modification du sprite du robot et fix en tout genre
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@tool
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extends Node2D
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@export var color_1_texture : Texture
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@export var color_2_texture : Texture
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@export var outline_texture : Texture
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@export_tool_button("Redraw", "Callable") var redraw_action = func(): create_image()
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func _ready():
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create_image()
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func create_image():
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var image := Image.create(TEXTURE_SIZE,TEXTURE_SIZE, false, Image.FORMAT_RGBA8)
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if color_2_texture:
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var color_2_image = color_2_texture.get_image()
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color_2_image.resize(TEXTURE_SIZE,TEXTURE_SIZE)
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image.blend_rect(
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modulated_image(color_2_image, COLOR_PALETTE.pick_random()),
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Rect2i(0,0,TEXTURE_SIZE,TEXTURE_SIZE),
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Vector2i.ZERO
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)
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if color_1_texture:
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var color_1_image = color_1_texture.get_image()
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color_1_image.resize(TEXTURE_SIZE,TEXTURE_SIZE)
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image.blend_rect(
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modulated_image(color_1_image, COLOR_PALETTE.pick_random()),
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Rect2i(0,0,TEXTURE_SIZE,TEXTURE_SIZE),
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Vector2i.ZERO
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)
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if outline_texture:
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var outline_image = outline_texture.get_image()
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outline_image.resize(TEXTURE_SIZE,TEXTURE_SIZE)
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image.blend_rect(outline_image, Rect2i(0,0,TEXTURE_SIZE,TEXTURE_SIZE),Vector2i.ZERO)
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ImageTexture.create_from_image(image)
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func modulated_image(i : Image, color : Color) -> Image:
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var ret = i.duplicate()
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for x in i.get_size().x:
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for y in i.get_size().y:
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ret.set_pixel(x,y, i.get_pixel(x,y)*color)
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return ret
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@@ -1 +0,0 @@
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uid://by1m5q6q53xxp
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