Fix du son, bug et équilibrage
This commit is contained in:
@@ -91,7 +91,7 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
|
||||
if player.region == null:
|
||||
return false
|
||||
|
||||
AudioManager.play_sfx("Dig")
|
||||
AudioManager.play_sfx("Harvest")
|
||||
return player.region.plant(self,zone.get_global_position())
|
||||
|
||||
func card_info() -> CardInfo:
|
||||
|
||||
Reference in New Issue
Block a user