ajout de deux nouveaux outils, le couteau et la truelle #91

This commit is contained in:
2025-10-17 18:27:39 +02:00
parent f1ef41323a
commit 4a76cb5302
18 changed files with 283 additions and 34 deletions

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@@ -0,0 +1,44 @@
extends Item
class_name Fork
const USE_INTERVAL = 0.15
func get_item_name() -> String:
return "Fork"
func get_description() -> String:
return "Use it to harvest mature plants."
func get_icon() -> Texture2D:
return preload("res://common/icons/fork.svg")
func get_energy_used() -> int:
return 1
func get_usage_zone_radius() -> int:
return 50
func get_usage_object_affected(i : InspectableEntity) -> bool:
return i is Plant
func use_text() -> String:
return "Harvest"
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
var areas = zone.get_affected_areas()
for area in areas :
if area is Plant:
return true
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
for area in zone.get_affected_areas():
if area and area is Plant:
harvest(area, player)
await player.get_tree().create_timer(USE_INTERVAL).timeout
return true
func harvest(p : Plant, player: Player):
player.play_sfx("harvest")
p.harvest()

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uid://cg5to3g2bqyks

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extends Fork
class_name Knife
const KNIFE_ZONE_RADIUS = 10
func get_item_name() -> String:
return "Knife"
func get_description() -> String:
return "Use it to harvest mature plants. Do not cost energy."
func get_energy_used() -> int:
return 0
func get_icon() -> Texture2D:
return preload("res://common/icons/slice.svg")
func get_usage_zone_radius() -> int:
return KNIFE_ZONE_RADIUS

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uid://clyixfqc8rmo

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@@ -1,8 +1,7 @@
extends Item
extends Fork
class_name Shovel
const USE_INTERVAL = 0.15
const SHOVEL_ZONE_RADIUS = 30
const SHOVEL_ZONE_RADIUS = 50
func get_item_name() -> String:
return "Shovel"
@@ -13,9 +12,6 @@ func get_description() -> String:
func get_icon() -> Texture2D:
return preload("res://common/icons/shovel.svg")
func get_energy_used() -> int:
return 1
func get_usage_zone_radius() -> int:
return SHOVEL_ZONE_RADIUS
@@ -33,20 +29,16 @@ func can_use(_player : Player, zone : Player.ActionZone) -> bool:
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
dig(
zone.get_affected_areas(),
player
)
for area in zone.get_affected_areas():
if area and area is Plant:
harvest(area, player)
await player.get_tree().create_timer(USE_INTERVAL).timeout
if area and area is UndergroundLoot:
dig(area, player)
await player.get_tree().create_timer(USE_INTERVAL).timeout
return true
func dig(areas: Array[Area2D], player: Player):
for area in areas :
if area and area is Plant:
player.play_sfx("harvest")
area.harvest()
await player.get_tree().create_timer(USE_INTERVAL).timeout
if area and area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout
func dig(u: UndergroundLoot, player: Player):
player.play_sfx("dig")
u.dig()

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extends Fork
class_name Trowel
const TROWEL_ZONE_RADIUS = 50
func get_item_name() -> String:
return "Trowel"
func get_description() -> String:
return "Use it to harvest mature plants, can get a [b]bonus seed[/b] from each plant."
func get_icon() -> Texture2D:
return preload("res://common/icons/trowel.svg")
func get_usage_zone_radius() -> int:
return TROWEL_ZONE_RADIUS
func harvest(p : Plant, player: Player):
ProduceSeedsEffect.new(1).effect(p)
player.play_sfx("harvest")
p.harvest()

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uid://gvq5vic12srt