modification du sprite du robot et fix en tout genre
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@@ -22,8 +22,9 @@ layer = 99
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[node name="ColorRect" type="ColorRect" parent="." unique_id=2001966466]
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material = SubResource("ShaderMaterial_67c4d")
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offset_right = 1152.0
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offset_bottom = 648.0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.0352941, 0.0196078, 0.12549, 0.705882)
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BIN
gui/game/inventory_gui/assets/3d/item_screen.blend
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BIN
gui/game/inventory_gui/assets/3d/item_screen.blend
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Binary file not shown.
60
gui/game/inventory_gui/assets/3d/item_screen.blend.import
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60
gui/game/inventory_gui/assets/3d/item_screen.blend.import
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@@ -0,0 +1,60 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://oktd71knql00"
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path="res://.godot/imported/item_screen.blend-680308346425c8f7362481f314c364d4.scn"
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[deps]
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source_file="res://gui/game/inventory_gui/assets/3d/item_screen.blend"
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dest_files=["res://.godot/imported/item_screen.blend-680308346425c8f7362481f314c364d4.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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