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@@ -6,7 +6,7 @@ shader_type canvas_item;
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uniform sampler2D gradient : source_color, filter_nearest;
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uniform int dimension;
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const float alpha = 0.5;
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const float alpha = 0.7;
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const float strength = 0.5;
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const float pi = atan(1.0) * 4.0;
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const int samples = 35;
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