ExtResource("4_1v11a")
}],
"loop": true,
"name": &"GROWN",
@ -40,7 +34,7 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_oy8ng")
"texture": ExtResource("5_d75nd")
}],
"loop": true,
"name": &"SAPLING",

View File

@ -1,30 +1,20 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=9 format=3 uid="uid://dnahox31xqy6l"]
[gd_resource type="Resource" script_class="PlantType" load_steps=8 format=3 uid="uid://dnahox31xqy6l"]
[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_mhtmv"]
[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_gcjog"]
[ext_resource type="Texture2D" uid="uid://b3kjaw1hajc6s" path="res://assets/grille_seeds.png" id="2_od2qm"]
[ext_resource type="Texture2D" uid="uid://jmyn1g18nyql" path="res://assets/plants/evolution1.2.png" id="3_n58s0"]
[ext_resource type="Texture2D" uid="uid://br1olfut3p0tx" path="res://assets/plants/evolution1.1.png" id="4_ulvmw"]
[ext_resource type="Texture2D" uid="uid://hkcjtfch0kub" path="res://assets/plants/evolution1.png" id="5_6gtba"]
[sub_resource type="AtlasTexture" id="AtlasTexture_dkacp"]
atlas = ExtResource("2_od2qm")
region = Rect2(540, 0, 270, 270)
[sub_resource type="AtlasTexture" id="AtlasTexture_ncq3n"]
atlas = ExtResource("2_gcjog")
region = Rect2(0, 540, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_slfxf"]
atlas = ExtResource("2_gcjog")
region = Rect2(1280, 1080, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_gsxj4"]
atlas = ExtResource("2_gcjog")
region = Rect2(2240, 0, 320, 540)
[sub_resource type="SpriteFrames" id="SpriteFrames_d15np"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ncq3n")
"texture": ExtResource("3_n58s0")
}],
"loop": true,
"name": &"DEAD",
@ -32,7 +22,7 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_slfxf")
"texture": ExtResource("4_ulvmw")
}],
"loop": true,
"name": &"GROWN",
@ -40,7 +30,7 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_gsxj4")
"texture": ExtResource("5_6gtba")
}],
"loop": true,
"name": &"SAPLING",

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://d3hul8b7hlmj7"]
[gd_scene load_steps=5 format=3 uid="uid://d3hul8b7hlmj7"]
[ext_resource type="Script" path="res://scripts/map.gd" id="1_3np0o"]
[ext_resource type="PackedScene" uid="uid://6ferubyu2uy1" path="res://scenes/Scanners.tscn" id="1_6mlj0"]
[ext_resource type="Texture2D" uid="uid://dtvde6oxrfuk1" path="res://assets/texture/ground.jpg" id="3_20ci8"]
[ext_resource type="PackedScene" uid="uid://cj457q2fx5mim" path="res://objects/Animal.tscn" id="4_pkphc"]
[node name="Map" type="Node2D"]
script = ExtResource("1_3np0o")
@ -15,3 +16,23 @@ texture_repeat = 2
texture = ExtResource("3_20ci8")
texture_scale = Vector2(5, 5)
polygon = PackedVector2Array(571, 76, 228, 282, 987, 657, 1379, 208)
[node name="Animals" type="Node" parent="."]
[node name="Animal" parent="Animals" instance=ExtResource("4_pkphc")]
position = Vector2(2121, 394)
plant_need = "Chardon"
[node name="Animal2" parent="Animals" instance=ExtResource("4_pkphc")]
position = Vector2(382, 2220)
plant_need = "Chardon"
[node name="Animal3" parent="Animals" instance=ExtResource("4_pkphc")]
position = Vector2(1858, 2027)
plant_need = "Buisson"
[node name="Animal4" parent="Animals" instance=ExtResource("4_pkphc")]
position = Vector2(853, 1193)
plant_need = "Chene"
[connection signal="liberated" from="Animals/Animal" to="." method="_on_animal_liberated"]

15
scripts/animal.gd Normal file
View File

@ -0,0 +1,15 @@
extends Node2D
signal liberated
@export var plant_need: String
func _on_area_2d_area_entered(area: Area2D) -> void:
var plant = area.get_parent()
if plant is Plant:
if plant_need == plant.parameter.type:
plant.grown.connect(tracked_plant_grew)
func tracked_plant_grew():
print("Liberated !!")
liberated.emit()

View File

@ -1,6 +1,9 @@
class_name Map
extends Node2D
@export var n_animals_to_liberate := 4
func _ready():
var map_size = GameTerrain.TERRAIN_SIZE * GameTerrain.MAP_RATIO
@ -13,3 +16,9 @@ func _ready():
func _on_gui_scanner_selected(type : Scanners.Type):
$Scanners.select_scanner(type)
func _on_animal_liberated() -> void:
n_animals_to_liberate -= 1
if n_animals_to_liberate == 0:
print("YOU WIN")

162
scripts/plant.gd Normal file
View File

@ -0,0 +1,162 @@
class_name Plant
extends Node2D
enum PlantState { SAPLING, GROWN, DEAD}
signal grown
signal died
@onready var growing_timer: Timer = $Growing
@onready var need_checker: Timer = $NeedChecker
@onready var sapling_count_down: Timer = $SaplingCountDown
@onready var reproduction: Timer = $Reproduction
@onready var sprite_node: AnimatedSprite2D = $AnimatedSprite2D
const NEED_CHECK_PERIOD := 0.5
const SAPLING_LIFETIME_MULT := 2.0 # this multiplies the time to grow to tell the time it can stay as a sapling
const OFFSET_REPRODUCTION_PERCT_DIST := 0.5
var parameter: PlantType
var state := PlantState.SAPLING
var sapling_time_left: float
var can_grow := true
func init(plant_parameter: PlantType):
parameter = plant_parameter
sapling_count_down.start(SAPLING_LIFETIME_MULT * parameter.growing_time)
sprite_node.sprite_frames = parameter.sprite_frames
need_checker.start(NEED_CHECK_PERIOD)
func _on_need_checker_timeout() -> void:
can_grow = check_terrain_viability()
growing_timer.paused = not can_grow and state == PlantState.SAPLING
reproduction.paused = not can_grow
func check_terrain_viability() -> bool:
var water := GameTerrain.get_stat(position, GameTerrain.Stats.WATER)
if water < parameter.water_need[0] or water > parameter.water_need[1]:
return false
var fertility := GameTerrain.get_stat(position, GameTerrain.Stats.FERTILITY)
if fertility < parameter.fertility_need[0] or fertility > parameter.fertility_need[1]:
return false
var presence := GameTerrain.get_stat(position, GameTerrain.Stats.PRESENCE)
presence += GameTerrain.LEVELS_NUMBER / 2
if presence < parameter.presence_need[0] or presence > parameter.presence_need[1]:
return false
return true
func _on_growing_timeout() -> void:
if state == PlantState.SAPLING:
can_grow = check_terrain_viability()
if not can_grow:
growing_timer.start()
return
match state:
PlantState.SAPLING:
grow()
PlantState.GROWN:
die()
PlantState.DEAD:
remove()
func plant(new_position: Vector2):
if not GameTerrain.is_on_map(new_position):
push_error("Planting out of the map")
position = new_position
state = PlantState.SAPLING
growing_timer.start(parameter.growing_time)
sprite_node.play("SAPLING")
func grow():
if state != PlantState.SAPLING:
push_error("Tried to grow " + parameter.type + ", but was not at sapling state")
return
state = PlantState.GROWN
sapling_count_down.stop()
growing_timer.start(parameter.dying_time)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.WATER,
parameter.water_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.FERTILITY,
parameter.fertility_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.PRESENCE,
parameter.presence_prod)
reproduction.start(parameter.dying_time / (parameter.offspring_per_lifetime + 1) + 0.1)
grown.emit()
sprite_node.play("GROWN")
func die():
state = PlantState.DEAD
# remove alive prod and add dead prod
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.WATER,
-parameter.water_prod + parameter.dead_water_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.FERTILITY,
-parameter.fertility_prod + parameter.dead_fertility_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.PRESENCE,
-parameter.presence_prod)
growing_timer.start(parameter.dead_time)
died.emit()
sprite_node.play("DEAD")
func remove(was_dead: bool = true):
if was_dead:
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.WATER,
-parameter.dead_water_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.FERTILITY,
-parameter.dead_fertility_prod)
queue_free()
func _on_sapling_count_down_timeout() -> void:
remove(false)
func _on_reproduction_timeout() -> void:
var min_dist := parameter.distance_prod - parameter.distance_prod * OFFSET_REPRODUCTION_PERCT_DIST
var max_dist := parameter.distance_prod + parameter.distance_prod * OFFSET_REPRODUCTION_PERCT_DIST
var plant_pos = position + (Vector2.RIGHT * randf_range(min_dist, max_dist)).rotated(randf_range(0, PI))
if not GameTerrain.is_on_map(plant_pos):
return
var space := get_world_2d().direct_space_state
var parameters = PhysicsPointQueryParameters2D.new()
parameters.position = plant_pos
parameters.collide_with_areas = true
parameters.collide_with_bodies = false
parameters.collision_mask = 1
var result := space.intersect_point(parameters, 1)
if result.size() > 0:
return
var offspring = self.duplicate()
self.get_parent().add_child(offspring)
offspring.init(parameter)
offspring.plant(plant_pos)

View File

@ -33,6 +33,7 @@ func _process(delta: float) -> void:
parameters.position = camera.get_global_mouse_position()
parameters.collide_with_areas = true
parameters.collide_with_bodies = false
parameters.collision_mask = 1
var result := space.intersect_point(parameters, 1)
can_plant = result.size() == 0
@ -43,10 +44,15 @@ func take_next_seed() -> PlantType:
return plants[plant_ind]
func _unhandled_input(_event: InputEvent) -> void:
if can_plant and Input.is_action_just_pressed("plant") and timer.is_stopped():
var chosen_type: PlantType = take_next_seed()
var plant = plant_scene.instantiate()
add_child(plant)
plant.init(chosen_type)
plant.plant(camera.get_global_mouse_position())
timer.start()
if Input.is_action_just_pressed("plant") :
var mouse_pos = camera.get_global_mouse_position()
var click_on_map = GameTerrain.is_on_map(mouse_pos)
if can_plant and click_on_map and timer.is_stopped():
var chosen_type: PlantType = take_next_seed()
var plant = plant_scene.instantiate()
add_child(plant)
plant.init(chosen_type)
plant.plant(mouse_pos)
timer.start()

View File

@ -3,7 +3,7 @@ extends Node2D
enum Stats {WATER, FERTILITY, PRESENCE}
const TERRAIN_SIZE = Vector2i(300, 300)
const LEVELS_NUMBER : int = 10
const LEVELS_NUMBER : int = 20
const MAP_RATIO = 8;
@onready var image := Image.create_empty(
@ -29,6 +29,9 @@ func map_to_pixel(
int(position.y / MAP_RATIO)
)
func is_on_map(position: Vector2) -> bool:
return position.x >= 0 and position.x <= TERRAIN_SIZE.x * MAP_RATIO and position.y >= 0 and position.y <= TERRAIN_SIZE.y * MAP_RATIO
func color_value_to_level(
color_value : float
) -> int:
@ -104,6 +107,8 @@ func modify_zone(
var pixel_radius = int(radius / MAP_RATIO)
for x in range(pixel_center.x - pixel_radius, pixel_center.x + pixel_radius + 1) :
for y in range(pixel_center.y - pixel_radius, pixel_center.y + pixel_radius + 1):
if not is_on_map(Vector2i(x, y)):
continue
if pow(x - pixel_center.x,2) + pow(y - pixel_center.y,2) <= pow(pixel_radius,2):
modify_pixel(
Vector2i(x, y),