#42 ajout d'un inspecteur

This commit is contained in:
Zacharie Guet 2025-08-21 14:29:49 +02:00
parent 52b2df8639
commit 49e16d12f8
19 changed files with 165 additions and 15 deletions

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@ -4,13 +4,13 @@ class_name Compost
@export var value_per_seed : float = 0.5
var fill_value : float = 0.
@onready var fill_value : float = 0.
func _process(_delta):
%ProgressBar.value = lerp(%ProgressBar.value, fill_value * 100, 0.5)
func _ready():
fill_value = 0.
func inspected_text():
return "Compost"
func can_interact(p : Player) -> bool:
return p.inventory.get_item() and p.inventory.get_item() is Seed

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@ -2,7 +2,7 @@
extends Interactable
class_name ItemObject
const ITEM_AREA_WIDTH = 10
const ITEM_AREA_WIDTH = 20
const ITEM_SPRITE_SIZE = 40.
const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn")
@ -19,7 +19,10 @@ func _init(_item = null):
item = _item
func _ready():
generate_collision(10)
generate_collision(ITEM_AREA_WIDTH)
func inspected_text():
return item.name + (" Seed" if item is Seed else "")
func interact(player : Player) -> bool:
var swapped_item = player.inventory.get_item()

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@ -1,11 +1,8 @@
extends Area2D
extends InspectableEntity
class_name Interactable
var available : bool = true
func _ready():
printerr("Abstract Interactable class used")
func can_interact(_p : Player) -> bool:
return true

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@ -99,7 +99,6 @@ script = ExtResource("1_pq8o7")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.15, 0.15)
texture = ExtResource("2_hyinx")
offset = Vector2(0, -100)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {

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@ -1,7 +1,7 @@
extends Area2D
extends InspectableEntity
class_name Plant
const PLANT_AREA_WIDTH = 10
const PLANT_AREA_WIDTH = 20
const HARVESTED_SEED_POSITION_RANGE = 100
const RANDOM_MAX_GROW_INTERVAL = 0.4
@ -23,6 +23,11 @@ func _init(_plant_type = null, _planet = null):
plant_type = _plant_type
planet = _planet
func inspected_text():
var state_text = "Growing"
if state == State.MATURE: state_text = "Mature"
return state_text + " " + plant_type.name
func generate_sprite() -> PlantSprite:
var spriteObject : PlantSprite = SPRITE_SCENE.instantiate()

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@ -0,0 +1,27 @@
extends Area2D
class_name InspectableEntity
const MODULATE_INSPECTED_COLOR = Color.GRAY
@onready var default_modulate : Color = modulate
@onready var mouse_signals_setuped : bool = setup_mouse_signals()
var inspected : bool = false :
set(v):
print(v)
inspected = v
modulate = MODULATE_INSPECTED_COLOR if inspected else default_modulate
func setup_mouse_signals() -> bool:
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_excited)
return true
func _on_mouse_entered():
Pointer.inspect_entity(self)
func _on_mouse_excited():
Pointer.stop_inspect_entity(self)
func inspected_text():
return ""

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@ -0,0 +1 @@
uid://d3bk52402ylvl

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@ -1,7 +1,7 @@
extends Area2D
extends InspectableEntity
class_name UndergroundLoot
const AREA_WIDTH = 10
const AREA_WIDTH = 20
const LOOTED_ITEM_RANDOM_RANGE = 100
const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
@ -15,6 +15,9 @@ var planet : Planet # mis à jour par la classe Planet
func _init(_planet = null):
planet = _planet
func inspected_text():
return "Buried Loot"
func generate_sprite() -> Node2D:
var object = SPRITE_SCENE.instantiate()

View File

@ -257,6 +257,7 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
mouse_filter = 1
script = ExtResource("1_udau0")
[node name="GameAction" type="TextureButton" parent="."]
@ -266,6 +267,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
@ -343,6 +345,7 @@ layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
focus_mode = 0
mouse_filter = 1
theme = ExtResource("2_nq5i2")
text = "Recharge"
icon = ExtResource("4_k4juk")
@ -455,6 +458,7 @@ layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
focus_mode = 0
mouse_filter = 1
icon = ExtResource("9_2wykm")
[node name="RechargeFade" type="ColorRect" parent="."]

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@ -0,0 +1,10 @@
extends Control
class_name Mouse
@export var default_cursor : Texture2D
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
func _process(_delta):
position = get_viewport().get_mouse_position()

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@ -0,0 +1 @@
uid://dm0d2sxki2ljd

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@ -2,7 +2,6 @@ extends Control
var pause = false :
set(v):
print(pause)
pause = v
visible = pause
get_tree().paused = pause

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#ffffff" class="icon icon-tabler icons-tabler-filled icon-tabler-pointer"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M3.039 4.277l3.904 13.563c.185 .837 .92 1.516 1.831 1.642l.17 .016a2.2 2.2 0 0 0 1.982 -1.006l.045 -.078l1.4 -2.072l4.05 4.05a2.067 2.067 0 0 0 2.924 0l1.047 -1.047c.388 -.388 .606 -.913 .606 -1.461l-.008 -.182a2.067 2.067 0 0 0 -.598 -1.28l-4.047 -4.048l2.103 -1.412c.726 -.385 1.18 -1.278 1.053 -2.189a2.2 2.2 0 0 0 -1.701 -1.845l-13.524 -3.89a1 1 0 0 0 -1.236 1.24z" /></svg>

After

Width:  |  Height:  |  Size: 607 B

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@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bspffyprdywgc"
path="res://.godot/imported/pointer.svg-7e9852b8fc87e59d7ede00033ef3f170.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://gui/pointer/assets/cursors/pointer.svg"
dest_files=["res://.godot/imported/pointer.svg-7e9852b8fc87e59d7ede00033ef3f170.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

30
gui/pointer/pointer.tscn Normal file
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@ -0,0 +1,30 @@
[gd_scene load_steps=3 format=3 uid="uid://0yr6b2jtuttm"]
[ext_resource type="Script" uid="uid://vhumsfntpqcl" path="res://gui/pointer/scripts/pointer.gd" id="1_1pe2k"]
[ext_resource type="Texture2D" uid="uid://bspffyprdywgc" path="res://gui/pointer/assets/cursors/pointer.svg" id="2_q4bvb"]
[node name="Pointer" type="Node"]
process_mode = 3
script = ExtResource("1_1pe2k")
default_cursor = ExtResource("2_q4bvb")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Inspector" type="Control" parent="CanvasLayer"]
unique_name_in_owner = true
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
size_flags_horizontal = 0
size_flags_vertical = 0
mouse_filter = 2
[node name="InspectorText" type="Label" parent="CanvasLayer/Inspector"]
unique_name_in_owner = true
z_index = 1
layout_mode = 1
offset_left = 26.0
offset_right = 66.0
offset_bottom = 23.0

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@ -0,0 +1,26 @@
extends Node
@export var default_cursor : Texture2D
var inspected_entity : InspectableEntity = null
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
func _process(_delta):
%Inspector.position = get_viewport().get_mouse_position()
func inspect_entity(entity : InspectableEntity):
if inspected_entity and inspected_entity != entity:
inspected_entity.inspected = false
%InspectorText.text = entity.inspected_text()
%InspectorText.visible = true
inspected_entity = entity
inspected_entity.inspected = true
func stop_inspect_entity(entity : InspectableEntity):
entity.inspected = false
if inspected_entity == entity:
%InspectorText.visible = false
inspected_entity = null

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@ -0,0 +1 @@
uid://vhumsfntpqcl

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@ -17,6 +17,10 @@ run/main_scene="uid://c5bruelvqbm1k"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="uid://df0y0s666ui4h"
[autoload]
Pointer="*res://gui/pointer/pointer.tscn"
[input]
move_right={

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@ -15,6 +15,7 @@ start_scene_path = "uid://d28cp7a21kwou"
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Background1" type="TextureRect" parent="CanvasLayer"]
z_index = -1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -25,6 +26,7 @@ expand_mode = 2
stretch_mode = 6
[node name="Background2" type="TextureRect" parent="CanvasLayer"]
z_index = -1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0