Improve scanner view
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b3e06bdb2d
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@ -1,8 +1,8 @@
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[gd_resource type="GradientTexture1D" load_steps=2 format=3 uid="uid://be2uusaqcpcpd"]
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[sub_resource type="Gradient" id="Gradient_pafyk"]
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offsets = PackedFloat32Array(0, 0.22549, 0.51634, 0.813725, 1)
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colors = PackedColorArray(0.66677, 0.166288, 0, 1, 0.41, 0.328, 0, 1, 0.0321677, 2.76752e-07, 0.262162, 1, 0, 0.592306, 0, 1, 0, 0.964706, 0.580392, 1)
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offsets = PackedFloat32Array(0, 0.51634, 1)
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colors = PackedColorArray(0.687205, 0, 0.334894, 1, 0.0321677, 2.76752e-07, 0.262162, 1, 0.2, 1, 0.773333, 0.984314)
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[resource]
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gradient = SubResource("Gradient_pafyk")
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@ -1,7 +1,7 @@
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[gd_resource type="GradientTexture1D" load_steps=2 format=3 uid="uid://biti1wmdsg7xr"]
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[sub_resource type="Gradient" id="Gradient_pafyk"]
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colors = PackedColorArray(0.1404, 0.69472, 0.78, 1, 0.94, 0, 0.344667, 1)
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colors = PackedColorArray(0.0313726, 0, 0.262745, 1, 0.94, 0, 0.344667, 1)
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[resource]
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gradient = SubResource("Gradient_pafyk")
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@ -1,8 +1,8 @@
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[gd_resource type="GradientTexture1D" load_steps=2 format=3 uid="uid://cwowpvsoo3dey"]
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[sub_resource type="Gradient" id="Gradient_pafyk"]
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offsets = PackedFloat32Array(0, 0.22549, 0.51634, 0.813725, 1)
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colors = PackedColorArray(0.447739, 0.331581, 0, 1, 0.377511, 0.343195, 0, 1, 0.0321677, 2.76752e-07, 0.262162, 1, 1.92523e-06, 0.536048, 0.68651, 1, 0.5303, 0.775848, 1, 1)
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offsets = PackedFloat32Array(0, 0.51634, 1)
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colors = PackedColorArray(0.447739, 0.331581, 0, 1, 0.0321677, 2.76752e-07, 0.262162, 1, 0, 0.846, 0.94, 1)
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[resource]
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gradient = SubResource("Gradient_pafyk")
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@ -56,4 +56,4 @@ fertility_prod = 2
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presence_prod = 1
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dead_water_prod = 0
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dead_fertility_prod = 1
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distance_prod = 50.0
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distance_prod = 50
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@ -6,7 +6,7 @@ shader_type canvas_item;
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uniform sampler2D gradient : source_color, filter_nearest;
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uniform int dimension;
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const float alpha = 0.5;
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const float alpha = 0.7;
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const float strength = 0.5;
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const float pi = atan(1.0) * 4.0;
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const int samples = 35;
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