Fix du son, bug et équilibrage
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@@ -18,7 +18,7 @@ func get_objective_for_region(l : int) -> int:
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func get_region_sequence_length() -> int:
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return 10
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return 12
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func get_destination_text() -> String:
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return tr("SECRET_SCENE")
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@@ -24,9 +24,6 @@ func get_destination_scene() -> Scene:
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func get_first_vending_machine_occurence(_level : int) -> int:
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return 0
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func get_vending_machine_occurence(_level : int) -> int:
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return 2
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func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
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if level == 0:
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return MERCURY_DEPARTURE_DIALOG_PATH
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